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Author Topic: Pokemon Sprites -  (Read 2731 times) Bookmark and Share
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tifreak
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« on: 09 July, 2006, 21:00:00 »
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Well, I dont have many screenshots for the Pokemon, yet. I will of course create a page for them, when I get around to it. As of right now, however, I thought I would go ahead and let you know about progress that is being made on it.

I have Pokemon #1-10 complete, and getting ready to start on the next one. Progress on the sprites have increased because of a handy program I made called Sprite2Hex (http://omnimaga.dyndns.org/index.php?showtopic=385&st=0&#last) (http://www.calcgames.org/cgi-bin/files/files.cgi?ID=1172)

This took the nearly 50 minutes (usually 40) for Pokemon converting, and took it down to roughly 10 minutes to create a sprite. Hopefully, I will be able to make all the sprites in a very short time. Smileysmile.gif
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« Reply #1 on: 09 July, 2006, 21:13:00 »
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Very nice, I am happy to see this moving along each day. I hope you find time to judge the contest entriees and finish this Tonguetongue.gif.
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tifreak
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« Reply #2 on: 09 July, 2006, 23:02:00 »
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heh, I should be well on my way to a demo, or have one out already, before I need to judge them entries. Besides, I might even just shoot to have it done, before next summer... Cheesy

Pokemon #13 (Weedle) has been completed. More to be completed tommorrow.
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« Reply #3 on: 10 July, 2006, 18:35:00 »
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cool, I cant wait to try next demo
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tifreak
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« Reply #4 on: 11 July, 2006, 07:20:00 »
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Got 3 more Pokemon finished. I have decided that once I get to Pokemon #30, I will take a small break and finish up the items system, at least as far as I can get until I get all the Pokemon data and pics put in.
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« Reply #5 on: 11 July, 2006, 07:22:00 »
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sound cool, do you have a somewhat working battle system so far?
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« Reply #6 on: 12 July, 2006, 22:28:00 »
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oh, heck no. lol, I am FAR from a battle system. Sadsad.gif

Here is another image though: user posted image

This image is of one of the pokemon. Once I get time, I am going to post a page with all the Pokemon images posted up. Until then, this should be a good enough preview of what I am doing. And yes, that is an image of it being worked on in Sprite2Hex. Smileysmile.gif

Edit: New screenie:

user posted image
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« Reply #7 on: 13 July, 2006, 19:14:00 »
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I LUV PIKACHU!

nice sprites so far
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« Reply #8 on: 13 July, 2006, 19:17:00 »
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^^ *Spellshaper
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tifreak
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« Reply #9 on: 14 July, 2006, 15:46:00 »
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user posted image

Smileysmile.gif How bout that one? Cheesy
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« Reply #10 on: 14 July, 2006, 15:54:00 »
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*shock* brrrrz...

I smell me skin... burned by ur awesome spritin' powers o.oblink.gif
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DJ Omnimaga
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« Reply #11 on: 15 July, 2006, 15:43:00 »
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is that raichu?
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Liazon
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« Reply #12 on: 15 July, 2006, 17:26:00 »
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i think so.
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« Reply #13 on: 19 July, 2006, 08:32:00 »
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Nice work.  But there is one thing I don't understand, 83 Basic Programmers:

How do you store sprites that you programs are going to use?  Do You store them in lists, or Pic1-9 files.  
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DJ Omnimaga
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« Reply #14 on: 19 July, 2006, 08:40:00 »
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i think he store them in hexadecimal in strings, not the fastest but small. Some ppl uses lines and pixel commands tho, much faster but it can become very very huge. That applies to pure basic programmers tho as xlib programmers can use xlib to recall sprites from pictures

oh and some ppl use two ASCII character together to make sprites as well like in war of mmruda (what happened to this RPG?)
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