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Author Topic: New version of Deep Thought's PapiJump : Port & Sound ! -  (Read 1199 times) Bookmark and Share
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zero44
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« on: 09 October, 2011, 21:40:04 »
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Did you try PapiJump ?

With Deep Thought's help, I modified it : now we have two modes, port and sound.  Huh?
At beginning you can choose between both by pressing P or S.
Port mode:
 • Ball can be drive by port. Contact with ground and pin1 on the jack make ball go to right, contact with other pin make ball go left.
 • Contact between all pins start/restart game, and while playing it opens the bugged sprite editor.
Sound mode:
 • It plays a little melody while playing, another in game over, and a sound when hitting a bar.
 • Sounds are bad, but I don't know very well Axe interrupts; and game is slower.
 Devil Don't connect headphones while playing in port mode, it will make game over or other things like this ...

I hope that Deep Thought will can upload it fast.
Thanks to him and to Axe Parser.

Enjoy !  You just lost the game
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Yeong
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« Reply #1 on: 11 October, 2011, 00:02:37 »
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what do you mean by pins?
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« Reply #2 on: 11 October, 2011, 03:38:50 »
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I was going to make a circuit to play by port (why not) but sound doesn't work so I didn't want to try port. Is the one uploaded on oct 5 the one with port play?
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« Reply #3 on: 11 October, 2011, 04:00:18 »
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@yeong He means the individual wires from the link port.
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Deep Thought
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« Reply #4 on: 17 October, 2011, 21:42:31 »
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zero44 asked me to upload it for him (we passed the files back and forth in email), but I couldn't get it to work Big frown
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DJ Omnimaga
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« Reply #5 on: 17 October, 2011, 21:47:36 »
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Sorry to hear. It would be fun to see more games with sound.
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« Reply #6 on: 29 January, 2012, 06:33:29 »
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Okay, I know this is really late (and especially apologies to zero44, who sent me these files in October), but I got it working. It seems like one of the files zero44 sent me got corrupted some how; that's why I never managed to test it and post it here. It was actually a really quick fix, so here it is!

Everything beyond the core of the game (released a year ago) is zero44's work. I'm honestly not entirely sure what it does, but apparently the modded version has two modes: P (as in Port) and S (as in Sound). You can test them in WabbitEmu with sound enabled (Calculator > Enable Sound). Press 8 (P) and LN (S) to toggle.

* PAPI.8xp (4.59 KB - downloaded 21 times.)
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DJ Omnimaga
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« Reply #7 on: 29 January, 2012, 20:34:39 »
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I'm curious what port means, though, there. Do you need special hardware to control the ball with the port or something? Huh?
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« Reply #8 on: 29 January, 2012, 20:41:20 »
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I'm curious what port means, though, there. Do you need special hardware to control the ball with the port or something? Huh?
I think it runs through the I/O jack, and could theoretically be run using an accelerometer...
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DJ Omnimaga
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« Reply #9 on: 29 January, 2012, 20:42:19 »
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yeah but don't you need something to detect that stuff on the other end of the cable? Or do you just turn the cable in the jack and it actually manages to detect it ? shocked
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« Reply #10 on: 05 March, 2012, 03:40:46 »
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I just have to say this is AWESOME and I have plans for making a controller for it Smiley
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Deep Thought
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« Reply #11 on: 05 March, 2012, 04:22:35 »
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Tilt detector? That would be amazing Cheesy

Except that I'd think the piece of metal should be normal kept in a vertical position (maybe by a weak magnet on top) so it hits the contacts only when the angle is sufficient.
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« Reply #12 on: 23 February, 2013, 17:29:53 »
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*Bump* I tried to get this to work on my TI-84+ SE. When I set it to sound mode the game just hangs up when I insert headphones. When I disconnect them the game unfreezes, displays a smiley and exits when I press clear. It behaves the same way in port mode. I'm running one without the xtra Ram. OS 2.43.
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Deep Thought
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« Reply #13 on: 12 March, 2013, 02:23:28 »
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That's weird, it works for me. I'll check the files later.
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« Reply #14 on: 20 March, 2013, 17:51:16 »
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Have you made this poorman's accelerometer yet? I actually thought of this last year and I even made it and it worked with my version of papijump: TI jump, but it was very unreliable. The little rod kept getting stuck. I think it's better to use an accelerometer with an I2C bus so you can interface it with the linkport.
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