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19 May, 2013, 00:50:24 *
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61  Calculator Community / Other Calculator Discussion and News / Re: TI-83+/84+ OS glitches compilation thread (all OSes) on: 11 May, 2013, 06:35:46
Interesting, I didn't know about that bug. Seems like they're somewhat fast at fixing some math-related bugs, but still slow at others and it takes them a while to notice math bugs.

Also who thinks that most OS 2.43 and 2.55 MP bugs will still be present in OS 4.0 for the Color 84+? <_<
The game.
<_<

Although on a serious note, what I thought was finally right: The 84+CSE does have bugs. Here's Cemetech bug reports post by Kerm quoted below:

[FATAL] Using certain Pt-On commands with color codes shows those points as black until the program ends (2/19/2013)
[FATAL] Scrolling the BASIC editor is unbelievably slow. For [ALPHA][↑] and [ALPHA][↓], do not re-draw intermediate lines? (2/21/2013)
[FATAL] Typing in the BASIC editor is very slow. Typing at a normal speed causes many keystrokes to be missed, requiring the user to type very slowly. (3/13/2013)
[FATAL] If you have insufficient [mono]End[/mono]s for your [mono]For/While/Repeat[/mono] loops, and the graphscreen is active, your program will end with whatever was stored in [mono]Ans[/mono] awkwardly overlaid on the graphscreen. (3/3/2013)
[ANNOYING] Setting [mono]0→Ymin:1→ΔY[/mono] incorrectly sets Ymax to 165 instead of 164. (3/3/2013)
[ANNOYING] Although the [mono]Menu([/mono] command accepts 9 options + 1 title (instead of the old 7 options + 1 title), the last two options appear as ??, and choosing those options causes an ERR:LABEL. (2/23/2013)
[ANNOYING] [ALPHA]-scrolling the BASIC editor scrolls by 7 lines, not 9. (2/26/2013)
[ANNOYING] Typing in an X-value for the right bound of an integral on the graphscreen makes the dotted left bound disappear. (3/13/2013)
[ANNOYING] When setting stat plots, if you use a color number instead of its token (eg: 10 instead of BLUE), it causes an ERR:SYNTAX.  (5/4/2013)
[TRIVIAL] The ALPHA-ZOOM (F3) matrix-entry Shortcut menu is baffling to beginners. (3/2/2013)
[TRIVIAL] Scrolling down from the bottom or up from the top of a menu with fewer than one screen of elements (<9 elements) flashes unexpected graphical artifacts. (3/13/2013)
[TRIVIAL] The RAM FREE and ARC FREE numbers in the Memory Management menu aren't far enough to the right. (3/17/2013; thanks DrDnar)
[TRIVIAL]

-To add to that, the gradual scrolling animation when using 2:Goto after quitting a program or when using ALPHA scrolling isn't even necessary. It's so slow that I bet that most people would probably prefer that it's removed.

-The Pt-On glitch only occurs when not using the default 3x3 square shape

-Slow typing also sometimes occurs on the home screen or the Y= menu. It's enough to annoy anyone in math class. In the program editor, though, it's not as bad at the bottom of the screen than the top, so scrolling a few lines up before editing sometimes helps.

62  General Discussion / Computer Programming / Re: rpg game on: 11 May, 2013, 06:28:44
- How far are you currently? Did you already start coding? Or are you still planning?

Note that this is a quite important part, since people tend to join game projects only after the author has either written 30% of the code (or at least the entire engine) or once the entire game is finished planning, including storyline, items, most monsters and even map data.
63  Calculator Community / Other Calculator Discussion and News / Re: CMonster 152 on: 11 May, 2013, 06:21:43
Yeah, although most people probably prefer to not have to go that route for a game. Tongue

You might have to ask PatrickD's permission, though, in case he doesn't want other people to post copies of the game.
64  Calculator Community / Casio PRIZM Hacking Discussion / Re: [Cemetech Contest #9][Prizm] Zombie Gun on: 11 May, 2013, 06:20:07
Looks very nice. Can't wait to see with real background or something though, such as trees + stars in the sky or something. Also I would probably make the player sprite skin a bit more on the pink side rather than yellow, else he kinda looks like a zombie himself Tongue (in movies their skin is usually a bit on the green or gray side)
65  Omnimaga / OmnomIRC and SpyBot45 development / Re: OmnomIRC changelog and suggestions on: 11 May, 2013, 06:15:15
That looks very nice actually Smiley
66  Omnimaga / News / Re: Downtime on: 11 May, 2013, 01:53:55
The only things that are innacurate in the post stats graph are the following:

-All stats since April 23rd 2012 are 1 day off. To fix this just INSERT INTO `currentdbname_log_activity` VALUES ('2012-04-23', 0, 0, 0, 0, 0); or whatever you have to use to manually add stuff in the database. Another fix solution is to make the graph scan dates and count any missing day/stats as 0 posts.

-From May 2005 to March 2008, stats excludes deleted posts, while newer stuff includes them. I think it's OK as it is, though, since almost every deleted posts from the old board were parts of the old downloads section anyway, with only 1 accidental topic deletion and 2 or 3 dispute deletion in 2006.

-The timezone changed 3 times through the stats. GMT+7 until Jan 1st 2008 (Invisionfree glitch), GMT-5 (Zetaboards & resurrected Omni), GMT+1 (since 2012 server move)

EDIT Wow I like the other graphs above the main one Cheesy
67  Calculator Community / Other Calculator Discussion and News / Re: CMonster 152 on: 11 May, 2013, 01:38:06
Has anyone tried it out? It seems Patrick Davidson's made the first (?) full assembly game for the CSE, unfortunately i don't have one to test it out.

Edit: Oh, and of course the source is included Cheesy
Pat Milheron actually made the first ASM game for the 84+CSE, which is a port from his TI-86 Centipede game, but he never released it.

I would like to try CMonster, but there's no executable available Big frown
Thanks. I just saw it on Cemetech. I wonder why he didn't cross post here? Huh?
You might have to ask him, but again maybe he was suggested to post a topic there in an IRC channel, since he tends to rarely post on forums.
68  Omnimaga / News / Re: Updates and Fixes on: 11 May, 2013, 00:59:41
Site update suggestions for the graphs: Moar posts by admins and staff Tongue
69  Omnimaga / Grammer / Re: Re: Grammer 2-The APP on: 10 May, 2013, 04:34:49
Do you still plan a TI-84+CSE release, by the way?
70  Omnimaga / News / Re: Re: Updates and Fixes on: 10 May, 2013, 04:32:57
Good to see the boards stats are still above the old board in overall and glad that updates went well.
71  Calculator Community / TI-Nspire Projects / Re: nFrotz—Endless adventure games on the TI-Nspire! on: 09 May, 2013, 13:31:17
Oh nice collection. Cheesy I got a TI-85 and 92 myself, but they were bought in 2009. (I started doing calc stuff on the TI-83+ in 2001). Sadly the 68K series aren't popular here except in university and I think they're even less in United States since the CAS is banned from some tests.
72  Omnimaga / News / Re: Downtime on: 09 May, 2013, 13:29:07
Yeah things seems fine so far. I guess now we just have to see if anything else that we don't use as often stopped working, other than stuff that already didn't work Tongue (such as www.omnimaga.org/statsgraph.php)
73  Calculator Community / Other Calculator Discussion and News / Re: TI 89 not archiving on: 09 May, 2013, 13:27:43
Would it possibly work with Ghostbuster and/or HW3Patch?
74  Calculator Community / Other Calc-Related Projects And Ideas / Re: The Legend of Zelda: Sacred Pearls (ideas/progress) on: 09 May, 2013, 07:11:09
120d has been a running gag for a while on Ticalc.org back then too. People kept saying that instead of lol. Then later on Cemetech lol got censored to 0x5.

Anyway not much progress on code since I was kinda injured early in the weekend then got busy shopping for games, but I was debatting about if instead of texturing the floor I should texture the walls and ceiling instead. Due to the way the sand/grass-type floor is drawn, it would be hard to redraw it after using the sword, since it isn't tiled. That isn't a big problem for the rectangle tiling texture, though.

Also note about the Boss sprite on page 1: The reason why it's so fast when moving it around despite being so large is because to move around, the left side is erased and an extra row of 3x3 squares is displayed on the right side, or vice-versa. The middle of the sprite is never refreshed. The only downside of this technique is that the sprite can only move left-right, not up-down.
Fortunately, you could code this way for left-right movement and the ordinary way for up-down movement (if it's fast enough).
Up/down would be possible actually, but the sprite colors would be vertical lines instead of horizontal. If I wanted 4-directional movement to be possible, the sprite would only have 1 color.
Did you say that you had a lib or you needed one?
Calc84maniac sent me a lib a while ago. I asked for one for a while but eventually he made one. Unfortunately it doesn't work in jsTIfied, though.
75  General Discussion / General Music Discussion / Re: Favorite Music on: 09 May, 2013, 04:50:38
It's hard to tell by genre because there are many sub-genre. For example I can't say I like electronic music as a whole since I only like a few sub-genres of electronic music.

Lately I've been a lot into Iron Maiden and Sabaton, though, especially Seventh Son of a Seventh Son album. Besides that, I usually listen to Sonata Arctica, Stratovarius, Metallica, Armageddon (who are apparently coming back after a 14 years absence), Gamma Ray, Overkill and many others. Sometimes I also listen to black/death metal, but for any music genre I tend to prefer the melodic stuff. I also like 16 and 32 bit-like metal (SNES, Sega Genesis, MODplug tracker, Music Generator, etc) such as Albion

Besides heavy/power metal, I like most eurodance and happy hardcore from 1994 to 2005 and a lot of trance from 1999 to 2003. For newer electronic stuff I prefer independent artists stuff, since it tends to be more original and less commercial. I also like italo disco (the kind that is more hi-NRG and faster like eurobeat)

Of course, outside those genres, Pink Floyd are some of my favorite. I also like Alice Cooper, but mostly the stuff from the late 80's. I don't listen much to Coeur de Pirate but I like some of her songs such as Golden Baby.

Like said above, my music interest changes over the time, though. There were times where I mostly listened to dance music, then switched to power metal, before switching back to dance, but lately I have been less and less interested in dance music since most new stuff that come out is crap.
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