@boot try not to have too much going on your head though.
I've given up so many project just because of that same reason. XP
My project progresses:
My Pastebin stuffs:
Check your rate:
ﾉ◕ヮ◕)ﾉ:・ﾟ PENGUIN WAVE!!:„ø¤º°¨ ¨°º¤KEEP THE PENGUIN GOING ¸„ø¤º°¨ ¨°º¤øº LETS GO PENGUIN !¤¤º°¨¨°º¤øº¤ø„¸¸ø¤º°¨„ ø¤º°¨¨°º
I am making a new poll! Final chance for your input on the format.
AXE: Greyscale, longer release time (still need to learn it), harder to implement Graph screen: Easier to code, faster to code, slower, B/W scale Homescreen: in between graph screen and axe in speed, but smaller maps, text only graphics Libs: the middle option, but libs are less reliable.
Last Edit: 27 September, 2011, 02:48:39 by boot2490 »
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!
An useful tool!
PM me if you need some help. I am glad to be of assistance and part of the TI Communnity.
A golf game would definitively be nice. If you haven't done much BASIC before, I would recommend starting in BASIC, though, then try Axe later. Also keep in mind graph screen graphics in BASIC can take a lot of space and in pure basic be a bit slow.
Golf... So... boring...
Can you make a super-ultra-yay-powerups version?
I am Dave! Yognaught!
Spoiler for You are...:
You are the
Guide of Vim
Land of Pluck and Light
Your chumHandle is
Your interests include VIDEO GAMES and ARCHAEOLOGY.
Your wield the wrenchKind specibus and have combined your SOCKET WRENCH with your SHITTY ROGUELIKE BURNED TO CD and DRAGON FIGURINE to create your awesome weapon.
The consorts of your land are neurotic vermillion humanimals who like adventure.
Ok, the issue with Axe is that you must learn to backup, backup and backup in case of RAM clears. Also you need to get used to some different stuff. It can be rather easy to learn for some people, though. There's also ASM, but it's vastly different in tems of language syntax.
Yeah let's not start bashing game genres. Also yeah I would plan well if I was you, maybe even writing down what each var do on paper. Don't start too big too. Add features as it takes form.