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Author Topic: RTS-style Coordinated Unit Movement -  (Read 769 times) Bookmark and Share
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ZippyDee
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« on: 31 August, 2011, 02:30:47 »
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I wasn't sure exactly where to put this, but I found some great explanations of concepts and implementation of Coordinated Unit Movement for RTS-style games, though it could be used for any type of game, I suppose. I just thought some people might find this interesting and/or helpful for current or future projects.

Explanation of basic concepts:
http://www.gamasutra.com/view/feature/3313/coordinated_unit_movement.php
Explanation of implementation:
http://www.gamasutra.com/view/feature/3314/implementing_coordinated_movement.php
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DJ Omnimaga
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« Reply #1 on: 31 August, 2011, 03:28:56 »
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Interesting, I will have to take a look at this when I feel like reading much. Are you planning to make some sort of RTS or something?
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Ashbad
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« Reply #2 on: 31 August, 2011, 04:06:05 »
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Hehe, Coordinated Unit Movement == CUM

On a side note, I might look at these
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ZippyDee
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« Reply #3 on: 31 August, 2011, 07:13:57 »
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Interesting, I will have to take a look at this when I feel like reading much. Are you planning to make some sort of RTS or something?
Right now I'm just interested in the coordinated movement algorithms. I've always been interested in pathfinding, so this is some pretty cool stuff to try for me.
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« Reply #4 on: 31 August, 2011, 21:55:44 »
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I see. I wonder in what other game could this be used?
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