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| #include "ti83plus.inc" #define progStart $9D95 .org progStart-2 .db $BB,$6D
;these are all flags used in the "bools" address. I didn't use one of the AsmFlags addresses, because that might be in use by whatever program uses this routine. bool_color .equ 0 ;unused for now. only fills black. bool_color2 .equ 1 ;unused for now bool_rule .equ 2 ;set=right-hand rule,reset=left-hand rule bool_findpath .equ 3 ;set if bool_filled .equ 4 ;whether or not the current pixel has been filled. This is set when paintCur is called bool_mark .equ 5 ;if reset, mark is null. otherwise, mark is in use. Used in the main loop
_init: ld (save_iy),iy ld iy,bools ld hl,(cx) call getPixel and (hl) ret nz ;quit if the current pixel is already filled _main: ;main program loop. call safecopy ;safecopy exists for testing purposes only. res bool_filled,(iy) ld hl,(cx) call getEdgePixels ld (bounds), a ;ld (PlotSScreen),a call SumNibBits ld b,a djnz _not1 _1_bound: bit bool_rule,(iy) jr nz,+_ set bool_findpath,(iy) jr ++_ _: bit bool_mark,(iy) jr nz,+_ ld hl,(OppCornMask_LUT) ld d,0 ld e,(iy+off_cdir) add hl,de ld a,(bounds) and (hl) jr nz,+_ call paintCur _: call MoveByRule _not1: djnz _not2 _2_bound: ;if MARK == null && RULE == right bit bool_mark,(iy) jr nz,_2elseif ;MARK = cur ld hl,(cx) ld (mx),hl ;MARKDIR = dir ld a,(cdir) ld (mdir),a ;FINDPASSAGE = false res bool_findpath,(iy) set bool_mark,(iy) ;mark is not null _2elseif: ;else if cur == MARK ld hl,(cx) ld a,(mx) cp l jr nz,_2if ;if dir == MARKDIR ld a,(my) cp h jr nz,_2if ld a,(cdir) ld hl,mdir cp (hl) jr nz,_2else ;MARK = null res bool_mark,(iy) jr _2if _2else: ;else ;RULE = left res bool_rule,(iy) ;dir = MARKDIR ld a,(hl) ld (cdir),a ;MARK = null res bool_mark,(iy) ;FINDPASSAGE = false res bool_findpath,(iy) call TurnByRule _2if: ;if MARK == null && RULE == right bit bool_mark,(iy) jr nz,_move bit bool_rule,(iy) jr z,_move ;paint cur call paintCur ;move based on RULE _move: call MoveByRule jp _main _not2: djnz _not3 _3_bound: res bool_mark,(iy) res bool_findpath,(iy) set bool_rule,(iy) call TurnByRule call paintCur call MoveByRule jp _main _not3: djnz _not4 _4_bound: ;4 bound call paintCur ld iy,(save_iy) ret ;;QUIT _not4: _0_bound: ld hl,cdir ld (hl),0 call paintCur inc hl inc (hl) ;increase cx jp _main
bools: .db 0 | (1 << bool_color) | (1 << bool_color2) | (1 << bool_rule) cdir: ;current dir. 0=down, 1=left, 2=up, 3=right .db 0 cx: ;current x. Set to 10 for testing .db 10 cy: ;current y. Set to 10 for testing .db 10 mdir: ;mark dir .db 0 mx: ;mark x .db 0 my: ;mark y .db 0 bounds: ;holds the bound data .db 0 ;bit order: FAHCGDBE ;ABC ;here's how that order lines up with surrounding pixels ;DxE ;FGH save_iy: .dw 0
;I reference these using IY+* to load values into other registers. IY points to bools. ;Not all of these are used. In fact, I think only off_cdir is used. off_cx .equ cx-bools off_cy .equ cy-bools off_cdir .equ cdir-bools off_mx .equ mx-bools off_my .equ my-bools off_mdir .equ mdir-bools off_bounds .equ bounds-bools
;masks for the pixel straight forward, based on dir .db %00001000, %00000100, %00000010, %00000001 FrontByDirMask_LUT: ; %FAHCGDBE %FAHCGDBE %FAHCGDBE %FAHCGDBE .db %00001000, %00000100, %00000010, %00000001 .db %00001000, %00000100, %00000010, %00000001 OppCornMask_LUT: ;masks for the two opposite corners from the edges corresponding with FrontByDirMask_LUT ; %FAHCGDBE %FAHCGDBE %FAHCGDBE %FAHCGDBE .db %01010000, %00110000, %10100000, %1100000 FrontCornRightRuleMask_LUT: ;masks for corners forward/right, based on cdir ; %FAHCGDBE %FAHCGDBE %FAHCGDBE %FAHCGDBE .db %10000000, %0100000, %00010000, %0010000 FrontCornLeftRuleMask_LUT: ;masks for corners forward/right, based on cdir ; %FAHCGDBE %FAHCGDBE %FAHCGDBE %FAHCGDBE .db %00100000, %1000000, %01000000, %00010000 .db 1 DirMoveX_LUT: ;LUT for X offsets based on dir. Used in MoveByRule. .db 0,-1,0 DirMoveY_LUT: .db 1,0,-1,0
MoveByRule: ;move based on the rule. (this immediately goes into TurnByRule) bit bool_filled,(iy) ld e,(iy+off_cdir) ld d,0 jr z,_moveforward bit bool_rule,(iy) ld b,d ld c,1 ld hl,FrontCornRightRuleMask_LUT jr z,+_ ld c,-1 ld hl,FrontCornLeftRuleMask_LUT _: ld e,(iy+off_cdir) ld d,b add hl,de ld a,(bounds) and (hl) jr nz,_moveforward ld hl,DirMoveX_LUT add hl,de add hl,bc ld a,(cx) add a,(hl) ld (cx),a inc hl inc hl inc hl ld a,(cy) add a,(hl) ld (cy),a _moveforward: ld hl,DirMoveX_LUT add hl,de ld a,(cx) add a,(hl) ld (cx),a inc hl inc hl inc hl ld a,(cy) add a,(hl) ld (cy),a TurnByRule: ;turn based on the rule. ld hl,FrontByDirMask_LUT ld d,0 ld e,(iy+off_cdir) add hl,de ld e,1 bit bool_rule,(iy) jr nz,+_ ld e,-1 _: ld b,(iy+off_bounds) xor a ld c,a _frontloop: ;while front on, rotate opposite from rule ;check front ld a,b and (hl) jr z,_sideloop dec c sbc hl,de jr _frontloop _sideloopskip: inc c _sideloop: add hl,de ld a,b and (hl) jr z,_sideloopskip ld a,(cdir) dec e jr nz,_leftrotate add a,c and 3 ld (cdir),a ret _leftrotate: sub c and 3 ld (cdir),a ret SumNibBits: ;Thank you, Runer112, for this routine ;returns the sum of the lower 4 bits of A ;output: A = sum of bits ;destroys HL and %00001111 ld hl,SumNibBits_LUT add a,l ld l,a ld a,(hl) ret nc inc h ld a,(hl) ret SumNibBits_LUT: .db 0,1,1,2,1,2,2,3,1,2,2,3,2,3,3,4 ;.db 1,2,2,3,2,3,3,4,2,3,3,4,3,4,4,5
getPixelByte: ;standard first part of a getPixel routine. Retrieves the byte of the pixel in HL ld a,h ld h,0 ld d,h ld e,l add hl,hl add hl,de add hl,hl add hl,hl ld e,a srl e srl e srl e add hl,de ld de,PlotSScreen add hl,de ret getPixel: ;just a getPixel routine. Nothing to see here. call getPixelByte and 7 ld b,a ld a,$80 ret z rrca djnz $-1 ret paintCur: ;fills the current pixel (cx,cy) and sets the "bool_filled" flag ld hl,(cx) call getPixel or (hl) ld (hl),a set bool_filled,(iy) ret getEdgePixels: ;get all 8 surrounding pixels and put them into A in the order specified at the "bounds" label. push hl ;save x,y for checking offset later call getPixelByte push hl pop ix and 7 jr z,_specLeft cp 7 jr z,_specRight dec a ;get the surrounding bits into the 3 msb of C, D, and E ld b,a ld d,(ix-12) ld e,(ix+12) ld a,(hl) jp z,CheckOffScreen ld c,b ld a,e rrca djnz $-1 ld e,a ld b,c ld a,d rrca djnz $-1 ld d,a ld b,c ld a,(hl) rrca djnz $-1 ;d=ABC00000;a=DXE00000; e=FGH00000 ld c,a jp CheckOffScreen _specLeft: ;special-case for left-side overflow ld d,(ix-12) ld a,(ix-13) rra rr d ld e,(ix+12) ld a,(ix+11) rra rr e ld c,(hl) dec hl ld a,(hl) rra rr c jp CheckOffScreen _specRight: ;special-case for right-side overflow ld d,(ix-11) ld a,(ix-12) rl d rra rra rra ld e,(ix+13) ld a,(ix+12) rl e rra rra rra ld a,(hl) inc hl ld c,(hl) rl c rra rra rra ld c,a CheckOffScreen: pop hl ;recall x,y ld a,l dec a cp 62 jr c,_testx jr z,_fixtop jr _fixbtm _fixtop: ld e,%11100000 jr _testx _fixbtm: ld d,%11100000 _testx: ld a,h dec a cp 94 jr c,EdgePixelCombine jr z,_fixright jr _fixleft _fixright: set 5,c set 5,d set 5,e jr EdgePixelCombine _fixleft: set 7,c set 7,d set 7,e EdgePixelCombine: ;Thank you, Runer112, for this routine ;d=ABC00000 ;c=DXE00000 ;e=FGH00000 ld a,c xor d and %10111111 xor d ;a=DBE00000 rlca rlca ;a=00DBE000 xor e and %10111111 xor e ;a=0GDBE000 rrca rrca ;a=000GDBE0 xor d and %01011111 xor d ;a=ABCGDBE0 rrca ;a=0ABCGDBE xor e and %01011111 xor e ;a=FAHCGDBE ret ;-----> Copy the gbuf to the screen, guaranteed ;Input: nothing ;Output:graph buffer is copied to the screen, no matter the speed settings ; ;in f,(c) is an unofficial instruction. ;It must be noted that you cannot specify any other register. Only f works. ;You may have to add it in order for the routine to work. ;if addinstr doesn't work, you may manually insert the opcodes .db 0EDh,070h
.addinstr IN F,(C) 70ED 2 NOP 1
SafeCopy: ;di ;DI is only required if an interrupt will alter the lcd.
ld hl,PlotSScreen ;This can be commented out or another entry placed after it ;so the buffer can be provided by option. ld c,$10 ld a,$80 setrow: in f,(c) jp m,setrow out ($10),a ld de,12 ld a,$20 col: in f,(c) jp m,col out ($10),a push af ld b,64 row: ld a,(hl) rowwait: in f,(c) jp m,rowwait out ($11),a add hl,de djnz row pop af dec h dec h dec h inc hl inc a cp $2c jp nz,col ret
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