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Author Topic: Pokémon Purple -  (Read 4142 times) Bookmark and Share
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MathStuf
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« Reply #210 on: 07 January, 2006, 21:38:00 »
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Well, the SuperPC requires a username/password to be accessed. Using dialogs, the maker of the game can make it as hard as they want to access. It could just be in your own home with the username/password only known by the person who built it for you.  :superevil:rainbowdevil.gif
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tifreak
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« Reply #211 on: 07 January, 2006, 21:46:00 »
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You sir, are evil. Cheesybiggrin.gif

I don't know if I will make it that hard... Who knows, I still have no clue how much mem this will take up... I may not get to add half the stuff I want because of that...

First thing is first, Resource! Smileysmile.gif
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
MathStuf
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« Reply #212 on: 07 January, 2006, 21:47:00 »
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Well, I'm not just going to give them the most powerful tool in the game...
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« Reply #213 on: 07 January, 2006, 21:53:00 »
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I understand that. Smileysmile.gif

I have to reload _theta_POKE back on my calc, it crashed while trying to figure out where a bug exists for Kerm...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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« Reply #214 on: 07 January, 2006, 22:29:00 »
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i hope it wasnt a very very important program O.o
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« Reply #215 on: 07 January, 2006, 22:33:00 »
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It is the program that shows the title screen in greyscale... Smileysmile.gif
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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« Reply #216 on: 07 January, 2006, 22:35:00 »
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it should have been in a group with a backup of the rest
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« Reply #217 on: 07 January, 2006, 22:45:00 »
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Well, nothing has changed since I released the beta, so it wouldn't have mattered...
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« Reply #218 on: 07 January, 2006, 22:47:00 »
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idea brought from other recent topic:
Are you going to have Missingno.?
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« Reply #219 on: 07 January, 2006, 22:50:00 »
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I don't know. That is something that has crossed my mind, but I am still unsure about.

For the time being, I am planning on just making the game. Then once that is complete, I will add the cheats.
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« Reply #220 on: 07 January, 2006, 22:52:00 »
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I'll get a list of cool stuff to add ready Smileysmile.gif
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MathStuf
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« Reply #221 on: 07 January, 2006, 22:55:00 »
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Putting Missingno. in the traditional way would require heavily specific code. You could add it as a special one to put somewhere else in the game though.
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« Reply #222 on: 07 January, 2006, 22:56:00 »
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lol, well, either postem in a new topic here or on my forum...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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« Reply #223 on: 08 January, 2006, 07:18:00 »
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QuoteBegin-tifreak8x+8 January 2006, 3:33-->
QUOTE (tifreak8x @ 8 January 2006, 3:33)
It is the program that shows the title screen in greyscale... Smileysmile.gif

 MINE! (I couldn
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tifreak
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« Reply #224 on: 08 January, 2006, 19:01:00 »
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Well, Codex is no longer part of my game, Resource is now totally integrated.

Fixed bug with pressing 2nd on the top of the screen, simply restricted the code to only search once T>16.

Gonna redo the sign image, make it look like something different, since I am not satisfied with it right now.

And Addasm only works on the homescreen, does not work inside a program. Sadsad.gif

More on this as it happens. Cheesybiggrin.gif
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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