﻿ Tale of the Lost Map
20 June, 2013, 05:39:30
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 Author Topic: Tale of the Lost Map -  (Read 25204 times) 0 Members and 1 Guest are viewing this topic.
jsj795
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Total Post Ratings: +81

 « Reply #360 on: 17 April, 2012, 09:04:56 » 0

oh i remember i started playing that Ultima but never got to finish

and this is my solution so far to integrate both saving point+saving anywhere.

Within the towns and certain parts of the world, you have poets, who's looking for a story to tell, and asks you to tell about your adventure, thus you are embedded into the game world's "memory". And this happens for free.
And from poets or from stores, you are able to buy the journal, which requires gold and takes up inventory space, thus limits from having unlimited journals on you. When you use your journal, your past deeds are written, and you are again embedded in the "memory".

A little detail that make the game more realistic on something miniscule like saving game
 Logged

Spoiler for funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay \$2 for a \$1 item he needs.
A woman will pay \$1 for a \$2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*
Art_of_camelot
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 « Reply #361 on: 17 April, 2012, 11:54:17 » 0

Sounds good. I like it. It's no surprise if you didn't finish playing that game. It is MASSIVE.
 « Last Edit: 17 April, 2012, 11:55:04 by Art_of_camelot » Logged

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jsj795
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 « Reply #362 on: 18 April, 2012, 00:56:50 » 0

Yeah it is, I have over 20 notepad worth of ideas and stuff to implement + 5 excel spreadsheets for data input so far
And I'm still yet not close to finishing it
 Logged

Spoiler for funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay \$2 for a \$1 item he needs.
A woman will pay \$1 for a \$2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*
Art_of_camelot
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 « Reply #363 on: 25 April, 2012, 09:35:16 » +2

I actually have the posts from this thread cached, so I'm adding them back in now as quotes. Best I can do since we lost some posts.
Quote from: jsj795
(yesterday @02:24:12]
I guess this is a little huge update plus looking for a bit of help post.

I'm going to include the list of skills (All of them totally unbalanced) that I've been brainstorming to be included in the game.
And there are many sections that I have yet to make any skills for, this is where you guys can help Cheesy
Give me as many skills as possible!! It can be really generic, or really out of the box (I do prefer out of the box skills), just don't go overboard with crazy skills that will be overpowered (e.g. MA LAZOR - enemy instantly die!). Something that you think will work and that can be somewhat balanced Tongue

notes:
the (A), (S), (P), (S/A) in front of the skill name is the nature of the skill.
(A) - This is Attack, and you may not use more than 1 Attack on same turn.
(S) - This is Skill, and you may not use more than 1 Skill on same turn.
(P) - This is Passive, and each Passives stack amongst each other, and is permanent
(S/A) - This is both Skill and Attack, so you may not use both Skill and Attack on that same turn after you use S/A.

The battlefield is 16 spaces long, and 2 spaces high. It's in platformer style so 2 spaces high means lower space is ground, the higher space is air.

Quote
TLM skills

Archery Skills

(P) Overdraw (Increase max range for bow class)
(P) Tuned String (Increase min range for bow class)
(S/A) Piercing shot (Hit for 120% physical damage with 70% chance to cause Bleed)
(A) Arrow thrust (Melee attack, does physical damage with chance to cause Bleed, ignore min range)
(S/A) Aerobatic Shot (Jump back 2 spaces, shoot arrow forward while in air)
(A) Sniper (Hit enemy regardless of range)
(P) Bullseye (10% chance critical hit will do 3x instead of 2x)
(A) Knockback (Physical Attack that knocks back enemy by 1)
(S) Lock Aim (Gives 100% accuracy)
(S/A) Strafe (Shoots arrow 3 times, but unable to attack/move next turn)

Psychic Skills

(S) Dimension Lock (Enemy unable to move for a turn)
(S/A) Desync (Inflict psychic damage, with a chance to cause Stun)
(S) Insanity (Chance to cause fear or frenzy)
(A) Neural Shock (Inflict lightning damage with a small chance to cause shock)
(S) Lift (character flies after this turn with mana drain)
(P) Focused Mind (Increase all psychic damages)
(A) Telekinesis (Inflict physical damage and knocks back by 1 space)
(S/A) Mind freeze (Inflict small psychic damage with chance to cause disrupt)
(A) Rend (Inflict physical damage with chance to cause bleed)

Assassin Skills

(S) Shadow walk (Disappear for one turn)
(S/A) Backstab (Jump to other side and do 130% physical damage in melee, ground position)
(S) Tumble (Move forward or backward by 3 space)
(S) Doppelganger (Increases evasion)
(A) Dart (Dagger does range attack with 90% physical damage)

Soul Skills

(A) Whisper (Inflict psychic damage)
(A) Torment (Inflict physical damage with a small chance to cause Fear)
(S) Spirit Realm (Increase Soul skill damage with a small chance to cause delusion on oneself)

Alchemy Skills

(A) Acid bomb (Inflict poison damage with chance to cause Corrosion)
(P) Catalytic Hand (Decrease Mana cost of alchemy skills)
(S) Fiery weapon (Add fire damage to weapon for 1 turn, grants chance to cause fire on weapon attack)

Rune Skills

Elemental Skills

(A) Fireball (Cast fireball in a line, inflict fire damage to enemy with chance to cause Burn)
(A) Spark (Cast spark around character, inflict lightning damage to enemy with chance to cause Shock)
(A) Ice Beam (Cast ice beam in a line, inflict ice damage to enemy with chance to cause Freeze)
(A) Gust (Cast gust around character, inflict wind damage to enemy with chance to push enemy away by 1 space)
(S) Hail (Increase all ice damages)
(S) Whirlwind (Increase all wind damages)
(S) Scorch (Increase all fire damages)
(S) Charge (Increase all lightning damages)
(S) Wind drift (character flies for 2 turns)
(P) Fire mastery (Increase fire damages)
(P) Ice mastery (Increase ice damages)
(P) Lightning mastery (Increase lightning damages)
(P) Wind mastery (Increase wind damages)
(S) Wind walk (Move forward or backward by 4 space)

Martial Skills

(S/A) Throw (Pick up enemy and throw 2 spaces, dealing physical damage. Works on melee and on ground-enemy only)
(S/A) Running Blow (move forward 1 space, deals 120% physical damage, knocks back enemy by 1 space)
(S) Dash (Move forward 3, if this overlaps with the enemy you go behind the enemy)
(A) Wild Punch (Melee attack with 2x critical damage with 10% loss of accuracy)
(P) Discipline (Increase all physical damage done with martial skills by 10%)
(A) Smite (30% to do critical damage)
(S) Side-step (Increases the chance to evade enemy's 'line' attack for a turn)
(S) Taunt (Chance to cause frenzy)
(S) Rage (Increases physical attack to 200% but cannot move next turn and lowers defence)

Cleric Skills

(S) Enchant (Increase stamina and all physical damage)
(S) Bravery (Remove fear)
(S) Prayer (Certain chance to remove physical status effect)
(A) Judgment Light (Inflict psychic damage)
(A) Plague (Inflict poison damage)
(S) Repulsion (Push enemy by 2 spaces)
(S/A) Holy Aura (Inflict fire/ice/lightning damage, closer you are, more damage it causes)
(S) Divine Intervention (30% to remove all statuses every turn after casted, but drains mana when it's on)

here are battle statuses
Quote
Battle status

Physical:
Bleed - Lower maximum HP
Corrosion - decrease HP and defense
Burn - decrease HP at certain %, can stop burn after certain number of move, cancel out freeze
Freeze - can't attack or move, cancel out burn
Shock - moving or doing anything physical causes damage

Mental:
Stun - can't do anything
Fear - cannot aim or move toward opponent
Frenzy - can only physical attack, lowers defense, can't leave battle
Delusion - lowers accuracy
Disrupt - can't use skills

Quote from: TBO_Yeong
(yesterday@03:20:08)
One suggestion (you may ignore this.)
The name "Death mark" sounds like 1-hit KO move, even though its use is completely different.
Maybe change the name to "Lock-Aim" or something like that?

Quote from: jsj759
(yesterday @03:23:15)]
ooh true, I actually like the Lock Aim better Cheesy thanks

Quote from: TBO_yeong
(yesterday@04:24:08)
I got one:
Cleric Skill
(S)Unbind: Remove Disrupt with 70% chance

Martial Skill
(A)Wild Punch: Punch that pushes enemy

Quote from: jsj795
(yesterday@04:36:07)
as for Unbind, I don't think it works because Disrupt by itself means you can't use any skill, which means you can't use the skill Unbind. But I took the idea and changed the name/effects tho ((P) Divine Intervention (10% to remove all mental statuses every turn))

Changed Wild Punch's effect to be more befitting its name, also since its effect seemed kinda similar to Bash.

post updated.

Edit: Switched Wild Punch's category from Martial Arts to Combat, since it seems more oriented to Combat

Now that I think about it, Combat and Martial Arts are pretty similar so I'm going to just move all Combat skills to Martial Arts skills and delete Combat skills altogether

Edit 2: Huge edit in the skills, added in tons of new skills, deleted some, modified a lot of effects
 « Last Edit: 25 April, 2012, 09:36:54 by Art_of_camelot » Logged

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Art_of_camelot
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 « Reply #364 on: 25 April, 2012, 09:35:42 » +1

Quote from: Art_of_camelot
(yesterday@15:31:50)
I tried to add to the skills that had the least amount of entries in order to balance things out a bit more. Smiley The skills I wasn't too sure about (Soul and Rune) I didn't touch.

Martial Skill:
(P)Counter: Has a chance to automatically retaliates against physical strikes if the target is within range.
(P)Side-step: Gives a 10% chance to evade an enemy's physical attack.
(A)Flying kick: A strong attack that knocks the target back a space. May cause stun.
(A)Fatal blow: Has a high chance to cause a critical hit. May cause bleeding.
(S)Berserker's rage: Puts player in a frenzy state for 3 turns.

Psychic Skill:
(P)Barrier: Reduces damage taken by 10% (Could be a Skill instead and last a predetermined number of turns)
(A)Telekinesis: Hurls an enemy back several spaces and causes damage. May cause stun.
(S)Mind freeze: Inflicts Disrupt status for 5 turns.
(A)Rend: Inflicts damage to target's internals. Has a high chance to cause bleeding.

Cleric Skill:
(S)Mend: Replenishes a small amount of health.
(S)Recover: Replenishes a small amount of health. Heals a small percentage of health over the next 3 turns.
(S)Heal: Replenishes a medium amount of health.
(S)Restore: Replenishes a large amount of health.
(S)Cure: Removes status.

I'd suggest moving smite to cleric and possibly changing it's effect.

Thief skill:
(P)Stealth: Increases evasion by 10%
(S)Steal: Attempts to steal an item from an enemy.
(S)Vanish: Player attempts to escapes from battle(regardless of position). Does not work against bosses.
(A)Death strike:Has a high chance to cause a critical hit. May cause bleeding.
(A)Mug: Deals damage. Has a chance of stealing an item

Alchemy Skill:
(S)Temper: Increases damage done with melee weapons.
(P)Medicine man: Causes healing items to replenish a larger amount of health.

Quote from: jsj795
(yesterday@15:44:44)
Wow thanks! funny thing is, I added in the skill Counter to Martial Arts Skills, but scrapped it due to it be possibly overpowered.
Also there are some skills that I already have in there, such as Cure and Stealth.

Why would you suggest moving Smite to cleric?
smite:
1. to strike or hit hard, with or as with the hand, a stick, or other weapon.
2. to deliver or deal (a blow, hit, etc.) by striking hard.

Is it because of diablo 2's influence on the skill smite? Tongue

And I haven't exactly figured out what to do with Rune Skills yet, I may just scrap it, but who knows. Also, I'm really debating whether I should add in healing type skill or not (curing status is fine, but not HP or MP heal). I'll add in when I think it's necessary since it's easy to implement Tongue

Edit: Don't understand the effect of berserker's rage, since frenzy is not a beneficial status... It restricts movement and skill use, plus it lowers your defence. So I changed the effect Tongue

Edit 2: I realized I actually didn't want the typical-thief skills in the game, so I changed the Thief skill to Assassin skill as that is more befitting. No item-stealing for this game Also I don't like the auto-run skill such as Vanish Undecided

Quote from: Art_of_camelot
(yesterday@16:00:09)

I've often seen smite used in a religious context, but due to it's definition, it could fit wherever. My suggestion was just based on "flavor", not the actual moves effect. Smiley I did not see anything like "cure" or "stealth". Stealth is meant to be a permanent passive boost to evasion. Fade(p) increases agility and Doppelganger(s) does increase evade, but as a skill i assumed it was a temporary boost. As for cure, the only similar thing i see is "prayer". which only has a chance. Cure is meant to be a 100% catch all for curing status. I didn't see that frenzy blocked the character from moving, that could be a hindrance (unless the enemy is backed into a corner or unable to move). The idea though was that you sacrifice defense in order to hike your attack way up and wail on your opponent for 3 turns. Smiley

Quote from: jsj795
(yesterday@16:18:21)

Quote from: Art_of_camelot
I've often seen smite used in a religious context, but due to it's definition, it could fit wherever. My suggestion was just based on "flavor", not the actual moves effect.
Hmm okay, it's not a huge deal, plus I think Cleric  skills might need a physical damaging skill.

Quote from: Art_of_camelot
I did not see anything like "cure" or "stealth". Stealth is meant to be a permanent passive boost to evasion. Fade(p) increases agility and Doppelganger(s) does increase evade, but as a skill i assumed it was a temporary boost. As for cure, the only similar thing i see is "prayer". which only has a chance. Cure is meant to be a 100% catch all for curing status.

I don't want a skill to be a MUST-GET for every characters out there, since I think a permanent passive boost to evasion is pretty significant and overpowered thing since it greatly boosts you not getting hit 1 out of every 10 attacks. And yes it is a temporary boost, for a reason stated above Smiley With actual skill it becomes more of situational skill. Do I sacrifice MP and skill turn for better chance to evade, or do I use that MP and skill turn for more offensive skill?

Quote from: Art_of_camelot
As for cure, the only similar thing i see is "prayer". which only has a chance. Cure is meant to be a 100% catch all for curing status.

Again, I think 100% to cure all status seems pretty overpowered Sad And I'm considering changing the effect of prayer from chance to cure all statuses to chance to cure physical statuses and change Alchemy's skill Transmutation Dust to some other effect or just scrap it.

Quote from: Art_of_camelot
I didn't see that frenzy blocked the character from moving, that could be a hindrance (unless the enemy is backed into a corner or unable to move). The idea though was that you sacrifice defense in order to hike your attack way up and wail on your opponent for 3 turns.

Yes, I put in a skill called Rage which puts in an effect where you are granted boost in attack but also penalizes you for it.

Edit: Updated the previous skill post

Quote from: Art_of_camelot
(yesterday@???)
1.As I said it doesn't really matter, it could be used in either.
2.)Ok, makes sense.
3.)Same as above, but either of the could be late game skills or have a significant cost to use.
4.)That's cool, i like the idea of a "berserk" skill reagardless.
5.)I see you updated your above post. I don't mind the thief class being changed to assassin. I usually group thief/assassin/ninja classes similarly, thus the skill suggestions. Also, the vanish skill i suggested is not 100%. It only has a chance of working. I understand if you think it's overpowered or don't want to use it.
*This last post of my responses was reconstructed from my memory*

That's all I have. There may have been one or two more as of my last checking the thread, but alas; they are gone. At least I managed to retain most of it though.
 « Last Edit: 25 April, 2012, 10:02:02 by Art_of_camelot » Logged

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jsj795
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Posts: 1087

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 « Reply #365 on: 25 April, 2012, 09:50:22 » 0

Wow thank you so much!!!!
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Spoiler for funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay \$2 for a \$1 item he needs.
A woman will pay \$1 for a \$2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*
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 « Reply #366 on: 25 April, 2012, 10:06:26 » 0

No problem. It would have been a pain for you to have to recap and retype. Not to mention that if you didn't have the changes saved it could be difficult to remember some of the suggestions. I'm just glad I had the tab open and cached. =)
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 « Reply #367 on: 25 April, 2012, 10:09:22 » 0

woah lots-o-texts ...
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If something above sounds rude, feel free to vote it down, it was not meant to be rude<<lolol
--Always stay relAXEd!--

Spoiler for Hidden:

[

Spoiler for Still Alive:
This was a triumph.
I'm making a note here: HUGE SUCCESS.
It's hard to overstate my satisfaction.

Aperture Science:
We do what we must because we can.
For the good of all of us
Except the ones who are dead.

But there's no sense crying over every mistake
You just keep on trying till you run out of cake
And the science gets done and you make a neat gun
For the people who are still alive.

I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart and killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so happy for you.

Now these points of data make a beautiful line
And we're out of beta we're releasing on time.
So I'm GLaD I got burned think of all the things we learned
For the people who are still alive.

I think I prefer to stay inside.
Maybe Black Mesa -
THAT WAS A JOKE. HA HA, FAT CHANCE.
Anyway, this cake is great:
It's so delicious and moist.

Look at me still talking when there's science to do.
When I look out there it makes me GLaD I'm not you.
I've experiments to run there is research to be done
On the people who are still alive

And believe me I am still alive.
I'm doing science and I'm still alive.
I feel FANTASTIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.

Still alive
Still alive
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Topic starter
Total Post Ratings: +81

 « Reply #368 on: 25 April, 2012, 10:11:16 » 0

No problem. It would have been a pain for you to have to recap and retype. Not to mention that if you didn't have the changes saved it could be difficult to remember some of the suggestions. I'm just glad I had the tab open and cached. =)

Yeah thankfully I had the new skills changed and saved on my computer But I would've forgotten who contributed what, since all of you guys are gonna be in the credit

Edit: just went through a huge overhaul. Now I don't have to worry about running out of RAM thanks to Xeda's small asm program. Also optimized bunch of codes so it's 500 bytes smaller AND it's a bit faster! I probably will save more bytes when I finish with other half of codes I haven't looked yet.
 « Last Edit: 25 April, 2012, 11:39:18 by jsj795 » Logged

Spoiler for funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay \$2 for a \$1 item he needs.
A woman will pay \$1 for a \$2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*
jsj795
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Date Registered: 28 July, 2009, 22:10:35
Location: __̴ı̴̴̡̡̡ ̡͌l̡̡̡ ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ ̡͌l̡̡̡̡.___
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 « Reply #369 on: 25 April, 2012, 16:42:19 » +4

I don't really know if you guys can see it but there was a huge speed difference between old code and the new code especially on the actual calculator.

Old Code

New Code

And also it allows for more versatility as I don't have any limit on how many event tiles I can place on the map whereas in the old code I was restricted to 10 events per map.
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Spoiler for funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay \$2 for a \$1 item he needs.
A woman will pay \$1 for a \$2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*
DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
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Date Registered: 25 August, 2008, 07:00:21
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 « Reply #370 on: 25 April, 2012, 20:03:58 » 0

Wow that is great! I like the speed improvement. What technique did you use? Did you put every event code outside the walking loop? That usually helps a lot.

Glad to see this is still progressing btw.
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Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Art_of_camelot
The matrix has you.. ಠ_ಠ
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Location: Dr. Light's Laboratory
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 « Reply #371 on: 25 April, 2012, 21:02:16 » 0

Very nice! The speed improvement is quite noticeable actually. =)
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Projects:
TBA! Coming to an 83+ near you!

jsj795
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Last Login: 26 April, 2013, 03:43:03
Date Registered: 28 July, 2009, 22:10:35
Location: __̴ı̴̴̡̡̡ ̡͌l̡̡̡ ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ ̡͌l̡̡̡̡.___
Posts: 1087

Topic starter
Total Post Ratings: +81

 « Reply #372 on: 25 April, 2012, 23:50:53 » 0

Wow that is great! I like the speed improvement. What technique did you use? Did you put every event code outside the walking loop? That usually helps a lot.

Glad to see this is still progressing btw.
Event has always been outside of walking loop, but what I did was change the map tile format which helped to reduce A LOT of conditional checkings Only downside is that now the map files are slightly larger than before, but it's still manageable.
 Logged

Spoiler for funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay \$2 for a \$1 item he needs.
A woman will pay \$1 for a \$2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*
Yeong
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Date Registered: 15 October, 2010, 04:29:49
Location: Arden, NC
Posts: 3705

Total Post Ratings: +260

 « Reply #373 on: 26 April, 2012, 01:33:45 » 0

The skill wind walk seems like maplestory skill name
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Project Redemption....

My project progresses:HERE
My Pastebin stuffs:HERE
My Animations: HERE
Spoiler for Images :D:

ﾉ◕ヮ◕)ﾉ:・ﾟ PENGUIN WAVE!!:„ø¤º°¨ ¨°º¤KEEP THE PENGUIN GOING ¸„ø¤º°¨ ¨°º¤øº LETS GO PENGUIN !¤¤º°¨¨°º¤øº¤ø„¸¸ø¤º°¨„ ø¤º°¨¨°º
Xeda112358
Xombie. I am it.
Coder Of Tomorrow
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Date Registered: 31 October, 2010, 08:46:36
Location: Land of Little Cubes and Tea, NY
Posts: 3785

Total Post Ratings: +614

 « Reply #374 on: 26 April, 2012, 04:05:27 » 0

This is looking quite impressive o.o
 Logged

Latest update (possibly incomplete)
My pastebin
Spoiler for FileSyst:
FileSyst is an application that provides a folder and filesystem for the TI-83+/84+ calculators. It is designed to be easy to access and use in BASIC, and it can be used to access game files and save data, or to create a command prompt, among other things:

Spoiler for Graphiti:
This is a graph explorer for graph theory. It will require lots of work to finish. Currently you can:
Add edges (direction not shown, but they are directed)
Arrange vertices in a circle (in the future, you will be able to define levels of rings and the number of nodes in each)
Create complete graphs quickly

Plans:
Deleting edges
Multiple graphs support
Arrows for directed graphs
Planarity testing
Matrix operations
Weighted edges
Chromatic polynomials
Chromatic numbers

Spoiler for Stats:

Samocal             [o---------]
Virtual Processor   [o---------]
EnG                 [oo--------]
Grammer             [ooo-------]
AsmComp             [ooo-------]
Partex              [oooo------]
BatLib              [oooooooo--]
Grammer82           [----------]
Grammer68000        [----------]

Pseudonyms:  Zeda, Xeda, Thunderbolt
Languages:   English, français
Programming: z80 Assmebly
Grammer
TI-BASIC (83/84/+/SE, 89/89t/92)
Known For:   -Creator of the Grammer programming language
(Winning program of zContest2011)
-BatLib- One of the most feature packed libraries for BASIC programmers available
with over 100 functions and a simple programming language
-Learning to program z80 in hexadecimal before using an assembler (no computer was
available!)
╔═╦╗░╠═╬╣▒║ ║║▓╚═╩╝█

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