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Author Topic: Fantastic Sam is Fantastic -  (Read 1755 times) Bookmark and Share
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LincolnB
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« on: 07 September, 2011, 00:49:19 »
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Hello there,

As some of you might know, I've been working on a platform game called 'Fantastic Sam'.

Enough talk. Screenie:






I won't write too much here. Everything is explained in the Important Readme.txt, which is pretty darn good if I do say so myself (the readme is good, and what I was referring to. Smiley )

* Fantastic Sam.zip (13.57 KB - downloaded 32 times.)
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calcdude84se
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« Reply #1 on: 07 September, 2011, 02:03:53 »
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Looks cool; I'll be sure to try it at some point.
The wavy (?) text reminds me of the text in Benumbered v2.0. Smiley
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« Reply #2 on: 07 September, 2011, 02:46:41 »
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looking good Smiley
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LincolnB
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« Reply #3 on: 07 September, 2011, 02:58:46 »
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The wavy (?) text reminds me of the text in Benumbered v2.0. Smiley

Yeah, that's actually where I got the idea.
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Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler for Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)


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« Reply #4 on: 07 September, 2011, 03:01:18 »
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COMIC SAAAAAAANSSSSSSS!!!!!!!


Anyway looks good so far. Nice enemies: are they completely independently moving: separate array w/ xy positions and velocites, etc? Also it might not be a bad idea to add some inflation: the movement looks a little jerky atm.
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« Reply #5 on: 07 September, 2011, 03:18:41 »
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Yeah, there's a seperate array (I think I just used L1) with their coords. And the enemies didn't have any inflation but the main character did. Also lol the menu screen was kind of a cop-out. It was, however, my first successful attempt at taking a computer bitmap and transferring it to Axe code.
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   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

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In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


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Not much yet, hopefully this section will grow soon with time (and more contests)


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« Reply #6 on: 07 September, 2011, 03:41:46 »
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Very nice! I also like the bouncy text. It seems like you have put a lot of work into this game already. The physics is interesting, where did you learn how simulate it? Was it Builderboy's tutorial?
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« Reply #7 on: 07 September, 2011, 03:42:58 »
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It was indeed, I got the gravity and acceleration/deceleration ideas/implentation from his tutorial. Smiley
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Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler for Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)


yunhua98
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« Reply #8 on: 10 September, 2011, 18:37:15 »
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I really love the physics.  Wink  Very nice.
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« Reply #9 on: 10 September, 2011, 18:44:06 »
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This looks awesome.  I'm sure it'll be a great game.
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« Reply #10 on: 10 September, 2011, 20:09:01 »
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cool!
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« Reply #11 on: 03 October, 2011, 22:30:16 »
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shocked awesome
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« Reply #12 on: 03 October, 2011, 22:46:59 »
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You should have a limited jetpack fuel that recharges over time or as you get packets.
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Deep Thought
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« Reply #13 on: 04 October, 2011, 03:48:21 »
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Oh noes is that Comic Sans I see? Big frown

Anyway, looking great! What are you planning to do with flying? Does it have a fuel limit or something?
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LincolnB
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« Reply #14 on: 04 October, 2011, 04:56:05 »
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I think I'm pretty much done with this project, I'm just kind of losing interest, and I'm focusing on PaintPad and Base 671, so yeah.
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Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler for Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)


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