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Calculator Community / ASM Language / Re: The Z80 Files (A tutorial)
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on: 26 June, 2012, 16:26:41
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I have PM'd him. If he's away, he's away. Its just that we did kind of a tradeoff. I do some maps for him and he does some Zelda finishing touches for me. I'm not really concerned about Zelda atm, but I do want to get the maps I made him to him. He may not like the fact that I've only done 3 (the last set is actually a double), but I do work over the summer. lol.
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34
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Calculator Community / ASM Language / Re: The Z80 Files (A tutorial)
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on: 19 June, 2012, 14:51:00
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nonreal ans, syntax error, divide by 0  i think those are the most important ones  Argument, Non-real Ans, Syntax, Divide by 0, Dim Mismatch, Domain, Invalid.
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38
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Omnimaga / News / Re: Release of TilEm2
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on: 08 June, 2012, 17:17:11
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I'd like to make a request. When you guys officially get the Mac working, please distribute it as either an installable package or as a .APP file, not something you have to do... 1 2 3
| ./configure make sudo make install |
...on.  I hate those.
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40
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Calculator Community / ASM Language / Re: Bit Math
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on: 29 April, 2012, 18:56:14
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Oh, and so to do 2-byte multiplication, you can simply change the counter to 16, and then the input registers to 16-bit ones?
and yeah, the division routine would be great.
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41
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Calculator Community / ASM Language / Bit Math
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on: 29 April, 2012, 18:19:12
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Just wondering.... Is this the correct way to Multiply numbers, using bit shifting. Modify as needed. And how would you do division? 1 2 3 4 5 6 7 8 9 10 11 12 13
| ld c,a $: rl a rr b jr c, +$ jz nz, -$ $: or c push af ld a,b or b ret z pop af jr -2$ ;Your next command, upon returning, should be pop af. |
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42
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Calculator Community / TI Z80 Calculator Projects / Re: Dev Team for Zelda
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on: 27 April, 2012, 15:38:43
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Well, we have ground enemies...
Forest - collision attack Water - collision attack Ice - ranged freezing attack/collision attack Fire - ranged fire attack/collision attack Spirit - collision attack (enemy class invisible without Lens of Truth) Shadow - ranged poison attack/collision attack (invisible as well) Ganon's Castle - collision attack
As well as Regular, Ice, and Fire Keese. Bosses are a separate enemy class.
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