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Author Topic: Rolling ball that jump on tracks in mode-7 3d. [HBJ project] -  (Read 4169 times) Bookmark and Share
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Happybobjr
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« on: 28 September, 2011, 04:49:59 »
+9

not sure what this game is or even if it exists yet, but it probably does as it is simple.

99.9999% if this ode is quigibo's
Actually only about 80%

Basically you are a ball.  You roll down a track and....  I really can't explain... so i made screeny.

Features.
*ball
*map
*ramp
*83+ mode (ish.)



Oh and a note to newer members.   Don't expect much from me.


* screenyHBJfilling so no dupe01.gif (274.85 KB, 192x128 - viewed 251 times.)
« Last Edit: 10 October, 2011, 05:02:18 by Happybobjr » Logged

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« Reply #1 on: 28 September, 2011, 05:04:41 »
0

That looks pretty epic!  Is there any way to alternate the checkerboard pattern of the floor to give a greyscale effect like in Quigibo's mode7 example?
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« Reply #2 on: 28 September, 2011, 05:07:36 »
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that is 95% where the code came from Tongue
Ya, I can do that.  I figured speed over other stuff right now, but i think i found a way for both speed and grey.

Can I post source, or should i get permission from quigibo first since he technically owns more of the game than i do,
Edit: i am stupid, it was open sourced.  I will upload code either tonight or tomorrow, depending on how well my idea works.
« Last Edit: 28 September, 2011, 05:08:21 by Happybobjr » Logged

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« Reply #3 on: 28 September, 2011, 05:11:40 »
0

nice, that looks great. A little hard to see what's what, but that's how it is with all 3d calc games.
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« Reply #4 on: 28 September, 2011, 05:13:01 »
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do you really think so?
Maybe i have tested it so many times that i am used to it Cheesy
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« Reply #5 on: 28 September, 2011, 05:20:33 »
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Is it like SkyRoads?  Either way, it looks great! 
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« Reply #6 on: 28 September, 2011, 05:21:42 »
-1

Awesome! Reminds me of that Ti-89 game, forgot what it's called Undecided
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« Reply #7 on: 28 September, 2011, 05:22:26 »
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This loos pretty nice.  Great job! Cheesy
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« Reply #8 on: 28 September, 2011, 05:23:40 »
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do you really think so?
Maybe i have tested it so many times that i am used to it Cheesy


Hm...initially I thought so, but I'm sure it won't be a problem after using it a bit.
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« Reply #9 on: 28 September, 2011, 05:31:56 »
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Well that was easy.  Got the grey in with speed improvements Tongue
Screeny sucks.  Since it doesn't use a grey routine and just alternates pixels, wabbit wouldn't pick it up.

Demo is BALLZ
Sources is A12

You can't die right now, but that is literally one line of code.  (testing purposes)



Also please post feature requests.


* screenyHBJfilling so no dupe03.gif (196.79 KB, 192x128 - viewed 212 times.)
* BALLZ.8xp (1.66 KB - downloaded 11 times.)
* A12.8xp (1.41 KB - downloaded 10 times.)
« Last Edit: 28 September, 2011, 05:37:30 by Happybobjr » Logged

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« Reply #10 on: 28 September, 2011, 05:32:13 »
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Awesome!  Reminds me of Skyroads
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« Reply #11 on: 28 September, 2011, 06:28:26 »
+1

Here's a screenshot that shows the grey more solid.

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« Reply #12 on: 28 September, 2011, 06:37:41 »
0

That looks great! So you are trying to stay on the gray track?
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« Reply #13 on: 28 September, 2011, 06:57:23 »
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In the new screenshot, the ball animation looks a lot better.  I like how it move in the direction you are moving.  Smiley
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« Reply #14 on: 28 September, 2011, 07:08:28 »
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Nice, this reminds me of the old plainjump for ion, but this one has better graphics Grin
Keep it up!
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