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20 June, 2013, 07:57:41 *
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Author Topic: Lost Legends II -  (Read 4247 times) Bookmark and Share
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grendel
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« Reply #120 on: 24 November, 2007, 07:23:00 »
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EDIT: Another question, before I forget it. Can ASM handle multiplication algorithms such as "(value) multiplied by 0.00050"? I want damage formulas to be more complex so certain things don't fall out of use. This is namely with spells, because having a spell cause "16 + (base intelligence value) = damage" wouldn't mean much when your enemies have a defense rating of like 199, and the highest intelligence score a character can have is 99.

So, what is this problem I keep hearing about with grayscale flickering? Obviously, there is a lot of grayscale going on here:

user posted image

Tonguetongue.gif

I guess we'll have to include a driver update along with the game, in case anyone attempts to play it on models with said problem. Otherwise, I would really HATE to tone the grayscale down just to compensate for hardware problems.
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