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Author Topic: The Game -  (Read 3268 times) Bookmark and Share
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DJ Omnimaga
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« Reply #15 on: 13 November, 2006, 12:21:00 »
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good to hear, it always sucks when your calc die or crash with all your programs on it
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« Reply #16 on: 13 November, 2006, 16:18:00 »
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It now detects levels, and when there are know levels detected it gives the option of reinstalling the main ones.
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« Reply #17 on: 14 November, 2006, 10:35:00 »
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how does it works? sry if i missed somethintg x.x
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« Reply #18 on: 14 November, 2006, 22:22:00 »
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This game is seeming pretty sweet for a pure basic game if you get that stuff done that wil be amazing keep up the great work Super_Speler
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« Reply #19 on: 14 November, 2006, 22:50:00 »
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xlibman, you asked how it works?  Here it is:

There is a list which stores all data involved in locating levels which acts as an index.  The level sets (as many as the designer made) have names up to 10 characters long which are contained in the index list.  The first 4 characters in the name and a number (starting from 0 and getting progressivly larger) represent each individual level in the level sets.  These values are stored to a list by the creator of these levels with a corosponding name (the four characters and one number).  The levels are read with a number based scriptish thing stored to a list (I've made it as easy to understand and use as possible).  Now... the creator of the levels creates a group containing all of the levels and a installer.  The installer does something very simple.  It adds a the names of the levels to Str1 and stores pi to L1(1) and the ammount of levels to L1(2) (making sure to use SetUpEditor) and then runs the game, inside the game if the ans variable is pi it immediatly jumps to the installation which is adding information to the index list.  The list is then called with expr([string generated using index]).

While this seems like it may cause a tremendous ammount of crashes I've thought this through and decided it will not.  A player is not likely to delete individual lists which is the only cause for problems, especially when you consider that I will be setupeditor-ing the index list.
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« Reply #20 on: 15 November, 2006, 09:15:00 »
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that sounds very interesting, at least this will be much better than having to edit a level runner program everytime you add new levels or have it crash if your level isnt included
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« Reply #21 on: 25 November, 2006, 15:13:00 »
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how is it progressing?
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« Reply #22 on: 25 November, 2006, 19:03:00 »
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*posts to let you know I care about this project* Smileysmile.gif
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« Reply #23 on: 02 December, 2006, 13:39:00 »
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Sorry, I haven't had computer access lately... and I won't for a while... anywho, if you guys don't mind it having only one level complete I can get you a demo by friday.
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« Reply #24 on: 02 December, 2006, 14:11:00 »
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^.^
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« Reply #25 on: 02 December, 2006, 16:23:00 »
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You know what, I think I owe everyone here an explanation.  I have had a tremendous ammount of homework and rarely have time anymore to come online or work on my calc anymore.  I have though been working on this game and do promise to come back completely as soon as possible, but you must understand that this is the first year I have ever really taken classes that require me to work alot.  Especially the last few weeks has the workload bein piling on.  I have two essays, one project, one book to read and normal homework all do monday plus two bands that I play for, family and freinds and the likes...  If it wasn't for this the demo would have been released long ago but please have patience with me.

Anyway, the demo if released this week would have very little play time (a few minutes...), it would be more of a demonstration of what is to come.  This game will run extremely slowly on 83+'s and I'm sorry to those who use them but this game is almost unplayable for them.

Anyone know of a good list compression and decompression teqnique by the way?  The max ammount of characters in a list value is as follows: -XX.XXXXX and individual level parts take up alot currently.  If necicary I can get the formentioned -XX.XXXXX to XX.XX but it would be harder to make levels and would require some recoding.
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« Reply #26 on: 05 December, 2006, 22:41:00 »
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Screenies ( Smileysmile.gif ):

Main Menu:
user posted image
No Levels Detected:
user posted image
Levels Detected:
user posted image
Pt. 1 Lvl. 1:
user posted image
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« Reply #27 on: 05 December, 2006, 22:43:00 »
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Nice screenies!  

Good work, Super_Speler.  Smileysmile.gif
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DJ Omnimaga
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« Reply #28 on: 06 December, 2006, 10:31:00 »
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dont rush super speler, I understand people must have lot of work to do atm, as exams are approaching, and you must focus on school, else you could have lot of problems x.x

I would say keep the demo for christmas Cheesybiggrin.gif !

Nice screenies btw O_Oshocked2.gif
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« Reply #29 on: 06 December, 2006, 16:47:00 »
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xlibman, for me to stop working on this program even temporarilly is letting them win, therefore I must rush.  After all, you don't want them to win, do you?  In actuality it may take a little more then this friday to get the demo out, just because I'm having trouble designing the level.  Everything else is done and ready though.
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