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25 May, 2013, 08:05:42 *
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Author Topic: [Prizm 2011 Contest Entry] PrizmCity -  (Read 2817 times) Bookmark and Share
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Ashbad
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« Reply #30 on: 09 September, 2011, 21:25:05 »
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Well, I got a preliminary HUD working, reduced the size of viewable playing field at a time (from 11x24 to 20x10 to make tons of room for the HUD), got a map cursor working, fixed a *very* fatal flaw in map generation, and a few other things Smiley I completely rewrote the map generation to fix the errors and I achieved 500 lines in one hour O.o

EDIT: even added those little quirky messages usually seen in SimCity games when setting up a new city like "Seeding Trees" or "Parsing Mountains" :3
« Last Edit: 09 September, 2011, 21:32:23 by Ashbad » Logged
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