hellninjas
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Last Login: Yesterday at 16:58:01
Date Registered: 12 May, 2011, 02:15:30
Location: USA
Posts: 615
Topic starter
Total Post Ratings: +17
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« Reply #15 on: 21 October, 2011, 21:02:40 » |
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Thanks this was what I was lookin for! I dont have word so I write everything in meh binder!
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« Last Edit: 21 October, 2011, 21:03:04 by hellninjas »
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Yeong
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« Reply #17 on: 21 October, 2011, 21:06:29 » |
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
| [HEX]->Pic1 [HEX]...//Walking Right [HEX]...//Walking Left
0→S→X→Y→Z //Z is Left/Right stuff S is animation While 1 Pt-Off(X,Y,Z+8*S+Pic1 !if getKey 0→S if getKey(3) 0→Z s+1→S If s+Num_of_Frame+1:1->S End
if getKey(2) 8*(Frame of still+Right animation)→Z s+1→S If s+Num_of_Frame+1:1->S End ClrDraw EndIf getKey(15)
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EDIT: * Yeong is ninja'd badly
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« Last Edit: 21 October, 2011, 21:07:06 by yeongJIN_COOL »
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Project Redemption.... My project progresses: HEREMy Pastebin stuffs: HERECheck your rate: HEREMy Animations: HEREノ◕ヮ◕)ノ:・゚ PENGUIN WAVE!!:„ø¤º°¨ ¨°º¤KEEP THE PENGUIN GOING ¸„ø¤º°¨ ¨°º¤øº LETS GO PENGUIN !¤¤º°¨¨°º¤øº¤ø„¸¸ø¤º°¨„ ø¤º°¨¨°º
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saintrunner
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« Reply #18 on: 30 October, 2011, 03:13:33 » |
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still think it would be easier just to make like 2-3 sprites and connect them on a loop to the left and right keys....u press left, sprite changes,moves left, right, change, over...etc etc
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My Sprites Thread :Updated often  for your viewing pleasure GAMES:
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Happybobjr
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« Reply #19 on: 30 October, 2011, 05:06:28 » |
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that is what all the examples are telling him to do.
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School: East Central High School
Axe: 1.0.0 TI-84 +SE ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire ||| Non-Cas ||| OS: 1.1 ||| Build: Old ||| 84+ keypad. Being lent out ____________________________________________________________
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