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Author Topic: Progress on Zelda -  (Read 322 times) Bookmark and Share
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tenniskid493
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« on: 01 January, 2006, 13:30:00 »
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http://omnimaga.dyndns.org/index.php?showuser=17 and http://omnimaga.dyndns.org/index.php?showuser=94 have made major progress on their game, Zelda: Nightmares Awakening.  They now have completed most of Deku Village and finished most of their walking engine.  Talking to NPC and entering houses now also works.  Here is a screenie they released as a New Year's treat to all of you:

user posted image

Check out all of the latest progress and news in the http://omnimaga.dyndns.org/index.php?act=SF&f=95.
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Ranman
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« Reply #1 on: 01 January, 2006, 15:26:00 »
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Very impressive!!! A treat for TI-83+/84 owners. :ru13z:king2.gif
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Ranman
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« Reply #2 on: 01 January, 2006, 22:18:00 »
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Yes, very impressive indeed. Smileysmile.gif

I can't wait to get a hold of this game. Cheesybiggrin.gif
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BCTurk
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« Reply #3 on: 01 January, 2006, 23:46:00 »
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Looks cool, I can't imagine any Zelda RPG not being good, keep up the good work.
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Master Jc
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« Reply #4 on: 02 January, 2006, 09:19:00 »
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Awesome!  Daughter is spelled wrong, though.  >_<
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tenniskid493
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« Reply #5 on: 02 January, 2006, 12:46:00 »
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Yea, I noticed that.  I'm very impressed, though, that they used correct grammar in all of their dialogues.  Usually people in their signs say, "Me and my husband..".  This game looks very promising too.  I love the graphics.  Does talking to NPCs work whenever you are facing them, or only when you are below them?
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dragon__lance
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« Reply #6 on: 02 January, 2006, 14:55:00 »
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Thanks u guys for all the support Cheesybiggrin.gif i'll fix the daughter misspell right away. As for Talking, it works any time u face them and press 2nd. Wat happens is in the prgm, itll see which tile the character is facing and if that tile is Npc, then itll talk to them. Smileysmile.gif something i'll probably need some help with later on is some random Npc dialougue, running out of things to say Tongueblah.gif
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DJ Omnimaga
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« Reply #7 on: 02 January, 2006, 21:39:00 »
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I noticed the character isnt centered, do you plan to make it like my engine so he go one step further in the screen when moving to the right or one step higher when moving to the top?  
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dragon__lance
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« Reply #8 on: 02 January, 2006, 21:45:00 »
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hehehe, yeah, link isn't centered. its impossible with xlib's tilemapper. Sadsad.gif this is the next best solution Smileysmile.gif wat do u exactly mean xlibman?
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« Reply #9 on: 03 January, 2006, 22:59:00 »
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Just wanted to say O_Oshocked2.gif . Keep it up and I can't wait for this Cheesybiggrin.gif
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tenniskid493
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« Reply #10 on: 04 January, 2006, 10:11:00 »
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I think he means that when you are moving left, the character is offcenter to the left, and when you are moving right, the character is offcenter to the right.  Correct me if I'm wrong xlibman.
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DJ Omnimaga
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« Reply #11 on: 04 January, 2006, 10:42:00 »
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its exactly what I meant Smileysmile.gif

just look at this screenie this is what I meant:
user posted image
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dragon__lance
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« Reply #12 on: 04 January, 2006, 21:12:00 »
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i see, is this the code u posted? i might do that, but for now, it works fine the way it is Smileysmile.gif
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« Reply #13 on: 04 January, 2006, 22:00:00 »
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I believe your system does the same thing he was talking about
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dragon__lance
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« Reply #14 on: 04 January, 2006, 22:54:00 »
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it doesn't, wat xlibman means is that to go right, ur character is offcenter to the right, and to go left, ur character is offcenter to left. the way our system works is the char is always in the middle of the screen, but depending on where u are, u can be offcenter left or right.
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