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General Discussion / Miscellaneous Discussion / Re: My Existential Philosophy
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on: Yesterday at 14:48:31
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Are you saying that to convince us that you do exist ? How could we trust in you because you say that you could believe that we don't exist ?
Moreover, how can you be sure that you really exist ? Isn't it an illusion ? As a case in point, AI in computer games have the illusion that they exist, but it is not true.
Anything that you imagine does, in some way, exists, but they aren't always what they look like. For example if you think of a dragon, that makes it exist. Not as a dragon, but as a pattern in the electromagnetic fields incide your brain. Even ai in games exists, but what you think is a zombie walking towards you is yust a pattern of bits in ram, which gets continuosly modyfied based on other patterns of bits. A part of those bits is then sent to a screen, in which they control tiny dots of light, which our brain sees as an image of a zombie. But for us to be able to see the zombie, the patterns of bits must exist. So we do deffinately exist, but we might not be humans, but just some patterns of something.
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Calculator Community / TI Z80 Calculator Projects / Re: [axe] 2D minecraft game
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on: 13 May, 2013, 22:50:59
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Sure you can have the source code. It's an open-source project. On the previous page, there's a download. The two upper files are the source code. I once had a working inventory, but I lost the source of it some time ago, so what you can find in this thread should be the most recent one.
If you don't understand something in the code, or want to know why I handled it like that, you can always ask me.
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General Discussion / Computer Projects and Ideas / Re: Random Script Snippets
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on: 10 May, 2013, 18:09:12
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... Input: An 8x8 Axe sprite Output: The sprite drawn using 4x4 characters. Example: 1 2 3 4 5
| [julien@haruhi ~]$ php axesprite.php [AA55AA55aa55aa55] ▚▚▚▚ ▚▚▚▚ ▚▚▚▚ ▚▚▚▚ |
Why it's interesting: It uses bitwise operations! Also 4 pixels in a single character. EDIT: Ignore the & at line 2 it's supposed to be a &. The 'sprite' doesn't look like a sprite to me. It just looks like 16 squares, in a square.
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General Discussion / Computer Programming / Re: rpg game
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on: 10 May, 2013, 18:01:05
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I'm sorry, but the lay-out of your post makes it quite hard to read, so it's possible that I misunderstood some parts.
It would make it easyer for you to find a team if you give some essential information. Try to answer the following questions: - What is the platform? Action/adventure rpg is a genre, not a platform. If it's for PC, then the platform is most lickely windows, linux or mac. - What programming languare are you using? - Fantasy isn't very concrete. What will be the theme of your game? Do you already have a storyline? What kind of characters/NPC's/monsters will there be? - What style of graphics will it be? Do you want realistic graphics? Or do you want cartoonish graphics? Or something else? - How far are you currently? Did you already start coding? Or are you still planning? - What will the gameplay be like? What will a player do in your game? Will it be based mostly on training, or on finishing quests, or on gathering resources...?
If the game is written in a programming language that I know, I might join as a coder.
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General Discussion / Game Maker, RPG Maker, Toolkit, etc. / Re: blender users
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on: 10 May, 2013, 12:57:59
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There are a lot of blender tutorials on the internet. Blendercookie is a site where you can find some good video tutorials, but you can also find other ones by googling. And if you want someone to help you, it always helps to give some details like langage, platform and storyline.
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Calculator Community / Axe Language / Re: Axe Programming
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on: 01 May, 2013, 19:13:04
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If you know how to handle one object, it is easy to handle several, using a For loop. For example, to move one pixel from left to right, you do that: :0->A :While 1 : Pxl-On(A,0) : DispGraph :End (yeah, infinite loop, I don't care) ...
I'd go for this: :0->A :While 1 : Pxl-On(A,0) : A+1->A: DispGraph :End And if you use repeat getKey(15) instaed of While 1, you can quit the loop by pressing clear. But Hayleia has already said the most basic thing: If you know how to do one thing, you can easily do it multiple times by putting it in a for loop.
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