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tifreak
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They be the "Gym Leaders".   When you beat one, the face is replaced with the pic of the badge you were awarded. I will place that in there, once I get the battle system going, and the first gym programmed in...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
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Last Login: Today at 22:29:06
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50643
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cool, cant wait
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tifreak
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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tr1p1ea
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Date Registered: 27 August, 2008, 07:52:13
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Yeah man thats the stuff! New screenies are always a highlight of my day   .
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tifreak
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Thanks.   I am really glad that I have kept going with this project, as the one in development on maxcoderz has stopped... Or so it seems anyways... I have decided that my primary focus will be to make it save and load data, and read from signs to a point that will not cause an error. I will release the next version, hopefully by Wednesday.   That is, if things go well tonight...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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Krid
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Without save and load a pokemon game is definitely somewhat out of shape, so that sounds like an awesome plan. I'll give it a swirl once you put it up for download!
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tifreak
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Well, this way, you don't have to keep going through the (Now) awesome intro.  
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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tifreak
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Still shooting for Wednesday... Working on the save/load routines now...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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tifreak
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Well, I am ironing out some bugs in the save/load feature, which seems to be a problem with the integration into the rest of the program. (I make the code in a prog, like prgmA, and then copy it to the main stuff...)
I am still fairly confident about releasing this tonight...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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kirbykook
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YES! PLEASE RELEASE IT!
Just as long as it's not 34 programs big...
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tifreak
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lol, I am sure it will be much bigger when the game is done...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
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Gender: 
Last Login: Today at 22:29:06
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50643
Total Post Ratings: +2640
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there is no way to keep down programs that low in basic with huge RPGs. If you want a good RPG, or at least one with lot of features you have to understand there will be lot of stuff to install with it
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kirbykook
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I know, I just don't want to play the archive game with all those programs.
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tifreak
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Actually, they are all set up so you upload all files in the archive folder to the archive, and all files in RAM to RAM. Once this game is complete, it will be recommended that you have no other file on the calc, and a fresh set of batteries.   Right now, I am ironing out bugs...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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