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Author Topic: Super Crate Box -  (Read 4860 times) Bookmark and Share
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saintrunner
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« Reply #45 on: 28 November, 2011, 22:43:59 »
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Backups acquired.


so for some reason, my calc(or my computer) won't let me transfer this file! I really wanted to play it Sad Wabbit works though, but it's harder
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« Reply #46 on: 28 November, 2011, 23:53:47 »
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Backups acquired.


so for some reason, my calc(or my computer) won't let me transfer this file! I really wanted to play it Sad Wabbit works though, but it's harder
The joys (*gag*) of TI connect. On topic, super crate box is one of my favorite indie games.
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« Reply #47 on: 29 November, 2011, 00:09:11 »
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HAHA I fixed it! and yes SCB IS AMAZING!
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Darl181
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« Reply #48 on: 29 November, 2011, 05:24:12 »
+1

Ok so it's official: I'm picking this up as a side project. Grin
A question for those who've played it: how does it handle collisions with the walls floor etc?  ie when it hits the side of the platform does it bounce or just kind of stick?
« Last Edit: 29 November, 2011, 05:34:01 by Darl181 » Logged




 
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« Reply #49 on: 29 November, 2011, 05:34:06 »
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The recoil from some guns (the minigun especially) makes you stick to walls (due to pseudo-friction). This is the actual game, BTW.
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« Reply #50 on: 29 November, 2011, 05:35:13 »
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So normally it bounces off?
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« Reply #51 on: 29 November, 2011, 05:36:39 »
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No, it just sets your velocity to zero and doesn't do anything else.
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« Reply #52 on: 29 November, 2011, 10:33:34 »
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Ok so it's official: I'm picking this up as a side project. Grin
A question for those who've played it: how does it handle collisions with the walls floor etc?  ie when it hits the side of the platform does it bounce or just kind of stick?
Sounds cool! Good luck with it! =)
« Last Edit: 29 November, 2011, 10:34:00 by Art_of_camelot » Logged

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« Reply #53 on: 01 December, 2011, 04:53:27 »
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Ok I've pretty much finished the weapons, now for the actual crates Tongue

Also having fun trying to figure out a more optimized way to do bullet collision detection x.x
Spoiler for code stuffs:
If {W}r+16>>X
If {W}r-32<<X
If {W+2}r+16>>Y
If {W+2}r-32<<Y
{W+4}r*2→S
{W+6}r*2→T
sub(DLB)
.remove bullet
Goto EBL
End
End
End
End
« Last Edit: 26 December, 2011, 06:06:08 by Darl181 » Logged




 
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OS 2.43  Boot 1.02  Hardware Rev. B

OS 1.04.32

OS 3.1.0.392  Boot1 3.0.99  Boot2 3.10.16
Spoiler for Misc:
Quote
You'll understand / It's not a shame / To be always / Losing the game / Burma-Shave
"Dynamic userbars!"
Omnimaga radio
Interactive Omnimaga radio
Our World of Text
Draw on websites
Then blow them up
In-browser flight simulator
Haxball: MMO soccer/air hockey game
  Draw with sand.  Yay?
The Game
You just lost the game
Zombo.com
light post color is #dfefff
dark post color is #cae4ff
quote box color is #6699ff
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« Reply #54 on: 01 December, 2011, 21:31:13 »
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Hm I'm wondering if i should make my own topic for this instead of hijacking leafy's topic Tongue
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OS 2.43  Boot 1.02  Hardware Rev. B

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OS 3.1.0.392  Boot1 3.0.99  Boot2 3.10.16
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Quote
You'll understand / It's not a shame / To be always / Losing the game / Burma-Shave
"Dynamic userbars!"
Omnimaga radio
Interactive Omnimaga radio
Our World of Text
Draw on websites
Then blow them up
In-browser flight simulator
Haxball: MMO soccer/air hockey game
  Draw with sand.  Yay?
The Game
You just lost the game
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« Reply #55 on: 01 December, 2011, 22:17:03 »
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Hm I'm wondering if i should make my own topic for this instead of hijacking leafy's topic Tongue
I think they should stay together, personally, but if you don't want it to work that way, cross post links to each topic as the last post here and the first post in the other topic.
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« Reply #56 on: 03 December, 2011, 05:38:54 »
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Also having fun trying to figure out a more optimized way to do bullet collision detection x.x
Spoiler for code stuffs:
If {W}r+16>>X
If {W}r-32<<X
If {W+2}r+16>>Y
If {W+2}r-32<<Y
{W+4}r*2→S
{W+6}r*2→T
sub(DLB)
.remove bullet
Goto EBL
End
End
End
End
Haven't tried it, but
Quote from: Axe
If {W}r-X+15<47
If {W+2}r-Y+15<47
should work for the first four lines Smiley

In general, if you want to test if A between M less and N greater than B (A+M>>B and A-N<<B), use A-B+M-1<M+N-1, especially if M and N are constants. If you want, I can post a full explanation later.
« Last Edit: 03 December, 2011, 05:44:51 by Deep Thought » Logged




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« Reply #57 on: 07 December, 2011, 22:31:49 »
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please tell me this is still being worked on!!
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Darl181
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« Reply #58 on: 08 December, 2011, 01:20:45 »
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It's still being worked on Smiley
Atm I'm trying to work out some way to ensure it doesn't pick the same location for a crate twice, but I think I have it now...
Also I'm making the SCB-specific weapons, such as the Disc Gun and revolver.
(btw they should work with Essence--so when I finish this I have like 5 new weapons ready-to-roll for the larger project Cheesy)
« Last Edit: 08 December, 2011, 01:21:16 by Darl181 » Logged




 
Spoiler for Stuff:



OS 2.43  Boot 1.02  Hardware Rev. B

OS 1.04.32

OS 3.1.0.392  Boot1 3.0.99  Boot2 3.10.16
Spoiler for Misc:
Quote
You'll understand / It's not a shame / To be always / Losing the game / Burma-Shave
"Dynamic userbars!"
Omnimaga radio
Interactive Omnimaga radio
Our World of Text
Draw on websites
Then blow them up
In-browser flight simulator
Haxball: MMO soccer/air hockey game
  Draw with sand.  Yay?
The Game
You just lost the game
Zombo.com
light post color is #dfefff
dark post color is #cae4ff
quote box color is #6699ff
transparent color is...transparent 0.o
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« Reply #59 on: 08 December, 2011, 05:24:46 »
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Awesome, good luck Smiley
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