Omnimaga: The Coders Of Tomorrow
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20 June, 2013, 13:05:52 *
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1  Omnimaga / News / Re: It's here! Slova released! on: Yesterday at 19:45:54
Wow, this looks awesome, nice job shocked
and you are still active? Crazy

Yes, but now I'm active as a music composer, which is what I did in college.

It looks great!
Are you planning on including an on-calc editor so you can easily and quickly add the words from a vocab list you have to study?

That would be a good idea, but I'm going to do almost no programming from this point.  And last time I tried to do an on-calc editor for something I tore my hair out.
Do you still plan to come here on a regular basis once you come back from Russia?

It's hard to say.  But I will admit that, without warning, I was gone for a very long time the last three months.   I'm hoping I won't disappear like that again for a while.
2  Omnimaga / News / Re: It's here! Slova released! on: 16 June, 2013, 07:14:09
Wow, this looks awesome, nice job shocked
and you are still active? Crazy

Yes, but now I'm active as a music composer, which is what I did in college.

It looks great!
Are you planning on including an on-calc editor so you can easily and quickly add the words from a vocab list you have to study?

That would be a good idea, but I'm going to do almost no programming from this point.  And last time I tried to do an on-calc editor for something I tore my hair out.
3  Omnimaga / News / It's here! Slova released! on: 15 June, 2013, 22:37:41
After fixing several bugs and adding features, Slova is here!  Slova, a fan-made sequel to Word Rescue, is a 2D platformer aimed at helping you learn a new language.  Your goal is to match English words with words in another language.  Use nuclear weapons to kill the gruzzles that are trying to stop you, and collect E-book readers and letters to increase your high score!

Better yet, you can customize Slova!  You can create language packs for Spanish, French, German, anything you want.  Furthermore, full source is provided.

Included are 4 language packs -- Russian, Dutch, Swedish and English Rhymes.

Enjoy the game, and let me know of any bugs!

http://www.omnimaga.org/index.php?action=dlattach;topic=16480.0;attach=15405

     

     

4  General Discussion / Music Showcase / Re: DaEpicPimathPiano on: 03 May, 2013, 17:55:31
Pimath, thanks for sharing!  This is a cool piece!  And I like your style Smiley

I think you ripped a midi file from the internet and used fruityloops studio. I can tell because you simply replaced every channel with a piano sound including the drums.

You don't have any proof.  But whether you do or not, this is not youtube.  Leave that kind of thing out of Omnimaga.

Whatever the case, I've been playing piano and writing music for 13 years, and my major in college was in music composition.  It's quite common to use the piano as a percussion instrument, so there is no reason to believe that this is not his own work.
5  General Discussion / Miscellaneous Discussion / Re: Creating my own linguistic language on: 04 April, 2013, 08:01:52
This is very interesting!  I think it'd be cool if you included a couple of non-English vowel sounds, but it's awesome the way it is as well
6  Calculator Community / TI Z80 Calculator Projects / Re: Slova progress on: 31 March, 2013, 06:46:09
At chickendude's suggestion, you won't die immediately upon hitting a hazard or getting too close to a nuke.  The problem was how to make this work because of hazards such as water and lava.

I finally decided that the player will jump in the air upon touching a hazard, like you see in some cartoons.  Hitting any hazard will make you lose a shield, so the shield count have been raised to 5.

The exception will be the city in the clouds level (level 12).  Because the player dies from falling off the clouds and descending toward the earth in this level, it doesn't make sense to have him jump out of the way of "gravity"
7  Omnimaga / News / Re: 160x240 CSE scrolling speed test gives promising results on: 31 March, 2013, 05:25:32
It's sad how long it takes to actually draw everything before the scrolling Sad  Still, great discovery!  If only the vertical part could be cut in half as well!

By the way, what are scrolling registers?
8  General Discussion / Miscellaneous Discussion / Is this true about America? on: 24 March, 2013, 18:13:34
There were some students in my Russian class who had some problems with the way I taught.  But instead of bringing their problems to me, they brought their problems to one of their friends, who would share the problem with me and not disclose who the others were.  This is quite appropriate in Russia.

Even though it could happen in America, from what I know it's not appropriate, especially in business.  Am I correct?  I want to address this to my students who hope to do business in America.
9  General Discussion / Gaming Discussion / Re: Guest passes for "Heart of the Swarm?" on: 12 March, 2013, 13:35:24
Apparently guest passes are included in the game.  Does anyone know if they work with HOTS or only with WOL?
10  Omnimaga / News / Re: Test SLOVA, a language-learning game! on: 11 March, 2013, 18:57:46
I agree with all of those. (except I like the big worlds)  I especially agree with the death one since the levels get really hard once you reach the volcanoes.  I'll see what I can do.

As a rule of thumb, you're too close if the enemy is 16 pixels \ one tile away.

EDIT: I'll just take the deaths as shields.  A water death or nuke death will take a way a shield.  Did you find yourself running into grizzles quite frequently?  If so I'll do 6 shields instead of the usual 4 to take into account water and suicides
11  Calculator Community / TI Z80 Calculator Projects / Re: Slova progress on: 11 March, 2013, 13:54:35
So close!  I'm testing my appvar, then I need to make a correction to the manual "How to create language packs."  Also I need to fix a game bug.
12  Omnimaga / News / Re: Blockmaster for the HP 50g on: 09 March, 2013, 09:33:50
This would be awesome to port to Ti calculators
13  Calculator Community / TI Z80 Calculator Projects / Re: Slova progress on: 27 February, 2013, 15:17:33
Oh, that makes sense!  I like it because then games can be saved without clogging the list of appvars.
14  Calculator Community / TI Z80 Calculator Projects / Re: Slova progress on: 27 February, 2013, 13:28:00
Cool, I hope you can find some down-time. This program has some really awesome potential.

Just as you said that I got some down-time Grin  I don't know when I will be finished, but I have 140 words left to add.

By the way, when a game automatically saves an application variable is created.  If you play using the appvar "RussianO", you should see an appvar "rUSSIANo."  But on my calculator, the appvars are invisible!  They're there, I'm just not seeing them in the Memory menu.  Does anyone else have this problem?
15  Calculator Community / TI Z80 Calculator Projects / Re: Slova progress on: 26 February, 2013, 13:18:34
I'm actually making a small change to the game, in that word lists will be selected sequentially rather than randomly.  I should have done this before, because then people can go to a level with a "specific" word list

Off-topic: Try to be careful when driving in Russia or even if someone drives you somewhere. I heard that there's basically no driving law in Russia and about 20 million of people die in car accidents everyday there. Well... maybe not THAT bad but I often heard that it made Quebec City roads look safe.

And you're right Smiley  Actually I usually take public transportation because I can't afford a car, but I certainly have to watch my step when walking
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