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Author Topic: Designing Game Levels -  (Read 3257 times) Bookmark and Share
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ben_g
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Date Registered: 08 May, 2011, 21:03:27
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« on: 24 September, 2011, 22:01:56 »
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If you can do monochrome bitmaps, that would be the most preferred format.  However, PNGs are great as well.  I'm glad you're not doing hex, because I always have to do stuff with the textures to make them work with Elimination.
Monocrome? I thought it was in 3 shade grayscale.

BTW: which of the two themes do you like best: the upper (lighter) one or the lower (darker) one. I think the darker theme looks better on a computer, but I don't know how it looks on-calc.
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Spoiler for completely unimportant stuff:
My projects
 - A base converter that also supports signed and fixed-point numbers.
 - A first person shooter with a polygon-based 3d engine.
Spoiler for latest screenshot:
- A java MORPG.
Spoiler for screenshot:
- a minecraft game in axe
Spoiler for Only open this spoiler if you want to read what's inside:
What's inside.
From when I saw this image, I never lost the game again!
Spoiler for This is [Edit:
not[/Edit] my contest entry. I hope you like it.]
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