Updates:
Started working on 9-18-2011
Ideas: PLEASE GIVE FEEDBACK?
Idea 1: Structure:
Currently the Basic style psuedocode structure is planned like so:
Spoiler for Hidden :
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Run program which stores the 15*23 level into a matrix While 1 Menu (view map, change club, swing, save, load, quit) Lbl view map Loop: check matrix bit by bit, return each value If value = 1 draw grass 4x4 sprite If value = 2 draw rough 4x4 sprite If value = 3 and so on End Lbl Change club Menu (Driver: 1->Z 5->Distance, Iron: 2->Z 4->Distance, Wedge:3->Z 2->Distance, Putter: 0->Z 1->Distance) Lbl Swing Draw thermometer Loop: expand line to match swing power like a normal power bar If max set variable to down Loop: Shrink line accordingly If line reaches bottom, go back to menu If 2nd pressed Start new line below first, Going down towards accuracy mark Test accuracy variable with closeness of line to mark If 2nd pressed, send variables to shot calculation program Lbl Save Save all variables such as position, club, hole, level pack to list Lbl Load Load variables from list Lbl Quit Goto Lbl Z Lbl Shot Calculate Use trig, wind value vs z value, and matrix data to calculate new position End Lbl Z Output "Thanks for playing! Output (block done token)
Wow it feels good to write that all down.
Idea 2: Structure Idea 2
The releases will be interesting.
I will release each part of the engine written in BASIC and then I will release select parts (such as the level renderer) in AXE with source as well.
That way, You can download individual parts of the engine, or the whole thing, to customize your experience.
Idea 3: Level expansion
I have several ideas here:
1. LEVEL EDITOR
2. some courses to make with it:
Pebble Beach Whatever the first course ever is The one from wii sports Wailee Country Club Please give suggestions for ANYTHING in the form of a reply.