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23 May, 2013, 03:16:25 *
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Author Topic: Walking man -  (Read 802 times) Bookmark and Share
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hellninjas
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« Reply #15 on: 21 October, 2011, 21:02:40 »
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Thanks this was what I was lookin for!
I dont have word so I write everything in meh binder!
« Last Edit: 21 October, 2011, 21:03:04 by hellninjas » Logged

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Eiyeron
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« Reply #16 on: 21 October, 2011, 21:03:03 »
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For the threes?
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Yeong
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« Reply #17 on: 21 October, 2011, 21:06:29 »
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[HEX]->Pic1
[HEX]...//Walking Right
[HEX]...//Walking Left

0→S→X→Y→Z //Z is Left/Right stuff S is animation
While 1
Pt-Off(X,Y,Z+8*S+Pic1
!if getKey
0→S
if getKey(3)
0→Z
s+1→S
If s+Num_of_Frame+1:1->S
End

if getKey(2)
8*(Frame of still+Right animation)→Z
s+1→S
If s+Num_of_Frame+1:1->S
End
ClrDraw
EndIf getKey(15)
EDIT:
* Yeong is ninja'd badly
« Last Edit: 21 October, 2011, 21:07:06 by yeongJIN_COOL » Logged

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« Reply #18 on: 30 October, 2011, 03:13:33 »
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still think it would be easier just to make like 2-3 sprites and connect them on a loop to the left and right keys....u press left, sprite changes,moves left, right, change, over...etc etc
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James Oldiges
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« Reply #19 on: 30 October, 2011, 05:06:28 »
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that is what all the examples are telling him to do.
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