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Author Topic: Lost Legends II -  (Read 4125 times) Bookmark and Share
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DJ Omnimaga
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« Reply #15 on: 07 November, 2007, 17:30:00 »
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Yeah it really can make a big difference in sprite size/depth, someone like me may be good at 8x8 b/w, but bad at bigger sprites, and the opposite is also true
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grendel
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« Reply #16 on: 07 November, 2007, 18:44:00 »
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Sample dungeon to show off the new tileset:

user posted image

No more tiny, linear paths and Zelda-style scrolling. Smileysmile.gif
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« Reply #17 on: 07 November, 2007, 18:47:00 »
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That looks awesome Smileysmile.gif.
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Calc84
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« Reply #18 on: 07 November, 2007, 19:39:00 »
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this game will be truly amazing!  i cant wait!     :gah:fou.gif

keep up the AWESOME work!
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Liazon
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« Reply #19 on: 07 November, 2007, 19:43:00 »
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1st we have to finish the 1st one ^^

as for the color sprites, I think Halifax wants some DS quality stuff in 16-64 pixel dimensions, preferably 16-32 i think.  So lots of colors to choose from ^^
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« Reply #20 on: 07 November, 2007, 20:23:00 »
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Wow, this is looking amazing Tonguetongue.gif
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grendel
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« Reply #21 on: 07 November, 2007, 20:34:00 »
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Another dungeon sample:

user posted image
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« Reply #22 on: 07 November, 2007, 20:40:00 »
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Yeah, I am looking to get together a group of artists and programmers for DS programming.
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DJ Omnimaga
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« Reply #23 on: 07 November, 2007, 22:32:00 »
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O_Oshocked2.gifO_Oshocked2.gifO_Oshocked2.gifO_Oshocked2.gif Darn this is so f***ing awesome! It's so true to Mystic Quest and FFIV style
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grendel
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« Reply #24 on: 07 November, 2007, 22:46:00 »
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Wait until I reveal the airships. There are actually quite a few that appear throughout the course of the story.

Progress update:

 - tileset is almost complete (adding final touches and importing it into CalcGS)

 - starting character spritesheets now (4 or 5 already completed)

 - character portraits almost finished (one more to go, as well as some final touches)

 - most of the enemy designs are completed (a few to go, as well as some final touches)

 - graphics-wise, most of the game is complete

 - maps have been conceptualized, but not started (finishing tileset first)

 - story development and plot synopsis are roughly 80%

 - inventories (items, spells, etc.) are completed

 - beastiary data is just now being started

 - game engine / design documentation is roughly 10%
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« Reply #25 on: 07 November, 2007, 22:55:00 »
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QuoteBegin-grendel+7 Nov, 2007, 17:44-->
QUOTE (grendel @ 7 Nov, 2007, 17:44)
No more tiny, linear paths and Zelda-style scrolling. Smileysmile.gif

The maps still look as if you are being led down a specified path without much room for choice.

The graphics are awesome! :thumbup:google.gif
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Ranman
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grendel
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« Reply #26 on: 07 November, 2007, 23:07:00 »
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QuoteBegin-Ranman+7 Nov, 2007, 21:55-->
QUOTE (Ranman @ 7 Nov, 2007, 21:55)
QuoteBegin-grendel+7 Nov, 2007, 17:44-->
QUOTE (grendel @ 7 Nov, 2007, 17:44)
No more tiny, linear paths and Zelda-style scrolling. Smileysmile.gif

The maps still look as if you are being led down a specified path without much room for choice.

The graphics are awesome! :thumbup:google.gif

 These are only samples I threw together. (I was too lazy to span them out much) I haven't started on the actual maps yet.
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Ranman
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« Reply #27 on: 07 November, 2007, 23:11:00 »
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QuoteBegin-grendel+7 Nov, 2007, 22:07-->
QUOTE (grendel @ 7 Nov, 2007, 22:07)
These are only samples I threw together. (I was too lazy to span them out much) I haven't started on the actual maps yet.  

 Ahhh... okay... that makes sense.

Keep up the good work!
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator.  Download available here.
DJ Omnimaga
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« Reply #28 on: 07 November, 2007, 23:33:00 »
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i think they're good anyway, I love them. And did u just said AIRSHIP??? yay that would be the first non DJ Omnimaga 83+ RPG to ever have an airship feature (why didn't ppl do it before? <_<dry.gif)
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Liazon
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« Reply #29 on: 08 November, 2007, 00:46:00 »
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a desire not to be like the FF series?
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