Questions for Builderboy
LincolnB:
I just made a kick-butt tilemapper (if I do say so myself - I actually used a bunch of your code for it ;)) but yeah, I did notice that it has a coupla probs. Is all you're doing touching up the physics?
EDIT: Please don't break compatibility file-format wise, I've already made like ten-ish levels..it would be a serious pain to have to redo them.
Builderboy:
Oh i'm not touching the way file formats are handled, i'm just ironing out some of the bugs for you :) Like there is one bug where if there is a box on the ground and you shoot a portal underneath it, the box doesn't fall.
EDIT: In the version you are using, are you able to jump into walls? That is the bug I am experiencing with version 4.5 physics
LincolnB:
Yeah, sometimes I get shot right into walls and can't get out.It's quite humorous actually :) Also, pressing the + button activates some sort of a jetpack. And good to hear the file format's not being changed.
Builderboy:
Yeah the + jetpack is for bug testing levels :) And yeah, the physics bug occurred when the player was moving to the right, but not holding the right arrow key. It caused the physics to test the Left side of the player instead of the right side. I fixed it with a couple lines of code, and now I'm working on getting transitioning to work. Would you mind sending me some of the level data you created so I can have some levels to transition into?
And then I'll post about how the storing of level data is done inside the program, as its a bit tricky to put it in there
LincolnB:
Yeah, give me one sec...
EDIT: Okay, here are the first four levels.
Code: Select All | Copy To Clipboard
--
1
2
3
4
5
6
7
8
9
10
11
12
13
--
.LEVEL 1
Data(47,34,15,33,15,33,15,33,15,33,15,33,15,33,15,33,15,32,15,15,3,47,33)->GDB1
[010100]
.LEVEL 2
Data(47,34,15,33,15,33,15,33,15,33,15,33,15,33,4,37,4,33,4,37,4,32,5,37,11,37,5,47,33)
[010100]
.LEVEL 3
Data(36,60,32,15,33,15,33,15,36,13,35,13,35,9,39,9,35,13,35,13,35,13,35,62,34)
[010100]
.LEVEL 4
Data(63,49,35,12,48,35,12,51,32,12,52,13,51,13,51,13,51,6,38,51,6,38,10,38,10,38,54,33,50,37)
[010100]
--
--
clip = new ZeroClipboard.Client();clip.setHandCursor( true );clip.glue("a-1");clip.setText(StripHTML(".LEVEL 1
Data(47,34,15,33,15,33,15,33,15,33,15,33,15,33,15,33,15,32,15,15,3,47,33)->GDB1
[010100]
.LEVEL 2
Data(47,34,15,33,15,33,15,33,15,33,15,33,15,33,4,37,4,33,4,37,4,32,5,37,11,37,5,47,33)
[010100]
.LEVEL 3
Data(36,60,32,15,33,15,33,15,36,13,35,13,35,9,39,9,35,13,35,13,35,13,35,62,34)
[010100]
.LEVEL 4
Data(63,49,35,12,48,35,12,51,32,12,52,13,51,13,51,13,51,6,38,51,6,38,10,38,10,38,54,33,50,37)
[010100]
"))
The [010100] thing just makes a crate object in the top left corner cause for whatever reason I couldn't get it to work with no objects.