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Author Topic: Fullrene -  (Read 3346 times) Bookmark and Share
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epic7
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« Reply #45 on: 01 December, 2011, 02:24:10 »
0

I saw just use
Fcdf()
In a later post, but since fcdf(1) was in the first post, I went with that
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« Reply #46 on: 01 December, 2011, 22:40:25 »
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KEEP GETTING RAM CLEARS
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« Reply #47 on: 02 December, 2011, 01:19:41 »
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Just to clarify you only need the fcdf() in the beginning, nothing else.
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« Reply #48 on: 02 December, 2011, 03:08:38 »
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I just used
#Axiom(FULLRENE)
Fcdf()

and it crashes

Is this another anti-83+BE program?
« Last Edit: 02 December, 2011, 03:29:17 by epic7 » Logged



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« Reply #49 on: 02 December, 2011, 04:06:35 »
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I believe there is one for TI-83BE Big smile
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« Reply #50 on: 02 December, 2011, 04:15:29 »
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I used it. Doesnt work.

At least RoboGun doesn't exceed the limit for dcs
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« Reply #51 on: 26 February, 2012, 04:53:05 »
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Feature suggestion: WabbitEmu and PindurTI compatibility.
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« Reply #52 on: 26 February, 2012, 05:16:52 »
+1

Shouldn't that be the other way around?  If it works on the calculator, it should work on the emulator.  If it doesn't, I would think it would be a feature request for the emulator instead of the program, since the emulator is the one that is not working properly.
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« Reply #53 on: 26 February, 2012, 05:25:00 »
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Good point. +1 Builderboy
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« Reply #54 on: 26 February, 2012, 05:28:05 »
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Shouldn't that be the other way around?  If it works on the calculator, it should work on the emulator.  If it doesn't, I would think it would be a feature request for the emulator instead of the program, since the emulator is the one that is not working properly.
Yeah maybe, but Buckeye claims it works fine on his end, so I think he won't be fixing that issue anytime soon. :S
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« Reply #55 on: 26 February, 2012, 05:31:47 »
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Hmm ThePenguin probably should work directly with Buckeye to find out why it doesn't work for some people.
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« Reply #56 on: 26 February, 2012, 06:22:22 »
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That could work, too.
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« Reply #57 on: 25 March, 2012, 23:54:22 »
+2

Rejoice all of you over-sized axe program designers, I actually fixed this! The fix came when I figured out a way to change the universal flash exploit so that it wouldn't corrupt OS. The result of my change was a drastically smaller universal flash exploit, and, one that didn't crash.

The reason Fullrene was crashing in the past was that the old unlock routine actually wrote to the OS. This went unnoticed for a very long time. But the problem is that after a write goes out to flash, you have to wait a while before flash will start working again. This also went unnoticed in the routine until I slightly changed it. I had the program return slightly too early and it caught the calculator off guard. The result was a crash that didn't happen in wabbitemu and was virtually untraceable.

But, here it is. 78 bytes for the r version and 123 for the regular one. Be sure to check the first post if you think you can optimize it. Grin

Also, if you want the new unlock routines, just ask me for them. I'd attach them here, but that feels a little dangerous. (It's only 75 bytes Cheesy)


Edit:
    Just put Fcdf() or Fcdf()r very early in your program to use them. Preferably, don't force quit after you use it.

* fullrene 3.8xv (0.3 KB - downloaded 34 times.)
« Last Edit: 25 March, 2012, 23:55:32 by thepenguin77 » Logged

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« Reply #58 on: 26 March, 2012, 00:26:29 »
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Glad to see an update. Question: Will this actually fix Fullrene compatibility with WabbitEmu?
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« Reply #59 on: 26 March, 2012, 01:06:17 »
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Fullrene has always worked on Wabbitemu. The problem was that it didn't work on some 83+BE's.
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