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23 May, 2013, 03:22:55 *
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1  General Discussion / Pixel Art and Drawing / 32*32 tiles - computer programming on: 15 December, 2012, 15:41:21
Hi guys, i'm not good at pixel art so i'm wondering if anyone could help me...
I need some 32*32 platformer tiles...

The engine i use is :
http://www.engine001.com/

I added an example of 'normal single tile' then an example of 'upon placement' those are the 2 pictures that need to be filled... Feel free to download the engine or edit the example sprites, thx guys

2  Calculator Community / Axe Language / [AXE] call a "random" subroutine on: 07 December, 2012, 16:42:50
Hi guys

How would i be able to call a random subroutine?

I mean, if i have for example 5 subroutines...
EVENT1
EVENT2
EVENT3
EVENT4
EVENT5

how could i call one of those subroutines randomly?

for example when user does something, it should call a subroutine, but it has to be randomly chosen from that 5 (or maybe more...)
3  Calculator Community / TI Z80 Calculator Projects / [AXE] some puzzler thing i guess...? on: 04 December, 2012, 21:58:01
Hi guys, i hope this project will be finished in a while, that would be my first project in axe...

as you can see in the gif the only thing i did for now is: tilemap, sprite, collision detection, and movement

Any ideas?

My code could probably be optimized a lot but idc Big smile but for the interested people: here it is anyways

EDIT: if someone has a better 8*8 sprite, i'dd appreciate it xD

EDIT 2 : this will be a game where in every level, or room or call it what you want, you will habe to solve a fun puzzle/riddle to continue to the next level (some levels will maybe be like : search something, so that will include multiple rooms, idk yet what to do with it, so gimme ideas ;p )

EDIT 3: Greyscale is for later, now it's b/w only
4  Calculator Community / Axe Language / [AXE] rotC(Pic1) -> Pic2 on: 04 December, 2012, 00:39:18
Is it possible to do: rotC(Pic1)->Pic2 ? (Sprites)
5  Calculator Community / TI Z80 Calculator Projects / [AXE] need a project :o on: 30 November, 2012, 20:48:41
Hi guys,

as some of you might know, i'm new to axe and i get bored quickly, i'm already trying some stuff out but i'm not very creative, so if anyone has a good idea for me with something i can start and learn axe along-the-way... i would be thankfull for that Wink
6  Calculator Community / TI Z80 Calculator Projects / [AXE] electricity simulator on: 29 November, 2012, 19:36:51
Hi guys

I'm new to AXE programming, so don't be to hard on me for my noobie mistakes i made.
So what i want is a program that can simulate an electrical circuit, like this:



And i want to be able to give values to all the components that i know, and then i want it to be able to calculate all ungiven vars.
And maybe let lines auto connect the components instead of letting the user do it? (optional choice)

Ok, so here's a little gif of what i already made so far.
I know, the map routine could probably be a lot smaller and more optimised, idk

I'll add the source as well...


7  Calculator Community / TI Z80 Calculator Projects / basic slow prog [unnamed] on: 26 November, 2012, 20:11:13
Hi guys, stevon8ter here,
I started working on a project, and i have 2 gifs ready for you. The first one looks alot like xeda's game, so that's why i made a second version, tell me what thingy you like the most or how it should look like Wink (for example: post: that background... such dots... ...)

8  General Discussion / Other Computer Languages Help / c# mysql connect on: 24 November, 2012, 17:56:49
Does anyone know how i can connect to a mysql database with c# ?

in php this is:
      mysql_connect($host, $user,$password);
      @mysql_select_db($database) or die( "Unable to select database");

9  General Discussion / Other Computer Languages Help / c# encryptor-decryptor-textinvert on: 24 November, 2012, 17:23:14
Hi guys,

so a friend asked me to make a coder/decoder.

I'm bored so i thought: let's post it.

So what's the idea behind it?
You have a left textBox, where you input the text to code / decode / or invert.
I think the features don't need explanation...?

For the encoding/decoding you need to insert a code, for example code 1, or 2 or 3 (numbers only)

So here it is...

(you need the .net platform installed)

EDIT: the actual term is encrypting
10  General Discussion / Other Computer Languages Help / [C#] ideas / challenges requested on: 20 October, 2012, 11:56:08
Hi everyone,

as some of you might know i'm a C# beginner.

So now my question is:
does anyone has a project-idea / challenge for me?
I would try to work the idea(s) out and post them here when it's done.
So i hope you come up with some ideas for me Wink
11  General Discussion / Introduce Yourself! / I'm back, sorry for being away so long on: 15 October, 2012, 19:03:04
hi guys,

I'm finally back, didn't have much time in the vacation and with school.
But i hope i can be more online starting from now.

So what's new for me:
- I'm now more focussed on c#-programming (ideas are welcome cause i don't know what to make Shocked )
- I'm still doing TI84 stuff, gonna buy a TI-nspire probably
- ... idk Shocked xD

So that was me again, i hope you apreciate that i'm back, if not, just tell me and i'll leave again xD
12  General Discussion / Other Computer Languages Help / c# pointers help needed on: 04 August, 2012, 11:09:32
So, in mw3 there's a pointer for your nickname (p->09C97AF2) , how can i write/read to that pointer?
13  Calculator Community / TI-BASIC Language / Jump code help please on: 27 July, 2012, 03:39:04
Ok, i don't know yet what game i'm gonna make and don't have my 84+ with me atm, so don't blame me if i make misstakes xD

If i would have

:horizontal 0
:47->x
:61->y
:pxl-on(61,50
:lbl 1
:pxl-on(y,x
:x->a
:y->b
:delvar k
:while k /= 24 and k /= 26 and k /= 21
:getkey-> k
:x+(k=26)-(k=24)->x
:jump code
:end
:pxl-off(b,a
:goto 1

Ok, i know it's not optimized and that the goto's aren't good, and i know collision detect isn't here as well

But how could i insert a jump code here? ( other movement can be tolorated xd just put the movement+jump here, i know how to do the jump and i get the gravity a bit but i keep having troubles with the falling-on-platform-thing-and-not-falling-trough-it ) Tongue
14  Calculator Community / TI Z80 Calculator Projects / Xlib collision detection help on: 30 May, 2012, 22:05:51
Ok, what are the best ways to do collision detection in xlib? Could you also give a little example?
Collision detection only, codes for showing sprites aren't a must
15  Calculator Community / TI-BASIC Language / [Contest] unnamed run for ya life! on: 28 May, 2012, 02:16:48
Why shouldn't i post mine too?

So i was thinking: you're some guy and you want to get to the finish, however, the AI doesn't want you to do that

Therefor, he'll try to block your way when possible, he'll try different actions at different moments at different places to try to hold you from reaching the finish. But i'm thinking about some powerups, so you can temporary block the AI

I'm most likely going to use xlib, if i get it working Undecided
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