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46  Calculator Community / TI Z80 Calculator Projects / Re: Slova -- A language-learning game on: 03 January, 2013, 23:33:24
How do you save the language lists now? When you would make them an appvar, adding a language would be as easy as making a simple list, and converting it to a standarised appvar structure. That way one could easily add languages.

Actually you modify the application.  Source code is included Smiley  Since one would need to change both the language font and the words to include, I really don't want to mess with appvars.

EDIT:  I take that back for now.  I'll look into the possibility
47  Calculator Community / TI Z80 Calculator Projects / Re: Slova -- A language-learning game on: 03 January, 2013, 21:21:50
My goal is to have this done in two weeks.  Here's what I have left to do.

1. Polish the last 10 levels
2. Program the boss
3. Comment my source code a lot more to make the game easy to modify (personally, I won't mind if people create new levels and/or improve the game)
4. Include instructions on how to customize the game for different languages
5. Make it possible to save games
48  General Discussion / Pixel Art and Drawing / Re: Extent of Copyright Laws with sprites on: 03 January, 2013, 18:19:57
What precisely constitutes a derivative work can be very vague. If you took the sprites and modified them, then they're probably considered a derivative work, unless you made a lot of changes. If you made your own sprites based on the design of the previous ones, then they may not be a derivative work, depending on how similar they are. In any case, the best option is to get the author's permission. Second best is to do nothing and wait for any copyright violations to be defended.

You can always email the authors of the original game. They've been quite friendly to me, and I don't think many groups would really mind an independent programmer working on a calculator as long as there's credit. If you're still not sure, you could ask them for a little legal agreement.

You were both right!  I got permission because I'm not trying to make a profit.  Although now it's only the gruzzles that I'm copying, I had no problem simply altering the rest of my pixel work to create my own sprites.
49  General Discussion / Gaming Discussion / Guest passes for "Heart of the Swarm?" on: 31 December, 2012, 17:06:56
Hello friends, is there anyone planning on purchasing HOTS who doesn't know whom to give guest passes to?  If the game comes with guest passes, I would love a guest pass, but only if you don't know who else to give one to  Grin  If and when it happens, please send me a PM with the code.

THANK YOU!

Edit:  I'll reply here if I don't need one so that you can offer it to someone else
50  Calculator Community / TI Z80 Calculator Projects / Re: Slova -- A language-learning game on: 30 December, 2012, 13:36:46
Because Slova is supposed to be an educational game -- a fun one, but an educational one nonetheless -- I'm adding "shields" to the game.  You can hit gruzzles up to 4 times without dying in a level.

51  Calculator Community / TI-Nspire Projects / Re: [Lua] UNO (THE [card]game) on: 28 December, 2012, 22:18:42
I love UNO!  This is great!
52  General Discussion / Miscellaneous Discussion / Christmas - what did you GIVE? on: 26 December, 2012, 14:49:47
I volunteer at an orphanage, and the children wanted the chocolate balls with the little toys inside of them!  So I bought some for their Christmas gift.
53  Calculator Community / TI Z80 Calculator Projects / Re: Slova -- A language-learning game on: 26 December, 2012, 08:03:37
I still don't really get how you learn a language (programming?) while playing this...

This is for learning vocabulary from other 'spoken' languages, such as Spanish and French.  Sure, you don't learn grammer, but some people (like myself) have trouble remembering vocabulary.  Check out the first post Cheesy
54  Calculator Community / TI Z80 Calculator Projects / Re: Slova -- A language-learning game on: 25 December, 2012, 23:04:23
Nice! I cant wait untill japanese characters are added


Btw, jus in case you didn't know, I'm just adding support for Japanese characters.  Someone else would need to create the font Cheesy
55  Calculator Community / TI Z80 Calculator Projects / Re: Slova -- A language-learning game on: 25 December, 2012, 22:44:28
Good news!  Japanese, Chinese, etc. characters will be 100% supported, including for bonus words.  However, if you want that many characters to be supported, you will need a 3rd application page (right now Slova uses 2 pages)

I've finished the drafts of all 30 levels, so now I need to work on polishing them.  Some of you may be pleased to know that level 29 will have a boss -- the buildup to Level 30 was so epic, I couldn't resist adding a boss!
56  Calculator Community / TI Z80 Calculator Projects / Re: Slova -- A language-learning game on: 24 December, 2012, 07:28:11
New screenshot!  This is mostly bug fixes.  For debugging purposes I made it so I couldn't die Smiley

That's 14 levels done!  My goal for a release is 30.
57  General Discussion / Pixel Art and Drawing / Re: Extent of Copyright Laws with sprites on: 23 December, 2012, 21:33:22
You arent selling this game are you?

Not at all Cheesy
58  General Discussion / Pixel Art and Drawing / Re: Extent of Copyright Laws with sprites on: 23 December, 2012, 21:05:36
What precisely constitutes a derivative work can be very vague. If you took the sprites and modified them, then they're probably considered a derivative work, unless you made a lot of changes. If you made your own sprites based on the design of the previous ones, then they may not be a derivative work, depending on how similar they are. In any case, the best option is to get the author's permission. Second best is to do nothing and wait for any copyright violations to be defended.

Third best thing is to modify the sprites in question--I just seem to have lost confidence that they might be okay.  At least copying the idea of a game is not copyright, so the "settings" of the graphics are at least safe.
59  General Discussion / Pixel Art and Drawing / Extent of Copyright Laws with sprites on: 23 December, 2012, 20:03:51
For this topic, I want to know what's LEGAL, not what I can "get away with."

The game I'm creating, "Slova," which is based on Word Rescue, is going to be free, and I plan to credit the author of Word Rescue, 3D Realms.  Whatever the case, some of the sprites I created are based off of Word Rescue sprites, but I didn't rip them, just did some pixel art.  For other sprites I took sprites off a sprite sheet, turned them into black and white and pixel-edited them.  

Legally, am I breaking any copyright laws?
60  Calculator Community / TI-Nspire Projects / Re: nSpiKx - TI-nSpire emulator for Mac os x (Cocoa) on: 22 December, 2012, 20:06:58
This topic is locked until further notice.
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