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Calculator Community / [DE] Andere Programmierthemen und -hilfe / Re: Probleme mit Zoom Math
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on: 21 October, 2012, 16:12:05
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Naja, eine kostenlose Alternative habe ich bisher noch nicht gefunden. Die App ist mit Sicherheit deswegen so teuer, weil die Entwickler sehr viel Zeit in die Programmierung gesteckt haben, denn ein CAS schreibt man nun leider mal nicht von heute auf morgen. Wenn du sagen könntest, was du genau benötigst, könnte ich dir aber einige Programme nennen, die in etwa das können, was Zoom Math auch kann. Für Ableitungen und Termvereinfachungen eignet sich, wie Sorunome bereits gesagt hat, Symbolic ganz gut.
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Calculator Community / Other Calc-Related Projects And Ideas / Re: Calculator Programs/Games Ideas/Requests - Inspiration
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on: 12 October, 2012, 23:03:56
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Yesterday I found a cool game called "Not Tetris 2" written in Lua. It's similar to Tetris but with physics, so the blocks are rotating and it's more difficult to complete a row than in the original version. Now I thought it could be possible to create a clone of "Not Tetris 2" for a calculator like the TI-84 Plus. But it seems like BASIC is not enough because of performance reasons, so in my opionion Axe or Assembly would be a better choice. What do you think? Personally I'm neither very experienced in Axe nor Assembly. By the way, here's the project homepage of the developer: http://stabyourself.net/nottetris2/
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4
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Calculator Community / TI Z80 Calculator Projects / Angry Birds
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on: 20 March, 2012, 20:29:58
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Hey, I'm very new to Axe, but I thought about a very interesting project: Angry Birds for the TI-84 Plus. But before I start working, I've got a few questions: 1. At the moment I need a sprite for the title screen, best would be grayscale or so. I'm not so good in making graphics, so is there someone who could help me?  2. The next point are the controlls, on Android smartphones you've got a touchscreen, but not on the TI-84 Plus. So I have to use the arrow buttons, but this seems very awkward I think. Anyone ideas how this could be realized? 3. I want to make a level editor like in Super Mario from Sam Heald. Problem is that I don't have any ideas how to parse the level files. Can someone tell me, how he do that? 4. How can I check what programs are on the calculator? I want to make a level list, so that the user can select an existing level. Hope you can help me. 
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General Discussion / Math and Science / Re: Symbolic Integration
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on: 09 March, 2012, 18:12:49
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The problem is that there's a systematic way to find a derivative of a program, but much of integration is inductive—and not all functions even have integrals that can be expressed normally, remember.
Well, I wouldn't really care, if the program can't calculate an integral, because most of the integrals we have in school are solvable. Now... is there any useful algorithm for symbolic Integration? What algorithms are used by the TI calculators with CAS?
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General Discussion / Math and Science / Symbolic Integration
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on: 09 March, 2012, 17:14:12
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Hey guys, I was thinking about making a program, which integrates a function symbolically, this sounds stupid and very hard, but is it really so difficult? Which algorithms are used by software like Mathematica? I think it'd be possible, because one genius in my school made a program, which calculated the derivative of a function without using Symbolic! Well, i know calculating derivatives is a lot easier than calculating integrals, but it should be possible with Asm or so? Such a program would be so cool.  ~ Anima
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Calculator Community / ASM Language / Unrecognized instruction (TASM)
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on: 14 February, 2012, 03:09:07
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Hi, I want to learn ASM with the tutorial "Assembly In 28 Days". So, when I want to compile a z80 file, it shows me the following errors: "c:\asm\source\hello.z80 line 0007: unrecognized instruction. (B_CALL(_CLRLCDFULL))" "c:\asm\source\hello.z80 line 0011: unrecognized instruction. (B_CALL(_PUTS))" "c:\asm\source\hello.z80 line 0012: unrecognied instruction. (B_CALL(_NEWLINE))" That's the ti83plus.inc file, which I've copied to my tasm directory and here is my source file (hello.z80): 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
| .nolist #include "ti83plus.inc" #define ProgStart $9D95 .list .org ProgStart - 2 .db t2ByteTok, tAsmCmp b_call(_ClrLCDFull) ld hl, 0 ld (PenCol), hl ld hl, msg b_call(_PutS) ; Display the text b_call(_NewLine) ret
msg: .db "Hello world!", 0 .end .end
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So, is something wrong with my code? Hope you can help me.
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Calculator Community / TI Z80 Calculator Projects / Re: Pokemon Topaze (Axe)
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on: 24 December, 2011, 13:51:46
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Whooo!  I've finally translated Pokemon Topaze into German, so the game is now available in 3 (!) different languages. I sent the file to Hayleia, so I'm sure he will release the new version as soon as possible. Btw. Merry Christmas to all of you!  (notice that Christmas is in Germany on the 24th)
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Calculator Community / TI Z80 Calculator Projects / Re: Pokemon Topaze (Axe)
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on: 23 December, 2011, 12:38:27
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Could you work more on the battle engine?
What exactly do you mean ? Like making an AI that is not random and that would think hard to hurt you the most ? I'd like too but I am not a supercoder  . Moreover, I don't have a lot of free space remaining Hm, AI is sometimes annoying but the most thing I hate is that I can use for example Thunderbolt against (is this the right word?) Dugtrio.  And it would be also great, if you implement more items like Super Potions and a little Trainer Pass, where you can see your badges and the pokemon you caught or so. Those things aren't really necessary though, so it's up to you. // Edit: Btw., where can I find Gastly, Charmander and Magikarp? I need them! 
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Calculator Community / TI Z80 Calculator Projects / Re: Pokemon Topaze (Axe)
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on: 23 December, 2011, 01:37:25
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I sent this to like ten other friends  Me too, everyone in my class is addicted to this game now. Even it's not already finished. One of my classmates asked, why the EXP points are growing up so fast. This is a little bit annoying, because the gym leaders and trainers aren't so challenging like in Pokemon Yellow. Could you fix that and work more on the battle engine? By the way... I've got enough time to work on a German translation of Pokemon Topaze. 
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