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16  Calculator Community / TI Z80 Calculator Projects / Re: PROGRAM: Polynomial Math Utility on: 07 December, 2012, 22:40:03
UPDATED PROGRAM

As of this version, you may input polynomials directly as you see them, not by lists or by inputting coefficients one-by-one. For instance, you may type in x^2+2x+1 as operand 1 and x+1 as operand 2 and the program will function as it did in the prior version. The output has been similarly changed. Please note, however, that negative exponents and fractional exponents are not supported.
17  Calculator Community / TI Z80 Calculator Projects / Re: PROGRAM: Polynomial Math Utility on: 05 December, 2012, 17:14:09
Update: I just finished an update to this program that adds an input parser to the polynomial inputs. Gone is the system where you input the number of terms, then input the coefficients one-by-one. In its place, you simply input the polynomial...as a string. The program parses it and builds the lists.

Also, instead of rendering as a list, I created a list parser that converts the result back into a string, containing the polynomial. Currently testing the heck out of it. Will upload when I get my computer back from the apple store.
18  Calculator Community / TI Z80 Calculator Projects / Re: PROGRAM: Polynomial Math Utility on: 04 December, 2012, 03:41:12
Yes. Let me actually add a compatability list.
19  Calculator Community / TI Z80 Calculator Projects / PROGRAM: Polynomial Math Utility on: 02 December, 2012, 19:15:09
Works on :  TI-83+, TI-83+ SE, TI-84+, TI-84+ SE, TI-84+ emulator on the TI-Nspire.

At the bequest of an old friend of mine, I fished out my really old Synthetic Division program. I was intending to fix it up and ship it off, but when I saw the code, I realized how much of a mess it was. So I started over. This program started off as a Polynomial Division Utility, but it evolved into a suite for doing all four standard operations with polynomials. The algorithms are brand new, and optimized with help from an old high school friend.

This program can theoretically handle polynomials of infinite size, but, of course, bounded by your memory. See the speed test information at the bottom. It can also handle fractional coefficients. The input occurs in descending exponent order, where the calculator will first prompt you for the number of terms in the polynomial, so for x^3+x-1, you say '4' (without the single quotes  Wink ). You will then be prompted for the coefficients. You would input 1 for exponent 3, 0 for exponent 2, 1 for exponent 1, and -1 for exponent 0. Repeat this procedure for the second operand. Alternatively, for either operand, you may enter a value of '-1', '-2', or '-3' (without the single quotes  Wink ). '-1' loads the last Operand 1 you used, '-2' loads the last Operand 2, and '-3' loads the last result. You may supply either of these three arguments at either operand prompt without issue.

Speed Test

DISCLAIMER: This speed test was conducted on my own hardware, a TI-84+ SE, running OS 2.43. While you may experience results close to this, no two pieces of hardware are exactly alike.

for Multiplication
a 19-term times a 19-term: done in 3.35 seconds.
a 37-term times a 37-term: done in 7.52 seconds.
a 73-term times a 73-term: done in 16.94 seconds.

for Division:
a 73-term divided by a 37-term: done in 7.39 seconds.
a 37-term divided by a 19 term: done in 3.21 seconds.
a 19-term divided by a 9-term: done in 1.88 seconds.
20  Calculator Community / TI Z80 Calculator Projects / Re: Zelda resumed and almost done...a bit of help needed on: 04 October, 2012, 15:30:43
What needs fixing there are the "fan-outs" on the cliff bottoms and the boxes...they look too flat. I really didn't plan on diagonal sprites, just a diagonal movement, but still facing in one of the cardinal directions.
21  Calculator Community / TI Z80 Calculator Projects / Re: Zelda resumed and almost done...a bit of help needed on: 04 October, 2012, 00:49:36
Sounds good. Here's some more images. Project is paused because of a slight bug with Pixelscape...



22  Calculator Community / TI Z80 Calculator Projects / Re: Zelda resumed and almost done...a bit of help needed on: 03 October, 2012, 15:06:33
The building is nice! Cheesy
But IMO there must be more different stuff for the surrounding.

Yes I know. I was simply showcasing the building itself. I have different environment tiles.
Anyone willing to help me out with the character sprites.
23  Calculator Community / TI Z80 Calculator Projects / Re: Zelda resumed and almost done...a bit of help needed on: 02 October, 2012, 15:08:56
Ok... I got this done. I hope you guys are happy with this building.

It appears that I am terrible at character sprites. This means I need someone's help. Sprites are 8x8. I need

1 for Link in each of the primary directions.
1 for Princess Zelda
1 for a wizard
1 for an old man
1 for the deku tree
1 for a soldier
1 for a troll
1 for a spirit
1 for a shade (can look like a spirit)
1 for a zombie
1 for a goblin
1 for a wizard (can look the same as the one above)

I've got all the others done.
24  Calculator Community / TI Z80 Calculator Projects / Re: Zelda resumed and almost done...a bit of help needed on: 02 October, 2012, 02:58:58

I'm trying to duplicate the second one, but in 8x8 (splitting it up into several sprites). Not succeeding.
25  Calculator Community / TI Z80 Calculator Projects / Re: Zelda resumed and almost done...a bit of help needed on: 01 October, 2012, 23:29:03
I didn't know there was a new online map editor! shocked

Anyway looks quite nice so far, although it would be nice if the houses were made more like in Zelda (ALttP, OoA, OoS or LA style)

I'd be willing to alter the sprite, if i have a reference. Can someone upload/link to an image of what it looks like.
26  Calculator Community / TI Z80 Calculator Projects / Re: Zelda resumed and almost done...a bit of help needed on: 01 October, 2012, 20:39:30
Thanks. I do actually have some screenshots, but they are of my computer screen, while working on the map in Pixelscape.
27  Calculator Community / TI Z80 Calculator Projects / Re: Zelda resumed and almost done...a bit of help needed on: 30 September, 2012, 23:00:52
Update

Have a new sprites list. It is enclosed.


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Textures

$00 Desert Sand
$02 Tree
$04 Grass
$06 Water full tile
$08 Water top-left edge
$0A Water top-right edge
$0C Water bottom-left edge
$0E Water bottom-right edge
$10 Lava
$12 Sheet of Ice
$14 Block of Ice
$16 Hedge
$18 Fence
$1A Solid Block
$1C Trick Block
$1E Bottomless Pit
$20 Ground
$22 Cactus
$24 Death Mountain sign
$26 Lake Hylia sign
$28 Kakariko village sign
$2A Graveyard sign
$2C Desert sign
$2E Lost Woods sign
$30 Quest 1 sign
$32 Quest 2 sign
$34 Quest 3 sign
$36 Deku tree sign
$38 Castle Wall
$3A Castle Tower
$3C Dark Barrier

Buildings

$3E left edge w/ roof
$40 right edge w/ roof
$42 left edge w/o roof
$44 right edge w/o roof
$46 roof extension
$48 building extension w/o roof
$4A building extension w/ roof
$4C door: temple of time
$4E door: link's house
$50 door: sage's house
$52 door: Ganon's house
$54 door: Zelda's house
$56 door: deku tree
$58 door: forest temple
$5A door: ice temple
$5C door: water temple
$5E door: spirit temple
$60 door: shadow temple
$62 door: fire temple
$64 door: Ganon's castle
$66 exit to prior map

In Dungeon

$68 stairs up
$6A stairs down
$6C boss door
$6E locked door
$70 key
$72 boss key
$74 warp to boss
$76 spikes
$78 webbed hole (in deku tree)
$7A hole to deku tree below ground

Other

$7C Quest 1 Entrance
$7E Quest 2 Entrance
$80 Quest 3 Entrance

Items

$82 Heart Refill
$84 Heart Container
$86 Magic Refill
$88 Din's Fire
$8A Faore's Wind
$8C Nayru's Love
$8E Wooden stick
$90 Wooden Shield
$92 Kokiri Sword
$94 Hylian Shield
$96 Master Sword
$98 Mirror Shield
$9A Fire Tunic
$9C Zora Slippers
$9E Empty Bottle
$A0 Fairy
$A2 Light Magic
$A4 Lens of Truth
$A6 Hookshot
$A8 Longshot
$AA Quiver (20 max)
$AC Quiver (50 max)
$AE Bow
$B0 Bundle of 5 arrows
$B2 torch

Characters

$B4 You (Link)
$B6 Sage
$B8 Zelda
$BA Death Mountain Guard                                          
$BC Deku Tree
$BE Old Man

Enemy Classes

$C0 Soldiers ATK 1 / DEF 1
$C2 Trolls ATK 3 / DEF 2
$C4 Spirits ATK 3 / DEF 5
$C6 Shades ATK 1 / DEF 3
$C8 Zombies ATK 2 / DEF 2
$CA Keese ATK 2 / DEF 1
$CC Fire Keese ATK 1 / DEF 2
$CE Ice Keese ATK 1 / DEF 2
$D0 Goblins ATK 4 / DEF 4
$D2 Sorcerers ATK 5 / DEF 5

Boss Enemies

$D4 Deku Tree (troll class) ATK 5 / DEF 7
$D6 Forest Temple (troll class) ATK 9 / DEF 3
$D8 Ice Temple (sorcerer class) ATK 7 / DEF 5
$DA Water Temple (sorcerer class) ATK 9 / DEF 7
$DC Spirit Temple (spirit class) ATK 11 / DEF 9
$DE Shadow Temple (shade class) ATK 4 / DEF 10
$E0 Fire Temple (goblin class) ATK 13 / DEF 12
$E2 Ganondorf (sorcerer class) ATK 15 / DEF 15

**For enemies that damage you once, the ATK factor is dealt immediately. For enemies that damage you by burning, freezing, or poisoning, the damage is dealt once per every couple cycles until the damage counter expires.

**The DEF value of an enemy determines how much damage it can take before it dies. The damage you deal is determined by the base attack of your player (increases as you clear dungeons), with the weapon type as an attack multiplier.

**enemy class attacks
Soldiers have swords and swing at you.
Trolls have clubs and try to club you.
Spirits try to collide with you.
Shades shoot a poisonous spray at you.
Zombies try to collide with you.
Keese try to fly into you.
Fire Keese try to fly into you and set you on fire.
Ice Keese try to fly into you and freeze you.
Goblins have axes and swing at you.
Sorcerers fire spells at you. Spell classes include: fire, freeze, and stun. Stun deals damage once. Freeze and fire deal freeze and burn damage.


I added the Deku Tree dungeon for all of those who have played Ocarina of Time. Thus, I also added the STICK and the WOODEN SHIELD as items. Both have a set number of hit points, before they break. The other two shields have no set hit points.

Also, I need routines for rotating a sprite by 90, 180, and 270 degrees.
28  Calculator Community / TI Z80 Calculator Projects / Re: Zelda resumed and almost done...a bit of help needed on: 21 September, 2012, 14:11:04
Ok. This is being molded in the fashion of aLttP, but it adds one or two items from OoT.
29  Calculator Community / TI Z80 Calculator Projects / Re: Zelda resumed and almost done...a bit of help needed on: 20 September, 2012, 20:03:37
UPDATE:

Project progress halted because I'm waiting on AI routines. In the meantime, I want to redo the maps. Since I have a lot of other work to do as well, someone who has the time please create a list of sprites I need. You do not need to draw or code the sprites, or make a map. I will use ClrHome's Pixelscape for that. I'm just looking for a list of all tiles in the game.
30  Calculator Community / TI Z80 Calculator Projects / Re: zStart - an app that runs on ram clears on: 29 August, 2012, 14:18:21
Quote
And if you're wondering why I haven't updated this recently, college would be the answer.

HAHA! True that. It's the bane of all things you love.
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