Omnimaga: The Coders Of Tomorrow
Welcome, Guest. Please login or register.
 
Omnimaga: The Coders Of Tomorrow
25 May, 2013, 06:43:01 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   home   news downloads projects tutorials misc forums rules new posts irc about Login Register  
+-OmnomIRC

You must Register, be logged in and have at least 40 posts to use this shout-box! If it still doesn't show up afterward, it might be that OmnomIRC is disabled for your group or under maintenance.

Note: You can also use an IRC client like mIRC, X-Chat or Mibbit to connect to an EFnet server and #omnimaga.

Pages: 1 [2] 3   Go Down
  Print  
Author Topic: TI-Defend - My attempt at a Tower Defense game for the TI-84  (Read 1836 times) Bookmark and Share
0 Members and 1 Guest are viewing this topic.
dunrite321
LV1 Newcomer (Next: 20)
*
Offline Offline

Gender: Male
Last Login: 03 October, 2012, 03:45:52
Date Registered: 24 March, 2011, 23:30:56
Location: I don't know.
Posts: 15

Topic starter
Total Post Ratings: +11

View Profile
« Reply #15 on: 05 December, 2011, 23:25:47 »
0

Progress:  I'm working on getting the enemies to move along the path.  I can get the enemies on the map, but it's not worth an additional screenshot since I can't get them to move correctly...

yunhua98: Frogs are the first enemies you'll be facing...


 
Logged
squidgetx
Food.
Coder Of Tomorrow
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Gender: Male
Last Login: Today at 05:49:53
Date Registered: 30 May, 2010, 19:54:18
Location: eating somewhere
Posts: 1837


Total Post Ratings: +479

View Profile
« Reply #16 on: 07 December, 2011, 03:48:32 »
0

Looks great so far, good luck with enemies/shooting. I think there are a few tutorials by Deep Thought on those topics in the specific tutorials thread in the axe section if you need help.
Logged

Read my webcomic! | My SoundCloud
Projects:

Check out the demo now!- Current progress: battle engine and stuff
Proud author of: Cuberunner | SpaceDash | The Psyche | XXEdit | AxeSynth | StickNinja | Gravity Guy | Embers:Phoenix | Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
dunrite321
LV1 Newcomer (Next: 20)
*
Offline Offline

Gender: Male
Last Login: 03 October, 2012, 03:45:52
Date Registered: 24 March, 2011, 23:30:56
Location: I don't know.
Posts: 15

Topic starter
Total Post Ratings: +11

View Profile
« Reply #17 on: 11 December, 2011, 05:11:01 »
+2

Great news...

Enemies finally move along the path like the way I wanted them to.

Next on my list is getting the towers to fire at them.


* Frog_Invasion.gif (808.86 KB, 192x128 - viewed 208 times.)
Logged
ztrumpet
The Rarely Active One
LV13 Extreme Addict (Next: 9001)
*************
Offline Offline

Gender: Male
Last Login: 22 May, 2013, 03:10:30
Date Registered: 08 November, 2009, 21:10:12
Location: Michigan
Posts: 5687


Total Post Ratings: +360

View Profile
« Reply #18 on: 11 December, 2011, 05:15:38 »
0

That looks great!  I can't wait for this to be done; I've been looking for a good tower defense game for my calc.
Logged

aeTIos
You got stair'd!
LV12 Extreme Poster (Next: 5000)
************
Offline Offline

Gender: Male
Last Login: Today at 02:17:21
Date Registered: 15 September, 2010, 06:00:00
Location: Netherlands, Overijssel
Posts: 3121


Total Post Ratings: +120

View Profile
« Reply #19 on: 12 December, 2011, 11:49:09 »
0

Does the gray also flicker that much on calc? Big frown
Logged

If something above sounds rude, feel free to vote it down, it was not meant to be rude<<lolol
--Always stay relAXEd!--


Spoiler for Hidden:


[







Spoiler for Still Alive:
This was a triumph.
I'm making a note here: HUGE SUCCESS.
It's hard to overstate my satisfaction.

Aperture Science:
We do what we must because we can.
For the good of all of us
Except the ones who are dead.

But there's no sense crying over every mistake
You just keep on trying till you run out of cake
And the science gets done and you make a neat gun
For the people who are still alive.

I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart and killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so happy for you.

Now these points of data make a beautiful line
And we're out of beta we're releasing on time.
So I'm GLaD I got burned think of all the things we learned
For the people who are still alive.

Go ahead and leave me.
I think I prefer to stay inside.
Maybe you'll find someone else to help you.
Maybe Black Mesa -
THAT WAS A JOKE. HA HA, FAT CHANCE.
Anyway, this cake is great:
It's so delicious and moist.

Look at me still talking when there's science to do.
When I look out there it makes me GLaD I'm not you.
I've experiments to run there is research to be done
On the people who are still alive

And believe me I am still alive.
I'm doing science and I'm still alive.
I feel FANTASTIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.

Still alive
Still alive
Yeong
Eternally Young Scarlet Moon
LV12 Extreme Poster (Next: 5000)
************
Offline Offline

Gender: Male
Last Login: 20 May, 2013, 01:44:48
Date Registered: 15 October, 2010, 04:29:49
Location: Arden, NC
Posts: 3694


Total Post Ratings: +260

View Profile
« Reply #20 on: 13 December, 2011, 03:50:05 »
0

Do you use pathfinding logic or do you program their move?
Also, it will be better if that sprite moved smoothly.
Logged

Project Redemption....

My project progresses:HERE
My Pastebin stuffs:HERE
Check your rate: HERE
My Animations: HERE
Spoiler for Images :D:

ノ◕ヮ◕)ノ:・゚ PENGUIN WAVE!!:„ø¤º°¨ ¨°º¤KEEP THE PENGUIN GOING ¸„ø¤º°¨ ¨°º¤øº LETS GO PENGUIN !¤¤º°¨¨°º¤øº¤ø„¸¸ø¤º°¨„ ø¤º°¨¨°º
Builderboy
Physics Guru
LV13 Extreme Addict (Next: 9001)
*************
Offline Offline

Gender: Male
Last Login: Today at 04:12:47
Date Registered: 20 April, 2009, 00:28:53
Location: Ravenholm
Posts: 5643


Total Post Ratings: +589

View Profile
« Reply #21 on: 13 December, 2011, 04:32:09 »
0

I hope you can keep up the greyscale with the massive number of particles and projectiles that will end up on the screen.  Imo feel free to drop the greyscale if you feel it is preventing the game from getting enough speed, or if the speed is preventing the greyscale from looking smooth.  Furthermore, I mirror Bridge's suggestion to make the movement smooth, although I personally think a more pressing graphical change would be to make the path of the enemy more empty (perhaps completely white) so that the enemies are both easier to see, and easier to draw (no masking). 
Logged

hellninjas
LV7 Elite (Next: 700)
*******
Offline Offline

Gender: Male
Last Login: Yesterday at 23:08:43
Date Registered: 12 May, 2011, 02:15:30
Location: USA
Posts: 616


Total Post Ratings: +17

View Profile
« Reply #22 on: 13 December, 2011, 04:32:55 »
0

Good luck with this, it looks pretty nice the way you have it coming Grin
Logged

saintrunner
Custom Spriter: You ask it! I'll Make it!
LV10 31337 u53r (Next: 2000)
**********
Offline Offline

Gender: Male
Last Login: 09 March, 2013, 02:00:40
Date Registered: 27 October, 2011, 21:52:46
Location: Right here....I think?
Posts: 1776


Total Post Ratings: +97

View Profile WWW
« Reply #23 on: 15 December, 2011, 05:22:34 »
0

How's this coming along? Smiley
Logged

My Sprites Thread   :Updated often Smiley for your viewing pleasure

GAMES:
dunrite321
LV1 Newcomer (Next: 20)
*
Offline Offline

Gender: Male
Last Login: 03 October, 2012, 03:45:52
Date Registered: 24 March, 2011, 23:30:56
Location: I don't know.
Posts: 15

Topic starter
Total Post Ratings: +11

View Profile
« Reply #24 on: 20 December, 2011, 21:33:26 »
0

No new progress this week because I'm enjoying my winter vacation.

I have a couple things to say:
The screen thankfully does not flicker like that in the animation.
I redesigned the path because some of you could not easily see the enemies.
Logged
LincolnB
Check It Out Now
LV9 Veteran (Next: 1337)
*********
Offline Offline

Gender: Male
Last Login: 20 May, 2013, 05:36:22
Date Registered: 02 May, 2011, 00:56:28
Location: Utah Valley
Posts: 1114


Total Post Ratings: +121

View Profile
« Reply #25 on: 20 December, 2011, 22:27:18 »
0

yeah, you might want to adjust your settings in Wabbit. If you go to calculator/options/display, you can adjust how the grayscale shows up on the screen.
Logged

Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler for Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)


DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Offline Offline

Gender: Male
Last Login: Today at 04:23:20
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50233


Total Post Ratings: +2615

View Profile WWW
« Reply #26 on: 27 December, 2011, 09:23:16 »
0

THis looks very nice. For the flicker you might need to adjust your WabbitEmu settings.
Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
saintrunner
Custom Spriter: You ask it! I'll Make it!
LV10 31337 u53r (Next: 2000)
**********
Offline Offline

Gender: Male
Last Login: 09 March, 2013, 02:00:40
Date Registered: 27 October, 2011, 21:52:46
Location: Right here....I think?
Posts: 1776


Total Post Ratings: +97

View Profile WWW
« Reply #27 on: 11 January, 2012, 23:13:07 »
0

Is this still going?!?
Logged

My Sprites Thread   :Updated often Smiley for your viewing pleasure

GAMES:
dunrite321
LV1 Newcomer (Next: 20)
*
Offline Offline

Gender: Male
Last Login: 03 October, 2012, 03:45:52
Date Registered: 24 March, 2011, 23:30:56
Location: I don't know.
Posts: 15

Topic starter
Total Post Ratings: +11

View Profile
« Reply #28 on: 17 January, 2012, 13:11:16 »
0

Yeah... haven't had time to work on it because I have exams to study for.  Tongue


I'll get on it as soon as they're done.
« Last Edit: 17 January, 2012, 13:11:43 by dunrite321 » Logged
dunrite321
LV1 Newcomer (Next: 20)
*
Offline Offline

Gender: Male
Last Login: 03 October, 2012, 03:45:52
Date Registered: 24 March, 2011, 23:30:56
Location: I don't know.
Posts: 15

Topic starter
Total Post Ratings: +11

View Profile
« Reply #29 on: 15 April, 2012, 14:01:27 »
+2

Something pretty significant...

The frogs move pixel by pixel instead of by tile! Cheesy

The project is not dead.  I have been lazy.  Anyway, I'm working on bullets right now.


* Movement.gif (1369.05 KB, 192x128 - viewed 51 times.)
Logged
Pages: 1 [2] 3   Go Up
  Print  
 
Jump to:  

Powered by EzPortal
Powered by MySQL Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Powered by PHP
Page created in 0.278 seconds with 31 queries.
Skin by DJ Omnimaga edited from SMF default theme with the help of tr1p1ea.
All programs, games and songs avaliable on this website are property of their respective owners.
Best viewed in Opera, Firefox, Chrome and Safari with a resolution of 1024x768 or above.