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Darl181
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« Reply #150 on: 11 January, 2012, 06:44:47 »
0

I'm still coding SCB, but I'm putting down random ideas on paper that I'm getting.

There might be an interplanetary mode, where you pilot a ship from top-down view to get from planet to planet.  Could also serve as a nice medium for off-planet battles Grin (and maybe a Nyan Cat or two?...sshhh)
« Last Edit: 11 January, 2012, 06:45:22 by Darl181 » Logged




 
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« Reply #151 on: 11 January, 2012, 07:11:28 »
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I didn't try the latest version but this looks great. Glad this is still somewhat alive.
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« Reply #152 on: 07 March, 2012, 07:34:45 »
0

So I've been spriting some of the possible vehicles used by both you and whatever you're fighting. Cheesy

Some notes:
fighter plane - can't get the wing to look right >.<
SkyFish - looks like a fish
tank - turret is drawn separately, might have to do weird masking stuff unless I pxl-off or similar
some truck - infantrymen etc come out
flying lobster -
car - maybe you could hide behind it or something?

Not pictured: helicopter - paratroopers etc

Edit: Idea: ability to drive/fly abandoned/defeated (but not destroyed) vehicles.
Also brainstorming methods of invasion, liking the idea of freefalling Wink


* vehicles_cropped.png (1.87 KB, 100x87 - viewed 193 times.)
« Last Edit: 07 March, 2012, 22:17:08 by Darl181 » Logged




 
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« Reply #153 on: 11 March, 2012, 22:52:36 »
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Wow, different vehicles? Looking nice!
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« Reply #154 on: 11 March, 2012, 23:29:22 »
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The tank doesnt look right <_<
Also I don't agree with the flying lobster. I understand you would like to put a meme in, but it kinda does not fit in :\
If you need help on the plane I'd be happy to help Cheesy
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« Reply #155 on: 12 March, 2012, 02:24:00 »
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The tank doesnt look right <_<
Did you see the note, about how the turret's drawn separately? Tongue
Quote
Also I don't agree with the flying lobster. I understand you would like to put a meme in, but it kinda does not fit in :\
Yeah, idk why I put that in there tbh.  I think I had some empty slot in the drawing program and I didn't feel like shuffling stuff around so I just put some random thing there instead and didn't even bother to make it look presentable Big smile
Quote
If you need help on the plane I'd be happy to help Cheesy
Sounds great!  I've been looking around but none of the sprites I've found give the impression that I'm going for--the wing appearing to go straight out to the side rather than pointing down. :|
E: just to clarify I've looked at other sprites/pics only for ideas on how to do something, like when I was trying to make the jeep I had google images open.  Not going around copying Tongue

---
While messing with the camera panning, the nature of it means it tends to swing around a lot.
Aside from that, the way I draw the background is only the side coming in is kept track of.  The side going off the screen is just sent off the screen.  When the direction changes, it just re-uses the vars from the other side, sometimes making unsightly one-pixel-tall skyscrapers etc.
As I was testing these two things came together and I noticed multiple obvious problems with the background, and don't feel like going in to fix it. (and tbh I hardly remember how it works anyway) Tongue

So, starting on custom backgrounds.  Eventually if I want some level diversity I'll end up doing them anyway so might as well start early on.
I don't really have any ideas for them except that I'm doing a city one, so this is my way of asking if people want to make some Cheesy

I'm thinking of having two screenlengths (128 pixels wide, 28 tall) each of the two buffers (front/back, 3lvl grayscale), tho there's a change I might be flexible with it?
They're scrolled separately from each other, so they prolly shouldn't be dependent on having a building in a certain place or something..
Also it should be tilable horizontally.

If you want to make one or two or whatever than TIA, otherwise keep an eye out for a screenie (maybe beta if I get to debugging) sometime in the next week or so Wink
« Last Edit: 12 March, 2012, 02:30:33 by Darl181 » Logged




 
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« Reply #156 on: 18 March, 2012, 19:30:45 »
+3

Update:

Camera panning re-done, now it moves around depending on what direction you're going
Ability to run off-screen
Arrows indicate where you are, to the side or off the top
Horizontal velocity capped at 4 pixels/frame (more than fast enough imo Tongue)
~16-direction shooting
Flamethrower shoots a bit faster, also sprays minigun-style
Jetpack.  Doesn't work vertically when you get near the top of the screen. Kind of realistic that you can't fly too high maybe?
Not sure if I said this before but: Small jump (press [down])


Haven't gotten around to the pre-made background(s) yet, still making them on-comp.


* ESSENCE.8Xp (10.47 KB - downloaded 7 times.)
* EssLv00.8Xv (0.47 KB - downloaded 7 times.)
* EssBackup14.zip (13.44 KB - downloaded 7 times.)
« Last Edit: 18 March, 2012, 19:41:42 by Darl181 » Logged




 
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« Reply #157 on: 19 March, 2012, 00:59:41 »
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this is fantastic =D. i can't remember ever having seen parallax scrolling done so well. it gets really messy when the character jumps up in front of the grey, though. you should probably keep platforms fairly short to avoid much of that.
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« Reply #158 on: 19 March, 2012, 01:11:29 »
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Yeah, I'm not sure how I'm going to take care of things moving in the gray.  Maybe I'll have it Dispgraph twice, with stuff in between or something.
Also the gray itself could do with a bit of fixing as well, even wabbit makes checkers out of it Tongue

What do you mean by having short platforms, though?  The way I made it it's impossible for the tiles to reach above the skyline, and iirc there's a four-pixel gap between the top of the topmost tiles and the sky so the char doesn't stick out.

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« Last Edit: 20 March, 2012, 06:54:23 by Darl181 » Logged




 
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« Reply #159 on: 19 March, 2012, 03:44:36 »
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I've been slow replying to this thread, but this looks really good Cheesy Nice work. As for your question 2 pages back about shooting mode, I chose not to use "physic" style in Zombie Gun. It does look a little weird at times, but both methods have odd side effects: without the "physic" style for example other bullets could catch up to ones fired when running Tongue
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« Reply #160 on: 19 March, 2012, 04:45:29 »
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I always love looking at those screenshots. I love the parallax scrolling you got Smiley
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« Reply #161 on: 23 March, 2012, 04:33:17 »
+3

Speaking of parallax scrolling, I got stored backgrounds to work.  Not implemented in the game itself but it's going in soon...

There's a bug regarding writing from the right side of the screen (it's reading the bit after the one it should be reading) but for the most part it's working like a charm Grin
(also in the process of fixing it Tongue)


Edit: added source+exec+appvars that need to be in archive for debugging stuffs


* EBG_CityPlanets.gif (1128.58 KB, 192x128 - viewed 104 times.)
* ESSBG.8Xp (1.98 KB - downloaded 5 times.)
* SESSBG.8Xp (2.03 KB - downloaded 5 times.)
* EBGFCITY.8Xv (0.73 KB - downloaded 6 times.)
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« Last Edit: 23 March, 2012, 06:12:38 by Darl181 » Logged




 
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You'll understand / It's not a shame / To be always / Losing the game / Burma-Shave
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« Reply #162 on: 23 March, 2012, 15:01:16 »
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Woah impressive stuff!
About the moon:
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--Always stay relAXEd!--


Spoiler for Hidden:


[







Spoiler for Still Alive:
This was a triumph.
I'm making a note here: HUGE SUCCESS.
It's hard to overstate my satisfaction.

Aperture Science:
We do what we must because we can.
For the good of all of us
Except the ones who are dead.

But there's no sense crying over every mistake
You just keep on trying till you run out of cake
And the science gets done and you make a neat gun
For the people who are still alive.

I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart and killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so happy for you.

Now these points of data make a beautiful line
And we're out of beta we're releasing on time.
So I'm GLaD I got burned think of all the things we learned
For the people who are still alive.

Go ahead and leave me.
I think I prefer to stay inside.
Maybe you'll find someone else to help you.
Maybe Black Mesa -
THAT WAS A JOKE. HA HA, FAT CHANCE.
Anyway, this cake is great:
It's so delicious and moist.

Look at me still talking when there's science to do.
When I look out there it makes me GLaD I'm not you.
I've experiments to run there is research to be done
On the people who are still alive

And believe me I am still alive.
I'm doing science and I'm still alive.
I feel FANTASTIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.

Still alive
Still alive
Scipi
Omni Kitten Meow~ =^ω^=
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« Reply #163 on: 23 March, 2012, 20:39:13 »
0

In that screenie before your latest one, are those Japanese characters? If so, what do they say? Tongue

(I have a feeling that they make me lose, for some odd reason) Big frown
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Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...

Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

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Darl181
Vy'o'us pleorsdtu tlh'e gjaemue.
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« Reply #164 on: 25 March, 2012, 19:56:53 »
0

Yeah, they're Japanese characters.  As a hint they're the same ones as in Juju's sig Wink
*runs

Getting close to implementing the backgrounds into the actual game, now I just need a space of an hour or two to finish it up properly...
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OS 1.04.32

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Draw on websites
Then blow them up
In-browser flight simulator
Haxball: MMO soccer/air hockey game
  Draw with sand.  Yay?
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