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16  General Discussion / Gaming Discussion / Botanicula on: 19 April, 2012, 03:25:25
Amanita Design's new point-and-click game, Botanicula, is set to come out tomorrow!  w00t

 i'd definitely recommend this, and, if you've somehow managed to never have heard about it before, their previous game Machinarium as well. everything these guys put out, from games and movies to music and web comics, is a work of art, and Botanicula looks to be no exception. expect beautiful colours, incredibly cute characters, challenging puzzles, and plenty of jokes. =D
<a href="http://www.youtube.com/watch?v=gxoxCxLdsNE" target="_blank">http://www.youtube.com/watch?v=gxoxCxLdsNE</a>

Spoiler for kotaku review:
To sum up, here are some 100% true facts about Botanicula:
  • Botanicula is so adorable that it can only be controlled by picking up a puppy and moving its puppy paws on your computer's trackpad.
  • Botanicula is so funny that after they played it, the cast of Parks & Recreation said, "Wow, that's pretty damned funny."
  • Botanicula's music is so good that the people who wrote the theme song to Parks & Recreation said, "Wow, that is some damned good music."
  • Botanicula's sound effects are so good that you won't even notice that a lot of them involve a dude making chewing sounds in close proximity to a microphone. You'll even think it sounds cute.
  • Botanicula is only on PC but feels destined for the iPad, so you should play it so that in six months when all the iPad people are freaking out you can be all hipster about it.
  • Botanicula is so charming that it stole Julia Roberts away from Pretty Woman-era Richard Gere. He was pretty pissed but reported that he "couldn't stay mad at [Botanicula]".
  • Botanicula is so organic that it won't deign to be sold in Whole Foods. It is so organic it lets out a quiet-but-not-that-quiet snicker every time someone brings up The Omnivore's Dilemma at a dinner party.
  • Botanicula is so clever that it snuck up behind the raptor that snuck up on Muldoon in Jurassic Park. "Clever game," said the raptor.
  • Botanicula is so damned good that it probably won't even wind up on Metacritic.
[link]
17  General Discussion / Computer Usage and Setup Help / a new lappy on: 18 April, 2012, 03:40:14
Clue, my current computron that i got from a friend after she had used it for three years, has taken a lot of abuse and served me well over the past year and a half. however, what with the optical drive having failed (and constantly resetting itself with an annoying buzzing sound Tongue) and the hard drive just ceasing to be detected once every few weeks or so, making me live boot to mount it again and fix errors, i think it's finally time for something new.

for Clewtew, i've been looking at getting system76's pangolin model, on a matter of principal Tongue. however, before making any rash decisions, i wanted to see if you guys had any drastically better suggestions. the most intensive stuff this will be doing is compiling code, so mega fancy graphics cards aren't a necessity.
thanks =)
18  Omnimaga / News / James Vernon releases AB4 and Invaded on: 08 April, 2012, 20:49:55
James Vernon has just released two wonderful games for the 83/4+, Invaded, a side scrolling shoot-em-up, and Alien Breed IV, the conclusion to his popular series.

Invaded features many different enemy types, bosses, fun terrain, and a few other things. The most notable feature of all, however, is a powerup called "the Orb". the Orb can be attached to one's ship on either front or back by simply running into it, and detached again with alpha. when attached, it acts as a shield against weaker bullets, while leaving it on its own causes it to fire at the same time you do. you can also pick up weapon bonuses which increase the blob's power, giving it different weapons while it is attached or the ability to fire four bullets when detached. altogether, it makes for a pretty unique experience.
oh, and it includes a custom level editor as well, written for windows machines.  Grin

the second of James' two games, Alien Breed IV: Final Assault, is a top down shooter. there are separate objectives for each level, but the basic premise of the game is "to blast away as many of the aliens as you can to save the Human race." it has a pretty full feature set, including clean, four-way smooth scrolling maps, interactable map elements, different weapon types, a radar, alien spawning pits, multiple enemy types, one way doors, time limits for certain areas, and more! the enemy AI is a bit basic, but with that many enemies being simulated at once i'm not going to complain. check it out!
19  General Discussion / Gaming Discussion / mari0 on: 07 March, 2012, 03:17:56
this game is pretty fantastic. before i say anything else, here are some screenshits:



it includes a complete re-creation of the original mario levels as well as a portal map pack with some fantastic puzzles. oh, and you can make your own, too! =D the best part, though, is this:

and you can even make your own hats, too, if you add them in manually (it isn't supported by default).

the game is written in lua, using the LÖVE 2d game framework.
http://stabyourself.net/mari0/
https://love2d.org/

oh, and if you're running on linux, getting it to work is a bit tricky. you have to add this ppa:

sudo add-apt-repository ppa:bartbes/love-unstable

and install the love-unstable package from here for it to run. you can use that from the command line to run it, or, if you're lazy, install the current release (.72) as well from the official love site, head to /usr/applications, and change the properties of the LÖVE desktop file so its command is love-unstable instead of just love. that way you get all the fancy MIME types, etcetera, and can just double click to run it.
20  General Discussion / Pixel Art and Drawing / le petit prince (GIMP) on: 18 January, 2012, 08:44:34
we don't exactly have a subforum that fits this, but i thought here would be the best place.

look! i made a things with the GIMP! any comments on what i should do better? what things have all of you made?
the original for this picture can be found here:
link
21  Calculator Community / Axe Language / consistant framerates? on: 13 January, 2012, 07:48:17
if i were writing a processor-intensive program that had a lot of variance in framerates, how could make them stable?
interrupts would slow things down too much, wouldn't they? would measuring out the difference in number of cycles at any branch in the code and then adding in a wait for that long on the slower one work?
22  General Discussion / Computer Usage and Setup Help / Drive connector types? on: 05 January, 2012, 22:01:17
heys, everyone. i have a hard drive and a disc drive that i took out of a very old laptop and would like to repurpose. the problem is, though, that i'm not sure exactly what type of connectors they use. what are these? the first one is a 30 gig fujitsu hard drive, the second is an hp disc drive, and they both appear to have 1.8" connectors (i don't have a ruler handy)
23  Calculator Community / Lua Language / MOVED: Balance game on: 19 November, 2011, 21:22:49
This topic has been moved to Other Calc-Related Projects And Ideas.

http://www.omnimaga.org/index.php?topic=11411.0
24  Calculator Community / Lua Language / MOVED: Bloxorz on: 19 November, 2011, 21:20:09
This topic has been moved to Other Calc-Related Projects And Ideas, because it is a calc-related project.

http://www.omnimaga.org/index.php?topic=11501.0
25  General Discussion / Miscellaneous Discussion / help? on: 27 October, 2011, 07:46:42
i need to write a paper by tomorrow and my teacher just now told me that the topic i chose was not "acceptable," so i need to choose a new one. that's all well and good, but i need to take a survey about said topic, and the last one took several days, which i don't have, so my only option is to ask all of you.  w00t

all i need is a few responses to the following questions about Rémi Gaillard, the french prankster(if you've never seen any of his videos, they can be seen here: http://www.nimportequi.com/en/ ).

do you think what he does is immoral/uncalled for? is he a jerk?

do you think he is trying to prove some point (i.e. make people think more about their every day lives by putting them into unordinary situations) or is he just being silly?

if you were presented with a situation like one of these (i.e. assaulted by a giant bottle of hair-remover) how would you react?


i have no idea how i'm going to get this done tonight, but anything helps, guys. thanks =)
26  General Discussion / Pixel Art and Drawing / omni logos on: 16 October, 2011, 11:33:19
i was mucking about in the gimp and made a shiny version of the omni logo. i'm curious to see what variations other people can make, as it seems like something we really don't have much of in comparison to other things.
27  Calculator Community / Axe Language / drawing from oversized buffers on: 13 October, 2011, 02:27:20
is there any fast way to draw a specified 96*64 window directly from a larger buffer (say 104*72)?

what i mean is just using an x and y offset to determine which position to start and drawing from
28  Calculator Community / Other Calculator Discussion and News / Fail Flush on: 23 August, 2011, 22:00:19
Fail Flush



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=620

CHECK IT, YO!
i decided to clean this up and submit it, since i have not contributed anything to the archives as of late

Fail Flush is a puzzle game in which the player attempts to fill a palette with marbles. see readme for more details if you care

SCREENSHITFORJUSTICE!
29  Calculator Community / TI Z80 Calculator Projects / community-driven RPG on: 12 August, 2011, 00:44:22
ohithur, everyone.
a little while ago i had a sudden hankering to start working on an RPG of some sort. however, i was a bit daunted by starting such a massive task (and i've noticed that not many rpg's have been coming out recently). starting yet another project that will only be completed halfway and then abandoned to the anals of the server's HDD would not be good. thus, i decided to try something different. let's make an RPG together!

a community-driven RPG, to which anybody can contribute by adding graphics, plot elements, maps, or engines, seems like it just might result in a project that doesn't die halfway through. i was thinking the 83/4+ line simply because we have the most people who could work on it. additionally, that would allow both the asm and axe crowds to work together on things  Grin

does anyone think this will work?

we should probably start by nailing down a plot of some sort. i was thinking that something with airships/tropical islands/steam punk robotics would be nice, simply because those haven't been featured much in calc games. any other ideas/ideas to the contrary?

oh, and lastly, what would be best as far as program specs? 4 level grey? smooth-scrolling? a chrono trigger like battle system? what would be realistic?

oh, and here are those zelda tiles i was working on earlier. feel free to post any other graphics you may have made and then not ended up using for anything so they can be recycled =D
30  General Discussion / Gaming Discussion / A Challenge on: 04 August, 2011, 09:12:25
at around 6:30 GMT last night, a team of top operatives was recruited to play and master this game comprised of juju, zippydee, qwerty, and myself. after what must have been half an hour of gruelling effort, memorising sequences of numbers and finding the outliers, we were repaid with a score that i dare any group of four to try and beat  Evil Laugh
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