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Author Topic: Absolute Madness -  (Read 3336 times) Bookmark and Share
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ztrumpet
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« Reply #30 on: 24 October, 2011, 01:29:58 »
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I believe you can post a demo at any time.
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Deep Thought
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« Reply #31 on: 26 October, 2011, 00:49:40 »
+2

New level! This'll probably go near the end of the game shocked [SCREENSHOT REMOVED]

Updates include several bugfixes and significantly faster level drawing. Demo attached.

* NESS.8xp (6.19 KB - downloaded 13 times.)
« Last Edit: 12 November, 2011, 02:21:43 by Deep Thought » Logged




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« Reply #32 on: 26 October, 2011, 03:10:41 »
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It looks fun! +1 for u
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JOIN THE PETITION TO ADD THIS EMOTICON!!
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Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.
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« Reply #33 on: 27 October, 2011, 06:54:37 »
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This is gonna be awesome when it's done. Grin
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« Reply #34 on: 28 October, 2011, 03:41:13 »
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Even harder, and by far the hardest level so far, with zero room for error going up that pipe on the left: [SCREENSHOT REMOVED]
« Last Edit: 12 November, 2011, 02:22:00 by Deep Thought » Logged




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« Reply #35 on: 03 November, 2011, 21:49:23 »
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Update: Just realized that the level editor and the actual game look virtually the same except for the HUD at the top, so I restructured the entire program, saving about 500 bytes and speeding up level design considerably Cheesy And I made the first six levels (intro levels).
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JustCause
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« Reply #36 on: 03 November, 2011, 21:51:17 »
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Update: Just realized that the level editor and the actual game look virtually the same except for the HUD at the top, so I restructured the entire program, saving about 500 bytes and speeding up level design considerably Cheesy And I made the first six levels (intro levels).
You put the editor in the main game loop, didn't you. Classy. Tongue
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« Reply #37 on: 04 November, 2011, 01:58:12 »
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Update: Just realized that the level editor and the actual game look virtually the same except for the HUD at the top, so I restructured the entire program, saving about 500 bytes and speeding up level design considerably Cheesy And I made the first six levels (intro levels).
You put the editor in the main game loop, didn't you. Classy. Tongue
Cheesy

Of course, it helps that the actual game is surrounded by five different loops.
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« Reply #38 on: 09 November, 2011, 07:02:41 »
+1

Wow, I can't believe I still haven't done the saving and reloading stuff. (You'll need it.)

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« Reply #39 on: 10 November, 2011, 09:33:02 »
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woah, it looks really nice! I especially love the menu o.o do you use any pic files?
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Spoiler for funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*
Deep Thought
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« Reply #40 on: 10 November, 2011, 16:50:10 »
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It uses Pic1 and Pic2 over the course of the game, but it doesn't require anything other than prgmNESS to run.
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ztrumpet
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« Reply #41 on: 10 November, 2011, 22:40:51 »
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That's pretty epic.  Nice job!
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ztrumpet
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« Reply #42 on: 20 November, 2011, 18:48:49 »
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*Bump*

So how's this going?  Is it going to make the contest?  * ZTrumpet hopes so.
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Deep Thought
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« Reply #43 on: 20 November, 2011, 19:05:37 »
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Oh, of course. I've pretty much finished designing all 21 levels, and saving/reloading, custom levels, and the level editor all work. All that's left is to finish the other half of level 10 (not sure why I left it half-baked like that), add a win scene, implement high scores, and (maybe) put a storyline at the beginning.
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Deep Thought
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« Reply #44 on: 28 November, 2011, 07:20:54 »
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Update: Actually, maybe not Big frown All twenty-one levels are complete, but I'm only about 60% sure I'm going to be able to add high scores and all that other stuff. It's almost definitely going to be lacking a storyline, unless I stop procrastinating absolutely everything in my life.

Mine will be my TI-BASIC zContest game, Simul 2 (fully complete) will be for the Axe section, and if I can finish in time, Absolute Madness will be my third entry.
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