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Author Topic: npc and signs -  (Read 2116 times) Bookmark and Share
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tifreak
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« on: 09 January, 2006, 13:45:00 »
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I have started in on the NPCs and signs, which will be a pain because I am going to have to play the game as I build it. Smileysmile.gif

To assist in this, I have my trusty Original Nintendo Gameboy, and a copy of the Blue version of Pokemon, plus a pad of paper. I will also integrate the intro that prof oak gives. After some of that gets complete, maybe through Veridian, I will begin work on the inside of some of the buildings.

I also changed the pic of the sign, which looks a lil better than the old one. Smileysmile.gif I will try to post a screenie tonight.
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« Reply #1 on: 09 January, 2006, 14:01:00 »
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kewl... I
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tifreak
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« Reply #2 on: 09 January, 2006, 14:11:00 »
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It will be about 4 hours before I can get to my laptop to get it posted. Sadsad.gif This computer doesn't have the TI-Connect software on it...

Should I make the intro exactly like the originals, or do you think I can leave off some stuff?
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« Reply #3 on: 09 January, 2006, 14:15:00 »
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If u have enough space left and time to make it like the original, plz do!
If u don
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tifreak
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« Reply #4 on: 09 January, 2006, 14:22:00 »
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ok, thanks for the feedback. Smileysmile.gif

My next hurdle, to make a pic of Prof Oak... Problem: needs to use Line( and Pt-On commands... <_<dry.gif I don't want to use Pic variables, and don't want to use a lot of pic programs...
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« Reply #5 on: 09 January, 2006, 21:03:00 »
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cool stuff keep the good work, I hope to see a new screenie of it soon
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tifreak
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« Reply #6 on: 09 January, 2006, 22:48:00 »
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Well, on graphpaper, I now have Prof Oak, Ash and Gary down on 16x16 sprites. Sometime tommorrow, I should be able to post a couple screenshots. Sadly, I have been running my tail off in the wrecker today, and didn't get as much done as I had hoped.

One thing that I am hoping for is Kerm to let me have is 16x16 hex to sprite routine, so I can make the people show up fairly quickly. If he doesn't I will just have to use lines and stuff...
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« Reply #7 on: 10 January, 2006, 11:45:00 »
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He said he could whip it up really quick, so that is taken care of. That should make that part of the game smaller, and I might be able to include a lot more of the characters that I thought. I wonder how hard it would be to make 16x16 sprites of all the Pokemon? Anyone up to that challenge? Cheesybiggrin.gif
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« Reply #8 on: 10 January, 2006, 11:48:00 »
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QuoteBegin-tifreak8x+10 January 2006, 16:45-->
QUOTE (tifreak8x @ 10 January 2006, 16:45)
I wonder how hard it would be to make 16x16 sprites of all the Pokemon? Anyone up to that challenge? Cheesybiggrin.gif

OMG that would take a while Crazyfou.gif

btw: isn
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tifreak
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« Reply #9 on: 10 January, 2006, 11:52:00 »
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I know. But, I that would probably be the easiest/best way to get the pokemon pics in the battle program...

If anyone would be willing to do just a few, that would help tremendously Smileysmile.gif

Edit:

No, I got my old gameboy out, so I could see each pixel, and the characters were 16x16, if I counted correctly. And they have some of the Pokemon in smaller than 16x16...
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« Reply #10 on: 10 January, 2006, 11:56:00 »
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ah ok Smileysmile.gif

Well, I
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tifreak
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« Reply #11 on: 10 January, 2006, 12:00:00 »
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It's ok, you were a tremendous help with the title screen already. Smileysmile.gif
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« Reply #12 on: 10 January, 2006, 17:07:00 »
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I might see if I can do a couple small poke's, but I can almost guarantee they will be hideous.
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MathStuf
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« Reply #13 on: 10 January, 2006, 20:14:00 »
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I've told you before: if you need anything for the game, I probably have it (sprites, moves, items, Pokemon, trainer lists, etc.). I have people sprites, the original 56x56 sprites for RB, those sprites in 40x40. And yes, everything on the screen when on the map is 16x16.
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dragon__lance
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« Reply #14 on: 10 January, 2006, 21:45:00 »
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out of curiosity, wat did u mean by the Hex sprite routine?
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