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Author Topic: The Game -  (Read 3262 times) Bookmark and Share
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Speler
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« on: 21 October, 2006, 11:06:00 »
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'The Game' is a phisics based game I've been working on for the past few months.  It has interesting gameplay which I have been told by several people is similar to N (which I have never played).  I hope to have a demo available withen in the month IF schoolwork dies down a little (we can be hopefull...)  But don't hold your breath.

Here is the engine that is currently released (v1.06), the version I am working on now has animated water, switches, keys/doors and eventually an enemy with AI:

Pxl-Change(int(D),int(A
While 1
Pxl-Test(int(D)+1,int(A->G
Pxl-Test(int(D)-1,int(A->I
Pxl-Test(int(D),1+int(A->J
Pxl-Test(int(D),int(A)-1->L
Pxl-Test(int(D),int(A->M
getkey->K
If J+L and not(G
Then
If ans
2->H
(B>-1 and B<0)-(B>0 and B<1->B
End
.95Hnot(K=34 or G->H
If Gnot(I)(K=25
2->H
int(A->C
int(D->F
max(-54125+1,min(1,B+(.5+not(m))((K=26 and not(J))-(K=24 and not(L->B
Ans+A->A
D-G+1-H+Inot(G->D
.95B-BG/4->B
Pxl-Change(iPart(D),iPart(A
Pxl-Change(F,C
End

Just draw a level as a screen set variables D and A to the coordinates you would like (also H B and D to zero) and try it out.

The levels are going to be stored to archived lists (you'll see...) and display of the entire screen currently takes only a few seconds.

The original topic can be found here:  http://www.unitedti.org/index.php?showtopic=5213

Have fun!
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DJ Omnimaga
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« Reply #1 on: 21 October, 2006, 12:00:00 »
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I'll try this code asap on calc, if i get time to all copy it by hand x.x this sound neat, will you have some screenshots soon?
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« Reply #2 on: 21 October, 2006, 12:53:00 »
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This game with look hideous with normal screenshots and until I get a chance to make an animated one no.  Sorry about that... if you want I'll upload the above code though for people to download.  It would make it a little easier, but right now I'm concentrating on the enemies and AI, which is time consuming to say the least.
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« Reply #3 on: 21 October, 2006, 20:48:00 »
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yeah it must be especially when trying to keep reasonable speed in pure TI-BASIC, if you post the 8xp version of the code above I may be able to make a screenshot for you (animated)
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« Reply #4 on: 26 October, 2006, 18:01:00 »
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Looks cool Smileysmile.gif.  I like that it's physics-based.  I like any excuse to indirectly incorperate mathematics and science into my programs (with "indirectly" meaning not making a physics equation solver or something like that, but using physics to determine the some important factor in a game).  
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« Reply #5 on: 26 October, 2006, 19:34:00 »
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Yea I understand what you mean bfr and cool Super_Speler I hope you get I demo out this weekend cause I want to try this game out
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« Reply #6 on: 27 October, 2006, 07:23:00 »
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yeah theres alerady the demo on first post but I,m waiting 8xp download instead of pasting the entire source manually x.x
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« Reply #7 on: 02 November, 2006, 22:31:00 »
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I'm currently re-writing a large section of the level display code so that it will support a larger veriety of in game effects, such as falling roofs and rising floors and switches that will do more then display a new map.
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« Reply #8 on: 03 November, 2006, 07:17:00 »
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That sounds sweet so you would easily be able to make a map with rising floors and switches?? or will you have to hardcode it without a map editor?
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« Reply #9 on: 03 November, 2006, 17:40:00 »
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Basically you would store a couple numbers to a list and run the program, eventually I'll make a true level editor that does it for you though.
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« Reply #10 on: 09 November, 2006, 21:03:00 »
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Screenies!
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« Reply #11 on: 12 November, 2006, 12:39:00 »
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I have been having a large ammount of trouble with my calc lately.  First it's been crashing ALOT lately.  Not a problem since I soon learned to group after every minor change.  Now it won't turn on, but once it does there will be some screenies Smileysmile.gif.  I'm very optimistic about it turning on.

On a side note (assuming I can recover what was in archive when my calc will turn on) this will be in a demo (Anything with a + is done):

+Animated water.
+Stuff that blows up and kills you.
+Basic engine.
+Rising ground and falling roof.
-Switches.
-10 levels.
-Menu's.
-Information on how to create your own levels, this is the first Pure Basic game (that I know of) that will not only allow the user to make there own levels, but allow them to make as many as they want without hardcoding (no knoledge of TI-Basic necicary)).

Expect my first release some time this week by the way as I will demonstrate the first EVER case of grayscale (very limited grayscale...) in pure basic.
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DJ Omnimaga
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« Reply #12 on: 12 November, 2006, 13:32:00 »
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too bad about your clc Sadsad.gif did u tried ON+DEL while removing battery or ON+CLEAR+mem clear?
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« Reply #13 on: 12 November, 2006, 14:20:00 »
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Try seeing if its the contrast? Tonguetongue.gif

w00t @ demo coming soon!
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« Reply #14 on: 12 November, 2006, 21:44:00 »
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It started working again, and nothing was lost.  I wrote alot of the menu system today and I'm coming up to the part I've been lazy about... the level detector...
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