|QUOTE (Dragon__lance @ Aug 14 2006, 04:12 PM)|
| After looking through the Hex->Sprite Program.I optimised it a little to shave off about 5 sec's when displaying the sprite |
Hope this helps! Another method of speeding things up is to use a token,say "/" to represent a 16 blank pixels,since i noticed that in your sprites,there is a lot of empty space. Then in your code, just add in:
The only downside is that you might have to go back and reedit all the hex for the sprites
Thanks, I will plug it in and see what happens.
As to the 0's idea, I had planned on doing something like that already, thought it up last night. I was going to designate "G" for a row of 0's, which is... I don't have a clue per row. :paf:
The only problem I have with this is I wont be able to use the error detection... which I guess can be removed...
Thanks, xlibman. I am working on decreasing loading time