Seeing as the new omnimaga is up, running, and doing quite well from the look of it, I am going to start a DOA thread here.
STORY:
You are part of the I.G.I.A, the InterGalactic Intelligence Agency. You have been sent to Titan, one of saturn's moons to investigate the disappearance of weapons, plutonium and some soldiers. The IGSA, the InterGalactic Security Agency runs and funds this base, so uncovering the reasons for the disappearing weapons and soldiers is of the highest importance.
After being briefed, fed and dismissed, you spend some time reading in your quarters. Some time in the early hours of the day, you hear a crash. You grab your weapon and dash towards the direction the sound came in. The T1000 has gone berserk. It appears that this prototype defense robot has killed a soldier. You draw your weapon, find a weak spot and fire. After the thing has been disabled and the body of the soldier is taken care of, the T1000 is taken in for diagnostics to find out why this happened.
In the morning you hear a commotion coming from the administrative quarters. "What now?", you think as you rub the last remnants of sleep from your eyes. You make your way to the commander's office and find out that during the night, the diagnostics lab technician has been murdered.
.... And that's all I'm giving you for now. When I write up the rest of the story you'll have to play the game to figure it out for yourself.
There has been a lot of work done on this game already, and you can track the progress from the beginning on
www.tifreakware.net.
Recently I implemented some nifty things with the enemies, they drop items when you kill them, and also locked doors, and black hole generator booby traps.
Here are the screenshots chronologically.
Here's the beginning:


A little further into development:


AI starting to take shape:

Some early cinematics:

Menus starting to take shape:

Starting to put fine touches on cinematics:

:: A little time warp ::
Here's today:
This one shows that the player is mortal and the black hole effect.

This one shows the neat little item dropping from the dead enemy thing.
