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tifreak
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« on: 03 March, 2006, 00:56:00 » |
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 I know about the messed up hair, but it gives you a general idea on what the character sprites will look like for dialogues and battles.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
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Last Login: Today at 18:13:08
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50196
Total Post Ratings: +2611
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« Reply #1 on: 03 March, 2006, 09:18:00 » |
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wow cool, pretty close to the original pokemon style, just without the GS
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Krid
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« Reply #2 on: 03 March, 2006, 12:51:00 » |
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Looking good. The way the hands are displayed is funny =) The girl with the dress looks kinda weird though ("Where are my arms?") ^^
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tifreak
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« Reply #3 on: 03 March, 2006, 15:14:00 » |
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I will see if I can get a better look at that sprite in the game tonight. I also almost have Prof Oak completed...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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kalan_vod
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« Reply #4 on: 03 March, 2006, 16:31:00 » |
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Man are you converting the gs sprites into b/w? They are looking really nice!
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dragon__lance
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« Reply #5 on: 03 March, 2006, 17:30:00 » |
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i completely agree!!! Keep up the good work!!  
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Radical Pi
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« Reply #6 on: 03 March, 2006, 18:26:00 » |
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Nice work! Are Gary's hands normally that big or are conversions to 8pix wide getting bad?
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One of these days I'll get a sig I'm really proud of.
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kalan_vod
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« Reply #7 on: 04 March, 2006, 00:01:00 » |
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He is a boxer! jk, it could be turned into how ash's hands are but they look ok to me!
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tifreak
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« Reply #8 on: 04 March, 2006, 09:49:00 » |
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That is how he looks in the game... I set the contrast on my gameboy to show only the black and white, and use a lamp directly over the game boy to see each pixel. It is quite a pain... And thanks for the compliments.   I have Prof Oak complete, and the intro is now close to being done. I just need the mini pics of the Pokemon used in Fire Red...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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Krid
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« Reply #9 on: 04 March, 2006, 09:53:00 » |
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tifreak
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Thanks.   I only need to finish the in-game menu, and work on the maps, then I can release the new version.   It will be a definite improvement over the last version...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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kalan_vod
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Cool beans! I can't wait for a new demo!
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tifreak
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Ok, work on the signs has commenced, and I am thinking about using the same system that I am using for the maps, giving it sections, and all the sign text to be stored within one string for each section, and then I can use the sub( command with variables to determine which part of the text to pull from.   More on this as it is finished...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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tifreak
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 What do you think??
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
Offline
Gender: 
Last Login: Today at 18:13:08
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50196
Total Post Ratings: +2611
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wow this look really good, reminds me of FF text box ^^, I assume the sprites are the guys in arenas, right?
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