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DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
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LV15 Omnimagician (Next: --)
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Last Login: Today at 18:53:31
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50202
Total Post Ratings: +2611
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« Reply #1 on: 31 August, 2011, 03:28:56 » |
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Interesting, I will have to take a look at this when I feel like reading much. Are you planning to make some sort of RTS or something?
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Ashbad
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« Reply #2 on: 31 August, 2011, 04:06:05 » |
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Hehe, Coordinated Unit Movement == CUM
On a side note, I might look at these
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ZippyDee
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« Reply #3 on: 31 August, 2011, 07:13:57 » |
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Interesting, I will have to take a look at this when I feel like reading much. Are you planning to make some sort of RTS or something?
Right now I'm just interested in the coordinated movement algorithms. I've always been interested in pathfinding, so this is some pretty cool stuff to try for me.
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There's something about Tuesday...Pushpins 'n' stuff... 
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DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
Offline
Gender: 
Last Login: Today at 18:53:31
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50202
Total Post Ratings: +2611
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« Reply #4 on: 31 August, 2011, 21:55:44 » |
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I see. I wonder in what other game could this be used?
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