Cool 
But why don't you use a relative path so we could put the textures.bmp.tns in the same directory as the game?
Because they are not automatically handled by the Nspire, and because I was too lazy to write a function to do it at the time I wrote the demo 
But why don't you use a relative path so we could put the textures.bmp.tns in the same directory as the game?
but it's something planned for the engine.Use argv[0].



