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Author Topic: Elimination: A New FPS -  (Read 12588 times) Bookmark and Share
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Builderboy
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« Reply #15 on: 27 August, 2011, 23:25:11 »
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Nice to see a fullscreen FPS game in development, even if it is based on an earlier engine it seems you are pimping it our enough to call it a whole new engine!  Can't wait for moar screenies showcasing the new features Smiley
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« Reply #16 on: 27 August, 2011, 23:42:51 »
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All 15 Mhz calculators have at least one extra ram page, 16 KB.  Elimination requires just that one.  (Out of 48 KB of RAM, Elimination needs 24 KB)

All 15 Mhz calcs? really? because I would love that. TI-Boy doesn't work on my TI-84+BE, if that means anything concerning extra ram pages...
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« Reply #17 on: 27 August, 2011, 23:44:06 »
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All 15 Mhz calculators have at least one extra ram page, 16 KB.  Elimination requires just that one.  (Out of 48 KB of RAM, Elimination needs 24 KB)

All 15 Mhz calcs? really? because I would love that. TI-Boy doesn't work on my TI-84+BE, if that means anything concerning extra ram pages...
What? ti-boy has always worked for the ti-84PBE
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« Reply #18 on: 27 August, 2011, 23:52:21 »
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Not the new ones with low RAM, and the old ti-boy.
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« Reply #19 on: 27 August, 2011, 23:53:33 »
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ti-84 P B E (Not silver) were always supported I thought
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« Reply #20 on: 27 August, 2011, 23:54:06 »
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Nope. There are those with low ram pages.
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« Reply #21 on: 28 August, 2011, 01:18:25 »
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It looks like you need to optimize your code to do grayscale, but it should be doable. There is a grayscale maze game for the 83+ line of calcs. I think it's called maze3D.

But anyway: nice to see a new first person shooter. I like gemini, but when you have many programs, the VAT is to large to run it. Goot to see that's fixed.
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« Reply #22 on: 28 August, 2011, 02:06:34 »
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It looks like you need to optimize your code to do grayscale, but it should be doable. There is a grayscale maze game for the 83+ line of calcs. I think it's called maze3D.

But anyway: nice to see a new first person shooter. I like gemini, but when you have many programs, the VAT is to large to run it. Goot to see that's fixed.

maze3d II is it but yes good to see more 3D games coming out

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« Reply #23 on: 28 August, 2011, 02:32:55 »
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It looks like you need to optimize your code to do grayscale, but it should be doable.

Like I said, don't trust the screenshot.  Wabbitemu is not good at emulating grayscale.

Another feature I forgot to mention: A well-developed story.  I don't think it's required for a FPS to have a quick plot.
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« Reply #24 on: 28 August, 2011, 03:55:21 »
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Could you post a screenie that shows the actual engine a bit more?  In the first post you see it for like 2 seconds before talking starts..
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« Reply #25 on: 28 August, 2011, 04:38:55 »
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Yeah, I probably should.  Just remember, Wabbitemu doesn't do well at grayscale.

Also, the game has weapons, but I turned them off temporarily to work with other stuff without being distracted.


* screenshot 4.gif (293.04 KB, 192x128 - viewed 167 times.)
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« Reply #26 on: 28 August, 2011, 04:50:20 »
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Sounds Cool! Can't wait to see more!
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« Reply #27 on: 29 August, 2011, 16:38:16 »
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I corrected a rather serious bug, and that took care of the "better object system."  That said, it's a huge possibility that I'll be able to have an entire level ready to screenshot by the end of this week.


* Screenshot5.gif (138.17 KB, 192x128 - viewed 124 times.)
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« Reply #28 on: 29 August, 2011, 16:53:41 »
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Wait, did you just walk through trees?
At any rate, this looks to be epic. Can't wait.
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« Reply #29 on: 29 August, 2011, 17:00:43 »
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Wait, did you just walk through trees?

Lol, maybe some collision detection couldn't hurt.  Question, though, could one walk through objects in Wolfenstein 3D?  If so, I don't see any reason to make this any different Smiley
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