Got it to work over last night, with help from runer and leafy in the etherpad

(Turns out it was just the loops needing the offset, the copy() in gside was fine

)
Also updated the pad. Was able to completely re-do gshoot so it now works while an arrow key is being held (it didn't before, b/c getkey→# was used)
WAT03 is executable, source is zipped.
I'm starting to think up some plans for this...maybe a remake of the old
Duel on the side..
The AI thread was for this project, I might be bumping that sometime soon.
First things first, tho, I've put in a limit to how many bullets could be out at a time (also limited the fire rate, it's now half of the rate in this screenie

), but it whould be kind of hard to top ~75 bullets at once..
Soon to come is the platformer aspect, actual gravity and maps and such.
EDIT I've been thinking of an alternate title.. how does "Essence" sound?
EDIT:
so I can play metal-slug-like game in calc soon? cool!

Do you mean Metal slug like this?
http://www.youtube.com/watch?v=QUZWllxQjg8That's not exactly what I'm going for, tho it's an idea...
Btw got it somewhat working with a map, gravity and such. Working on a second weapon type.