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Calculator Community / Casio PRIZM Hacking Discussion / Re: FX-cg Manager add-ins speed issues
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on: 29 April, 2012, 14:25:34
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Yes, some games (like Rainbow Dash, Gravity Duck and Sonic) automatically overclock on start. It would be better to detect if the program is running on emulator (maybe with Simon's proposal) and overclock only if not.
@Simon : on the emulator, syscall 0x1196 returns 0x00, but if I read directly the byte at 0xA0000305 I get 0xAA. BTW, it's off-topic but do you know a Sleep syscall ? I think we need it, until now all games use 100% of CPU so they drain batteries. I know this function use TMU2 on fx-9860, maybe we can write an equivalent routine for Prizm.
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Calculator Community / Casio PRIZM Hacking Discussion / Re: Physics in C
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on: 28 April, 2012, 10:56:47
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In a lot of game, the map is a table where each cell contains a tile. Some of them are solids, others not. Example in Mario, each block is a tile :  Mario is as wide as the tiles, so he can to be on 2 tiles at the time. So you have to check these 2 tiles under him to know if Mario can fall down.
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Omnimaga / News / Re: Gravity Duck for the PRIZM
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on: 05 April, 2012, 21:13:20
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The game detect the CPU speed at launching, if it's less than 94.3MHz the game set speed at 94.3MHz, and at quit it restore the speed as it was before launching. 
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Omnimaga / News / Re: Gravity Duck for the PRIZM
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on: 10 February, 2012, 14:30:18
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Hi all, thanks for the news. Indeed, I don't have Prizm, so I use the Casio fx-CG Manager to test my programs and to make screenshots (I use it on a virtual machin, when trial time is over, I reset the VM). The big problem on this game is the speed, 50FPS on emulator, 15FPS on calc. I'm searching trick to improve it.
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