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Author Topic: Oh no! -  (Read 1689 times) Bookmark and Share
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tifreak
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« on: 15 March, 2006, 23:01:00 »
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Hell has just froze over!!!! We are all gonna die!!!!
















Big smilegni.gif  I actually got it out on the day I said I would. Winkwink.gif

http://tifreakware.calcgames.org/tifreak8x/pokemon/pokepur.zip

I want you to check everything out, let me know if you find any errors. Smileysmile.gif Oh, and if there is a special 16x16 sprite, that would not normally be in a Pokemon game. Can anyone identify it??

Also, please give me your honest opinion on what you think about it...
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« Reply #1 on: 16 March, 2006, 08:46:00 »
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transmission error in PindurTI, and I have no calc with enough memory handy Sadsad.gif sry. Could u open each prgm in ti graph link, add a space at beginning, remove that space, and CTRL+S with each ones? That should make them compatible with PindurTI

you scared me tho at first I though u got a ram cleared and that u lost everything with the topic title O_Oshocked2.gif
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tifreak
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« Reply #2 on: 16 March, 2006, 09:02:00 »
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 Big smilegni.gif

Bwahahahahahahahah!! :evil:devil.gif

I just wanted to make sure I got someone's attention. Winkwink.gif

And as to pindurti, is that what the problem is? I will have to see about putting it all on my laptop then, because my new comp doesn't have graphlink yet... Or I might just install graphlink... Smileysmile.gif

Besides, if that is the only problem, then I might be able to make an animated screenshot! I have had the same errors with pindur thus far...
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« Reply #3 on: 16 March, 2006, 09:05:00 »
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None of the archive programs send at all in PindurTI. It gives transmission  error. If they are set to be in archive this might be the problem tho
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« Reply #4 on: 16 March, 2006, 09:14:00 »
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Well darn... Sadsad.gif

I am thinking about going with the other 83+ emulator (Not VTI) that uses the GTK, so maybe I will have better luck with that...
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« Reply #5 on: 16 March, 2006, 09:24:00 »
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I dont know if I even have it on this computer. As for VTI it doesnt work anymore anyway, it shut down by itself when I send something to it
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« Reply #6 on: 16 March, 2006, 14:31:00 »
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That sux...

Anyone else tried it yet??
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« Reply #7 on: 16 March, 2006, 15:48:00 »
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I tried it on my calc. It is nice, and I like it thus far but would like to know when you can get battles working or going inside gyms.
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tifreak
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« Reply #8 on: 16 March, 2006, 18:50:00 »
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Going inside buildings is next, which I also plan on working on the map and making a much large dent on that. I can't really start in on a battle system until I figure out how I am going to do the data, which thanks to cemetech, I might have a better idea now...
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« Reply #9 on: 16 March, 2006, 20:03:00 »
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Asm compressed data?
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tifreak
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« Reply #10 on: 16 March, 2006, 23:08:00 »
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No, instead of having a bunch of lists (151 for all the Pokemon) I will have the neccessary amount of lists that would cover each stat, and each list have 151 elements to that. Smileysmile.gif Be less confusing, in the longrun...
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« Reply #11 on: 16 March, 2006, 23:43:00 »
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Same size though.  If you have 8 stats, 8x151 or 151x8 is no different Sadsad.gif.
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tifreak
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« Reply #12 on: 16 March, 2006, 23:51:00 »
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But it will be a lot less! Instead of having lists LP###, I will have a few lists, with that many. Trust me on this, because it won't take up all the names, it will be that much less in memory consumption...
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« Reply #13 on: 17 March, 2006, 18:03:00 »
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I found a few optimizations in the sources of some programs. Nothing major, but I nearly cried when I found things likec1-->
CODE
ec1If sub(Str1,....,1)="="c2
ec2
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tifreak
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« Reply #14 on: 18 March, 2006, 09:50:00 »
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Umm, might I ask why? (Not being sarcastic, but I truly do not understand your reaction...)
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