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Author Topic: clipping - apparentely, I'm doing it entirely wrong...  (Read 655 times) Bookmark and Share
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ben_g
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Date Registered: 08 May, 2011, 21:03:27
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« on: 09 November, 2011, 20:37:44 »
+2

thanks. That solved clipping at the bottom edge. Now bottom and right edge work. The top and left edges make the triangle look weird and slow down the fps, but nothing is corrupted anymore.
Here is what it does instaed of clipping at the top and left edges:
« Last Edit: 09 November, 2011, 23:43:51 by ben_g » Logged

Spoiler for completely unimportant stuff:
My projects
 - A base converter that also supports signed and fixed-point numbers.
 - A first person shooter with a polygon-based 3d engine.
Spoiler for latest screenshot:
- A java MORPG.
Spoiler for screenshot:
- a minecraft game in axe
Spoiler for Only open this spoiler if you want to read what's inside:
What's inside.
From when I saw this image, I never lost the game again!
Spoiler for This is [Edit:
not[/Edit] my contest entry. I hope you like it.]
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