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Author Topic: Elimination Screenshots -  (Read 2299 times) Bookmark and Share
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Hot_Dog
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« on: 27 September, 2011, 21:46:19 »
+2

To start this topic off: I'll have a better screenshot for Level 3 later, but since I have a few more bugs to fix before Level 3 is finished, I didn't want to keep people waiting.


* Level 3, Part 1.gif (438.03 KB, 192x128 - viewed 273 times.)
« Last Edit: 27 September, 2011, 21:46:39 by Hot_Dog » Logged

There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.

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« Reply #1 on: 29 September, 2011, 02:43:31 »
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When you play this game, make sure you move around.  As you might expect, enemies will have a hard time hitting you if you don't stand still.

Isn't it satisfying as well to see a robot explode?


* Gunfight.gif (135.37 KB, 192x128 - viewed 240 times.)
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There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.

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« Reply #2 on: 01 October, 2011, 07:36:05 »
+4

Another screenshot of Level 3.


* Level 3, Part 2.gif (492.63 KB, 192x128 - viewed 271 times.)
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There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.

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« Reply #3 on: 01 October, 2011, 10:54:03 »
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This looks realy cool. Well done!
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« Reply #4 on: 01 October, 2011, 16:23:27 »
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how how do we aim?
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« Reply #5 on: 01 October, 2011, 17:02:39 »
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Looks amazing. And the grays will be more consistent on a real calc, right (instead of jumping between three shades in the screenshot)?
« Last Edit: 01 October, 2011, 17:03:09 by Deep Thought » Logged




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« Reply #6 on: 01 October, 2011, 17:43:03 »
+1

how how do we aim?

You can toggle on/off the aiming device Smiley

Looks amazing. And the grays will be more consistent on a real calc, right (instead of jumping between three shades in the screenshot)?

I don't understand what you mean.  Grayscale in this game is 3-level
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There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.

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« Reply #7 on: 01 October, 2011, 17:46:43 »
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I mean some pixels in the screenshot seem to jump from gray to black periodically.

EDIT: Might be from moving around. Never mind!
« Last Edit: 01 October, 2011, 17:47:08 by Deep Thought » Logged




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« Reply #8 on: 01 October, 2011, 22:58:28 »
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I think it looks better on the green screen than the b/w screen.
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« Reply #9 on: 02 October, 2011, 03:14:36 »
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The greenish screen is like the real calc Tongue
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« Reply #10 on: 02 October, 2011, 04:01:18 »
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I'm not sure if there's anything you can do about this, but the sprites are really blocky and I can't tell that enemies are enemies. They're just... blobs of pixels. Is this for performance reasons?
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« Reply #11 on: 02 October, 2011, 05:15:14 »
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I noticed that too. Maybe they should be more generic.
Also, the gun looks fake. Either have it look like it is coming from the corner of your eye or do it doom style.
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I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

Spoiler for Signature, updated march 23, 11:28 PM EST:















An useful tool!

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« Reply #12 on: 02 October, 2011, 05:25:59 »
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Also, the gun looks fake. Either have it look like it is coming from the corner of your eye or do it doom style.
I second that suggestion. DOOM guns were great IMHO.
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« Reply #13 on: 02 October, 2011, 05:35:29 »
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I'm not sure if there's anything you can do about this, but the sprites are really blocky and I can't tell that enemies are enemies. They're just... blobs of pixels. Is this for performance reasons?

Ah yes, blocky sprites.  There are many reasons for this:

1. This is based on the gemini engine, which did the same thing
2. To make objects and enemies easier to notice, I double-thickened or quadruple-thickened most of the lines
3. With raycasting on such a small screen, it's easy for the calculator to overlook certain pixels
4. Yes, performance Smiley
5. As long as I have fun working on this game, it will get done.  If I work hard and do research to try and fix this issue, it's going to kill me and make me get bored.  I'm hoping, though, that it won't turn you guys off 0_0

EDIT: I did try making distant objects bigger, but it didn't work out    ENDEDIT

As for enemies being enemies, you can tell what an enemy is by looking for a circular "fireball."  I also added the fireball to make it easy to tell an enemy that's too far away

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Also, the gun looks fake. Either have it look like it is coming from the corner of your eye or do it doom style.

I'm always open to criticism or suggestions, negative or positive, but please don't order me to do something with my game.  Even if you didn't mean it that way, it sure sounded like it.  With that said, even though I respect your opinion, I like the guns the way they are.
« Last Edit: 02 October, 2011, 05:37:21 by Hot_Dog » Logged

There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.

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« Reply #14 on: 02 October, 2011, 05:44:53 »
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1. Fair enough, though I thought they didn't look as blocky in Gemini.
2. So this explains the extra blockiness? I kind of think it makes them harder to notice because you can't tell what they are. I think higher detail is good even if some pixels are left out when the sprite is farther away.
3. I'm not talking about the raycasting, that pretty much looks fine.
4. As far as performance goes, I might be interested in writing an optimized scaled sprite routine for you Smiley
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