﻿ Tale of the Lost Map
20 June, 2013, 05:12:36
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 Author Topic: Tale of the Lost Map -  (Read 25203 times) 0 Members and 1 Guest are viewing this topic.
jsj795
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 « on: 18 August, 2009, 16:18:56 » +2

The first graphical RPG by me!
This is 100% BASIC graphical RPG that I am attempting.
Still a long way to go, and still haven't decided on how battle system is going to work - either turn-based or real-time.
 « Last Edit: 15 November, 2011, 02:45:42 by jsj795 » Logged

Spoiler for funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay \$2 for a \$1 item he needs.
A woman will pay \$1 for a \$2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*
Eeems
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 « Reply #1 on: 18 August, 2009, 17:39:18 » 0

well it looks good so far!
kind of reminiscent of old rpgs (form how the sprites look)

btw attaching the image is just as good as hosting it somewhere else, in fact it is easier
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DJ Omnimaga
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 « Reply #2 on: 18 August, 2009, 18:54:23 » 0

Nice looking, I like how you used text characters to generate the sprites. Keep up the good work.

Welcome here btw
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JoeyBelgier
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 « Reply #3 on: 19 August, 2009, 00:23:49 » +1

nice character-spriting
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Tribal

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 « Reply #4 on: 19 August, 2009, 03:29:29 » 0

Is it suppose to be an animated screenie? If so, could somebody embed the image, I can't see it on the web or in downloaded form.
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DJ Omnimaga
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 « Reply #5 on: 19 August, 2009, 03:30:10 » +1

click it
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Tribal

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 « Reply #6 on: 19 August, 2009, 03:32:39 » 0

Oh, ok that helped, thanks

Anyway, this looks really good so far, I hope you keep us updated on your progess
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jsj795
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 « Reply #7 on: 21 August, 2009, 03:58:57 » 0

thanks for all support... I will try to finish this project (usually, i go on for a month and stop, b/c i can't seem to make the game up to my expectation) but with Omnimaga's support, will FINISH!
And btw, what do you guys think will be good for this game's battle system?
This game will be standard RPG, with different classes, such as warrior, archer, and mage.
They have a speed component, and want to make it as real-time battle system, but seems pretty hard on basic.
That's why I'm thinking of turn-based battle in 5x5 battle arena. In that way, Archer and Mage can really use their adventage on ranged weapon/spells.
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Spoiler for funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay \$2 for a \$1 item he needs.
A woman will pay \$1 for a \$2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*
DJ Omnimaga
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 « Reply #8 on: 21 August, 2009, 07:11:26 » 0

I hope this gets finished, To not put too much pressure on yourself (unless you have about 1-2 years of experience in calc RPG programming) I would recommend a simple battle system. Go with some classes  but not too much and use a turn based battle system or a semi-turn-based one (where time stops flowing completly when you select commands). Tactical system would be cool for a turn based battle RPG. I saw very few of those for calcs before.

I also recommend staying 100% BASIC unless you need a program to run programs from archive memory (if you run out of RAM), because using stuff such as xLIB or Celtic for new programmers can be quite hectic and confusing. Also, do several backups. Group first, then send to computer (the ungrouped files). Even in Pure BASIC, bad stuff can still happen like dead batteries, your calc being reset on a Math test, taken away by teacher, etc

Keep up the good work!
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jsj795
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 « Reply #9 on: 09 September, 2009, 19:40:11 » 0

Alright... I have realized the limits to horizontal sprite drawing, and decided to just use the ASCII characters...
So I'm starting the game from scratch again...
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Spoiler for funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay \$2 for a \$1 item he needs.
A woman will pay \$1 for a \$2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*
JoeyBelgier
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 « Reply #10 on: 09 September, 2009, 21:52:53 » 0

I'm really sorry to hear that :[
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DJ Omnimaga
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 « Reply #11 on: 09 September, 2009, 22:26:11 » 0

Aw sorry to hear

I think hard coded sprite in BASIC are generally huge, despite being relatively fast. ASCII should be fine, though. Some ASCII chars can do quite good maps if used properly. Don't give up on project, though!
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Builderboy
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 « Reply #12 on: 09 September, 2009, 23:31:46 » 0

that sucks.  Rewriting an engine completely takes a lot of courage.  Don't give up!
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Eeems
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 « Reply #13 on: 10 September, 2009, 00:04:51 » 0

I know...I'm currently planning a rewrite on my own engine..and yeah....it takes a lot of time...and this will be my, what, 3rd? 4th time?
yeah...it really sucks...but afterwords it's great
don't give up
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DJ Omnimaga
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 « Reply #14 on: 10 September, 2009, 07:00:25 » 0

(as long as you doN,t spend 4 years rewriting your engine 10 times and only doing 10% of progress because of it (no offense to TI-Freak8x and his Pokemon game)
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Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)