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76  General Discussion / Math and Science / Re: Equation editor on: 19 April, 2011, 04:09:32
Epic!
77  Calculator Community / TI Z80 Calculator Projects / Re: Homescreen Game Pack on: 11 April, 2011, 07:37:43
Well I meant more like just the snippets of code for my games since I don't know where or how to find it in the 11KB of code Tongue

And ya, there was code that prevented spikes from appearing on the first couple of places to avoid areas where you WILL lose. Of course there will still be spots like that but it helps prevent a lot of them. I would re-implement it if you could.
78  Calculator Community / TI Z80 Calculator Projects / Re: Homescreen Game Pack on: 11 April, 2011, 03:32:56
Very cool. Could you send me copies of the new code for my games you added? I just wanna see how you optimized them Smiley Also, why did you take the code out that prevents Jump! to put spikes on the first or second tile? Congrat's on the new update Cheesy
79  Calculator Community / TI Z80 Calculator Projects / Re: Unnamed RPGish Game on: 11 April, 2011, 01:27:06
Oh right. Ya, I know what Math Print is, just didn't know that's what it stood for and thanks. And yup, hopefully anyways Tongue
80  Calculator Community / TI Z80 Calculator Projects / Re: Unnamed RPGish Game on: 10 April, 2011, 18:39:39
Ah okay. Well not isn't that big of a deal then. I could just include that in the readme when it finally gets done and all.

What does MP even stand for?
81  Calculator Community / TI Z80 Calculator Projects / Re: Unnamed RPGish Game on: 09 April, 2011, 07:24:14
I think you got the wrong topic...
82  Calculator Community / TI Z80 Calculator Projects / Re: Unnamed RPGish Game on: 09 April, 2011, 06:08:40
MP OS? And isn't the Mode Menu thing fixable by like just going to the graph table or something?
83  Calculator Community / TI Z80 Calculator Projects / Re: Unnamed RPGish Game on: 09 April, 2011, 05:51:46
So here is a quick screenshot that I was able to do. The map that is displayed is just a test/dummy map to show the engine.

84  Calculator Community / TI Z80 Calculator Projects / Re: Unnamed RPGish Game on: 08 April, 2011, 09:07:42
I will note that this is not completely dead. I have a new mapping engine that I am more satisfied with (however I have to store maps upside down...though i don't know if I'll change that). Also figured out how I wanna do a few other things. Progress is very slow on this so don't expect things to fast. You might get a look at the new mapping engine soon, but no promises. It looks almost the exactly the same with the exception that I am using the whole screen instead of half. The full, main, maps are 30*12 instead of 31*6. I might make the mapper more versatile to be able to do things with a smaller map (like buildings and such). Anywho, just wanted to let ya all know.
85  Calculator Community / TI Z80 Calculator Projects / Re: Inferno: Valani's Promise- A new RPG project on: 01 April, 2011, 06:52:44
Just curious but what does the Axe version do exactly? The only thing I noticed between my version and yours is that yours uses grayscale.
86  Calculator Community / TI-BASIC Language / Re: Quick Question on: 01 April, 2011, 02:55:38
Xeda also has a hex subroutine in her PDF of hex codes that allows you to do it I believe. (Finale, didn't you use it in Fullmetal?)

Also, I'm going to suggest not do Assembly until you have a good grasp on TI-BASIC, unless you have other programming knowledge (preferably low-level languages since that is what Z80 Assembly is). Its not a requirement by any means but it can just help.
87  Calculator Community / General Calculator Help / Re: Have calc? Will program! [HCWP] on: 01 April, 2011, 01:52:52
Who usually still is there most times?
88  General Discussion / Humor and Jokes / Re: Peanuts! on: 01 April, 2011, 01:39:55
Where did a new edited "bare" version come from or did you do it all yourself?

Edit: I think you did it. Tongue

Edit:
I don't mean the transparency, I mean like the peanut bag without the Elmgon logo on it. I don't remember making that Tongue

Edit:
Just made one Tongue
89  Calculator Community / TI Z80 Calculator Projects / Re: Factory Series on: 30 March, 2011, 23:53:25
Very cool. I forgot that there were three Factory games Tongue Good luck on implementing the other features.
90  Calculator Community / TI Z80 Calculator Projects / Re: Inferno: Valani's Promise- A new RPG project on: 30 March, 2011, 23:47:58
Hey, just thought I'd help you out and create a quick map editor in TI-BASIC. It's really basic, no pun intended, and only has basic features (turn on/off pixels) and exports the string into Ans.



[2ND] - Turn on/off pixel.
→↑←↓ - Move the cursor.
[ENTER] - Exports the string.
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