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19 June, 2013, 11:57:26 *
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Author Topic: npc and signs -  (Read 2195 times) Bookmark and Share
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dragon__lance
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« Reply #45 on: 19 January, 2006, 22:33:00 »
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QuoteBegin-tifreak8x+19 January 2006, 21:55-->
QUOTE (tifreak8x @ 19 January 2006, 21:55)
Well, Kevin, I think it is time for you to go through and update the code. Winkwink.gif

Especially now that there is resource... Cheesybiggrin.gif

BOT:

Remember how my map segments are stored? I am going to use a similar method to store my dialogues, I want to store all of them within a certain area as one string. Then using 2 variables, and the sub( command, call the specific part of the string, and store it to a diff string, then delete the one with all the text in it. Smileysmile.gif

What do you think?

heheheheh, thats wat i did. hmmmmm....gonna have to see if ur text routine runs faster than mine.........

edit: nicely done Tifreak8x, runs very fast. wonder if it will run faster if at the beginning use:
length(string->theta
and then for(C,1,theta
ur routine works for small text though, while mine works for large text. guess i have to go back to the drawing board  Winkwink.gif
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