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Author Topic: [Lua] CubeField -  (Read 4453 times) Bookmark and Share
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Yeong
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« Reply #45 on: 31 October, 2011, 13:17:17 »
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It's awesome but the key responding is kinda bad Big frown
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ノ◕ヮ◕)ノ:・゚ PENGUIN WAVE!!:„ø¤º°¨ ¨°º¤KEEP THE PENGUIN GOING ¸„ø¤º°¨ ¨°º¤øº LETS GO PENGUIN !¤¤º°¨¨°º¤øº¤ø„¸¸ø¤º°¨„ ø¤º°¨¨°º
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« Reply #46 on: 31 October, 2011, 13:19:06 »
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Is that just because of stupid TI's key input, or is it worse than previous versions ?
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Chockosta (Loic Pujet) - Sorry for my poor English...
Look at my projects :
in C code : Periodic table, Space invaders, Fall, Snake, Minesweeper, nCraft (WIP)
in Lua : Snake, Space invaders, Bobby Carrot, Minesweeper, Mazes 3D, nSpaint, FreeCell, Tiny3D-Viewer, CubeField, Gravity Guy
Yeong
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« Reply #47 on: 31 October, 2011, 13:20:35 »
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I don't think it's worse than a previous version.
also, 3d stuff is nice Cheesy
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Project Redemption....

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ノ◕ヮ◕)ノ:・゚ PENGUIN WAVE!!:„ø¤º°¨ ¨°º¤KEEP THE PENGUIN GOING ¸„ø¤º°¨ ¨°º¤øº LETS GO PENGUIN !¤¤º°¨¨°º¤øº¤ø„¸¸ø¤º°¨„ ø¤º°¨¨°º
Deep Thought
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« Reply #48 on: 01 November, 2011, 00:17:59 »
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It's awesome but the key responding is kinda bad Big frown
Not his fault. Nspire Lua doesn't repeat keypresses at all.
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Jim Bauwens
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« Reply #49 on: 01 November, 2011, 00:19:03 »
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IIRC it repeats the arrows.
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Deep Thought
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« Reply #50 on: 01 November, 2011, 00:25:14 »
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You're right, my bad. There's a horrible pause though Sad
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Yeong
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« Reply #51 on: 01 November, 2011, 00:26:48 »
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so that key problem won't be solved until ndless 3?
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ノ◕ヮ◕)ノ:・゚ PENGUIN WAVE!!:„ø¤º°¨ ¨°º¤KEEP THE PENGUIN GOING ¸„ø¤º°¨ ¨°º¤øº LETS GO PENGUIN !¤¤º°¨¨°º¤øº¤ø„¸¸ø¤º°¨„ ø¤º°¨¨°º
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« Reply #52 on: 01 November, 2011, 00:28:11 »
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Or possibly an OS update Smiley
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Deep Thought
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« Reply #53 on: 01 November, 2011, 01:00:34 »
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so that key problem won't be solved until ndless 3?
Ndless doesn't affect Lua at all, does it?
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Yeong
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« Reply #54 on: 01 November, 2011, 01:03:55 »
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I mean by continuous keypress generally.
since Lua can't do it Big frown
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Spoiler for Images :D:

ノ◕ヮ◕)ノ:・゚ PENGUIN WAVE!!:„ø¤º°¨ ¨°º¤KEEP THE PENGUIN GOING ¸„ø¤º°¨ ¨°º¤øº LETS GO PENGUIN !¤¤º°¨¨°º¤øº¤ø„¸¸ø¤º°¨„ ø¤º°¨¨°º
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« Reply #55 on: 01 November, 2011, 11:49:49 »
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So do you think my game is ready to be uploaded on ticalc.org and TI-planet ?
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Chockosta (Loic Pujet) - Sorry for my poor English...
Look at my projects :
in C code : Periodic table, Space invaders, Fall, Snake, Minesweeper, nCraft (WIP)
in Lua : Snake, Space invaders, Bobby Carrot, Minesweeper, Mazes 3D, nSpaint, FreeCell, Tiny3D-Viewer, CubeField, Gravity Guy
Deep Thought
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« Reply #56 on: 01 November, 2011, 15:35:44 »
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Yep, it's great Smiley

Maybe throw in a readme?
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Chockosta
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« Reply #57 on: 01 November, 2011, 19:26:30 »
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Since english is my second language, my readmes look pathetic.
Here is the one that I have written for this game :

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CUBEFIELD

|-------------------------------------------------------------------------------|
|FRANCAIS |
|-------------------------------------------------------------------------------|
| Touches : |
|Flèches ou 4/6 : se déplacer |
|-------------------------------------------------------------------------------|
|Ceci est un jeu inspiré de CubeRunner (pour téléphones), écrit en Lua (OS>3) |
|Survivez aussi longtemps que possible sans rentrer dans les cubes ! |
|Tous les 1000 points, un couloir annonce le passage au nivau suivant, où la |
|vitesse augmente. |
|-------------------------------------------------------------------------------|

|-------------------------------------------------------------------------------|
|ENGLISH |
|-------------------------------------------------------------------------------|
| Keys :    |
|Arrows or 4/6 : move |
|-------------------------------------------------------------------------------|
|This is a game inspired by CubeRunner (for smartphones), written in Lua (OS>3) |
|Survive as long as you can without getting hit by the cubes! |
|Every 1000 points, a corridor appears to introduce the next level, where the |
|speed icreases. |
|-------------------------------------------------------------------------------|

|-------------------------------------------------------------------------------|
|Loïc Pujet (Chockosta), 2011 |
|-------------------------------------------------------------------------------|

Is there any mistake ?
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Chockosta (Loic Pujet) - Sorry for my poor English...
Look at my projects :
in C code : Periodic table, Space invaders, Fall, Snake, Minesweeper, nCraft (WIP)
in Lua : Snake, Space invaders, Bobby Carrot, Minesweeper, Mazes 3D, nSpaint, FreeCell, Tiny3D-Viewer, CubeField, Gravity Guy
Hayleia
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« Reply #58 on: 01 November, 2011, 19:36:08 »
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I think that you should write "Survive as long as you can without getting hitten by the cubes!" but an answer from someone whose first language is English would be better Grin

EDIT: nope, that was an epic fail from me Big frown
EDIT 2: Lol I really said hitten ?
EDIT 2.5: must have been confused with hidden and eaten maybe
EDIT 3: Next time I'll say hited Tongue
« Last Edit: 01 November, 2011, 21:57:34 by Hayleia » Logged





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« Reply #59 on: 01 November, 2011, 19:41:48 »
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I think that you should write "Survive as long as you can without getting hitten by the cubes!" but an answer from someone whose first language is English would be better Grin
"getting hit" is correct. There don't seem to be any problems with the readme.
(English isn't my first language either, though Tongue)
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