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Author Topic: [WIP] TI84+ Herocore clone -  (Read 3444 times) Bookmark and Share
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Keoni29
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« on: 22 August, 2011, 13:24:02 »
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I decided to clone the popular indie game: hero core.
I contacted the creator of hero core, Daniel Remar. He said it was all right and he'd like to see his game on a calculator. I got the source from his website, but it doesn't really help me a lot since his game maker code is not optimized for a calculator. The timelines might come in handy for bosses etc. I can convert the graphics by hand to hex. Most enemie sprites fit in a box thats 8h*8v with a max of h*v=6

Newest screenshot:


To do list Smiley

Features:
-4*4 testworld
-Tile based collision system
-max 6 bullets per type of projectile on screen
-Health bar and Overheath bar
-Crude soundeffects

To do:
-Menus and titlescreen
-Enemie and boss programming
-Music and Sound effects (music only for soundchip users)

Download old yet stable build:
http://updo.nl/file/ada5159a.8xp


* herocore more enemies.gif (464.6 KB, 192x128 - viewed 22 times.)
« Last Edit: 27 March, 2013, 23:15:45 by Keoni29 » Logged


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« Reply #1 on: 22 August, 2011, 15:41:56 »
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That looks pretty cool. Smiley  I hope all goes well with the rest of it.
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« Reply #2 on: 22 August, 2011, 18:23:39 »
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Never played the original, but it looks nice. =)
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« Reply #3 on: 22 August, 2011, 18:55:04 »
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Working on the doors. I have connected 2 rooms with so called door-tiles. There is a weird bug that allows players to walk trough walls next to the doorway. I hope I can fix this as fast as possible.
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« Reply #4 on: 22 August, 2011, 22:03:50 »
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monochrome graphics =DDD
i love it. it looks like you are recreating it successfully so far as well.
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« Reply #5 on: 23 August, 2011, 08:14:05 »
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The doorways work now. Now I have to make 6 testrooms and fill em up with enemies.
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« Reply #6 on: 24 August, 2011, 03:03:19 »
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Nice this looks great
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« Reply #7 on: 24 August, 2011, 03:15:07 »
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Interesting, I don't know the original but hopefully things goes well during development. Good luck!
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« Reply #8 on: 24 August, 2011, 09:54:46 »
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Yes it looks great moar screenshots?
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« Reply #9 on: 30 August, 2011, 21:06:48 »
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I scaled down the herocore logo. It looks nice on calc
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« Reply #10 on: 31 August, 2011, 05:51:51 »
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Link to logo? (on-calc and original)
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« Reply #11 on: 20 October, 2011, 09:06:07 »
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I'm back Cheesy
I lost the source a while ago, but I found it and I'm happy. Nvm lets get to work!
@DJ_O It's animated Cheesy I will record some with the emulator
Edit:Record take 2
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« Reply #12 on: 20 October, 2011, 09:13:21 »
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That vaguely reminds me of VVVVVV
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« Reply #13 on: 22 October, 2011, 01:11:13 »
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Ye I've played that too, but this game has monochrome gfx and no gravity.


Le midnight programming. I attached 2 bright Leds to my calc powered by a 9v block. Added cewl soundeffects. I'd love to add music, but it slows the game down as hell. Tomorrow U will analyze the source and clean the mess up. Then I will be working on the world mapping.
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« Reply #14 on: 22 October, 2011, 11:32:35 »
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Found one bug in the source while analyzing the variable purposes.
HEROCORE
Variables:
A=Used in loops(can be replaced by r)
B=Used in loops(can be replaced by r)
C=Used for temporary action (can be replaced by r)
D=Direction l/r(0-1)
E=
F=Frame skip y/n (0-1)
G=
H=Health and used in loops (Conflict!! Replace one by r)
I=
J=
K=Is 0 onkeypress and resets to 1 when the key is not pressed
L=Is 0 onkeypress and resets to 1 when the key is not pressed
M=
N=
O=Used in the titlescreen(replace by r or B)
P=The room
Q=
R=Used as return value (can be replaced by r)
S=
T=
U=
V=Used in loops for tile drawing
W=
X=Players position
Y=Players position
Z=
θ=Used for optimization (can be replaced by r)


As you can see I use quite a few letter variables. A lot of them can be replaced by r1-r6
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